Compare Tales of Nebezem: Elemental Link prices across 50+ stores and find the best deal. Developed by GrayTower. Published by GrayTower. Released on 2/22/2018. Available on PC, Mac, Linux. Genres: Adventure, Indie.

A quiet, handcrafted RPG Maker adventure that ditches combat grind in favor of mythology, puzzle-solving, and four elemental souls slowly pulled toward each other by the gods. Short, sincere, and easy to overlook.

I have a soft spot for the RPG Maker games that decide the engine's battle system is optional. Tales of Nebezem: Elemental Link is exactly that kind of game - GrayTower stripped out the stat-climbing entirely and replaced it with environmental puzzles, herbal magic, dialogue, and a world built around the mythology of five competing nations and the gods who meddle with them. The result is something closer to a point-and-click adventure wearing JRPG clothes than anything you'd call a role-playing game in the traditional sense. The story follows four protagonists aligned to the classical elements: Maoti, a trainee herbalist from the structured northern wetlands who learns simple spells like Wash Away and Grow Vine; Corvus, a fire-clan magus from the desert whose people are at war over divine favor; and two others drawn in by prophetic dreams. The dual-perspective structure works well for the first half, letting you feel the genuine cultural friction between the Order-following northerners and the fire-worshipping Veraces before the plot pulls everyone onto the same divine errand. The mythology here is patient and particular - this is a world with named gods, a Midring, a coming era called the Gray Tower Age - and GrayTower clearly cared more about internal consistency than accessibility. If you like lore that feels lived-in rather than explained-at-you, that care pays off. If you want instant momentum, the opening chapters will test your patience. On the puzzle side, community reception is warm but measured. Some puzzles land well - the herb-gathering and trading chains, like sourcing Atsuguki flowers or crafting maple fertilizer to barter with a forester, have the low-key satisfaction of a good adventure game fetch chain when the world around them is interesting enough to warrant the walking. Others, like a later tessaract-style puzzle, have been called frustrating even by players who liked the game overall. Combat exists in a very minimal form - think timing-based avoidance rather than turn-based fights - and death carries almost no punishment, which keeps things moving. There are ten optional side tasks and collectible Uniduality Tokens scattered across the world for players who want a completionist pass; one reviewer mentioned needing three full playthroughs to collect them all, which suggests the token placement rewards genuine exploration. The soundscape deserves a mention. Player feedback specifically called out the atmospheric music as one of the things holding the experience together during quieter stretches, which tracks for a game this deliberate in pace. The world of Nebezem has a particular quiet to it - wetlands, desert shrines, divine planes visited briefly - and if the music is doing its job in those spaces, that is not a small thing. Playtime sits around three to four hours for the main story, closer to six for completionists, and the game is self-aware enough to end when it should rather than padding toward an arbitrary length. For an RPG Maker title released in 2018, that discipline is genuinely rare. Kai, Scout Team

Tales of Nebezem: Elemental Link
AdventureIndie

Tales of Nebezem: Elemental Link

Feb 22, 2018GrayTower
GamerScout Says

A quiet, handcrafted RPG Maker adventure that ditches combat grind in favor of mythology, puzzle-solving, and four elemental souls slowly pulled toward each other by the gods. Short, sincere, and easy to overlook.

PCMacLinux
Best Price Available
0.00
at N/A
Historical low: $

Compare Prices(0 stores)

Loading prices...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Screenshots & Media

Screenshot

About Tales of Nebezem: Elemental Link

I have a soft spot for the RPG Maker games that decide the engine's battle system is optional. Tales of Nebezem: Elemental Link is exactly that kind of game - GrayTower stripped out the stat-climbing entirely and replaced it with environmental puzzles, herbal magic, dialogue, and a world built around the mythology of five competing nations and the gods who meddle with them. The result is something closer to a point-and-click adventure wearing JRPG clothes than anything you'd call a role-playing game in the traditional sense. The story follows four protagonists aligned to the classical elements: Maoti, a trainee herbalist from the structured northern wetlands who learns simple spells like Wash Away and Grow Vine; Corvus, a fire-clan magus from the desert whose people are at war over divine favor; and two others drawn in by prophetic dreams. The dual-perspective structure works well for the first half, letting you feel the genuine cultural friction between the Order-following northerners and the fire-worshipping Veraces before the plot pulls everyone onto the same divine errand. The mythology here is patient and particular - this is a world with named gods, a Midring, a coming era called the Gray Tower Age - and GrayTower clearly cared more about internal consistency than accessibility. If you like lore that feels lived-in rather than explained-at-you, that care pays off. If you want instant momentum, the opening chapters will test your patience. On the puzzle side, community reception is warm but measured. Some puzzles land well - the herb-gathering and trading chains, like sourcing Atsuguki flowers or crafting maple fertilizer to barter with a forester, have the low-key satisfaction of a good adventure game fetch chain when the world around them is interesting enough to warrant the walking. Others, like a later tessaract-style puzzle, have been called frustrating even by players who liked the game overall. Combat exists in a very minimal form - think timing-based avoidance rather than turn-based fights - and death carries almost no punishment, which keeps things moving. There are ten optional side tasks and collectible Uniduality Tokens scattered across the world for players who want a completionist pass; one reviewer mentioned needing three full playthroughs to collect them all, which suggests the token placement rewards genuine exploration. The soundscape deserves a mention. Player feedback specifically called out the atmospheric music as one of the things holding the experience together during quieter stretches, which tracks for a game this deliberate in pace. The world of Nebezem has a particular quiet to it - wetlands, desert shrines, divine planes visited briefly - and if the music is doing its job in those spaces, that is not a small thing. Playtime sits around three to four hours for the main story, closer to six for completionists, and the game is self-aware enough to end when it should rather than padding toward an arbitrary length. For an RPG Maker title released in 2018, that discipline is genuinely rare. Kai, Scout Team

Tags

singleplayerachievementstier:sub-5Combat-FreeMythology-DrivenDual ProtagonistEnvironmental PuzzlesCollectible TokensAtmospheric SoundtrackTop-Down ExplorationLore-Rich

System Requirements

Minimum

OS
Windows 7 or newer
Memory
1 GB RAM
DirectX
Version 9.0
Storage
450 MB available space
Graphics
Integrated graphics
Processor
Intel Core 2 1.06Ghz

Community Discussion

Be the first to comment on Tales of Nebezem: Elemental Link.

Reviews & Ratings

No ratings available

Game Info

Developer
GrayTower
Publisher
GrayTower
Release Date
Feb 22, 2018

Price Alert

Get notified when the price drops below your target!

Create Alert

Frequently asked questions about Tales of Nebezem: Elemental Link

Where can I buy Tales of Nebezem: Elemental Link cheapest?

Compare Tales of Nebezem: Elemental Link prices across every verified store in the price table on this page. We list the cheapest in-stock key and store offers, updated regularly, so you always see the best current deal before you buy.

What platforms is Tales of Nebezem: Elemental Link available on?

Tales of Nebezem: Elemental Link is available on PC, Mac, Linux.

When was Tales of Nebezem: Elemental Link released?

Tales of Nebezem: Elemental Link was released on 22 February 2018.

Who developed Tales of Nebezem: Elemental Link?

Tales of Nebezem: Elemental Link was developed by GrayTower.