Compare Tales of Mathasia prices across trusted key stores and find the best deal. Developed by Pancake Games. Published by 3T Labs. Released on 10/19/2023. Available on PC. Genres: Indie.

A one-hour edutainment stop aimed squarely at early learners aged 6-13 - charming animal cast, colorful world, and a ticking timer that may frustrate the very kids it's designed to help.

My honest first reaction to Tales of Mathasia was warmth - the kind you get when a small team clearly cares about making math feel less like a chore and more like a fairy tale. Pancake Games, a Polish indie studio, built a world split across four named regions (the Uncountable Mountains, the Great Number Plains, the Dividing Forest, and Multiplication Islands) and populated it with anthropomorphic animals who genuinely want to teach your child something. A mouse named Mathilda walks you through counting flowers. A seal introduces addition with fish boxes. A lion demonstrates subtraction using stacks of apples. The conceit is gentle, the art is vivid cartoon work that holds young attention, and the voice acting - including a villain named Sparrow who sports a hilariously committed French accent - gives the whole thing a scrappy theatrical energy. The core loop is built around 16 sequential levels, each structured as a tutorial followed by three escalating puzzle stages. You never type answers yourself. Instead, you select numbered tablets from a hand of options and match them to equations displayed on screen. Early levels ask you to identify a single number for a simple sum. Later levels stack up to five simultaneous equations with multi-step chains, and this is where the game's intentions and its execution start to drift apart. A stone pillar at the edge of the screen counts down continuously, and getting a correct answer is the only way to reset it. Miss the window, take a hit to your life total. The pressure might sound mild, but for a 6-to-13 audience still building number confidence, the combination of juggling multiple equations, discarding unhelpful tablets from your bank, and watching that pillar descend can tip quickly from challenging into genuinely stressful. Reviewers who covered this on release noted the same friction - the tablet-discard mechanic is a little unwieldy under time pressure, and the difficulty spike in the final levels felt misaligned with the target age group. The art and sound hold up better than the design. The cartoon style is bright and inviting, the music keeps a soothing register through most of the runtime, and the dyslexia-friendly font option and fully subtitled dialogue show a degree of accessibility consideration that many bigger studios skip. There is no controller support, though it runs on Steam Deck via analog-stick mouse control with no extra configuration. What stings more than the timer quirks is a proofreading problem that critics flagged consistently: wrong tenses, grammatical errors, and outright incorrect word choices appear throughout a game specifically designed to be an educational tool. For a title asking parents to trust it with early literacy and numeracy reinforcement, that is a hard thing to overlook. Replay value is essentially zero once the single playthrough - clocking in around one hour - is done. You can revisit levels freely, but there is no endless drill mode, no difficulty toggle, no way to isolate a specific math type (counting, addition, or subtraction) for focused practice. Those missing features hurt more here than they would in any other genre, because repetition and spaced practice are the actual mechanisms of early math learning. The narrative promise of Multiplication Islands is also never fulfilled; the region exists on the map but the game never actually teaches multiplication. Who is this for, then? Genuinely: a parent sitting alongside a 6-to-8-year-old who needs a low-stakes, visually friendly introduction to counting and single-digit sums. The companion-style animal characters are encouraging rather than punishing in tone, and the story wrapping - a corrupted kingdom saved by math - gives younger kids a reason to care beyond the equations themselves. Go in with that specific context, keep expectations set to "first exposure" rather than "practice tool," and there is something quiet and sweet here worth the modest asking price. Push past that audience, though, and the seams show pretty fast. Kai, Scout Team

Tales of Mathasia

Tales of Mathasia

Oct 19, 2023Pancake Games3T Labs
GamerScout Says

A one-hour edutainment stop aimed squarely at early learners aged 6-13 - charming animal cast, colorful world, and a ticking timer that may frustrate the very kids it's designed to help.

PC
Best Price Available
€0.00
at N/A
Historical low: €0.27

GamerScout Verdict

Worth it only as a gentle first-exposure math tool for ages 6-8 alongside a parent - not a standalone practice game for any age.

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About Tales of Mathasia

My honest first reaction to Tales of Mathasia was warmth - the kind you get when a small team clearly cares about making math feel less like a chore and more like a fairy tale. Pancake Games, a Polish indie studio, built a world split across four named regions (the Uncountable Mountains, the Great Number Plains, the Dividing Forest, and Multiplication Islands) and populated it with anthropomorphic animals who genuinely want to teach your child something. A mouse named Mathilda walks you through counting flowers. A seal introduces addition with fish boxes. A lion demonstrates subtraction using stacks of apples. The conceit is gentle, the art is vivid cartoon work that holds young attention, and the voice acting - including a villain named Sparrow who sports a hilariously committed French accent - gives the whole thing a scrappy theatrical energy. The core loop is built around 16 sequential levels, each structured as a tutorial followed by three escalating puzzle stages. You never type answers yourself. Instead, you select numbered tablets from a hand of options and match them to equations displayed on screen. Early levels ask you to identify a single number for a simple sum. Later levels stack up to five simultaneous equations with multi-step chains, and this is where the game's intentions and its execution start to drift apart. A stone pillar at the edge of the screen counts down continuously, and getting a correct answer is the only way to reset it. Miss the window, take a hit to your life total. The pressure might sound mild, but for a 6-to-13 audience still building number confidence, the combination of juggling multiple equations, discarding unhelpful tablets from your bank, and watching that pillar descend can tip quickly from challenging into genuinely stressful. Reviewers who covered this on release noted the same friction - the tablet-discard mechanic is a little unwieldy under time pressure, and the difficulty spike in the final levels felt misaligned with the target age group. The art and sound hold up better than the design. The cartoon style is bright and inviting, the music keeps a soothing register through most of the runtime, and the dyslexia-friendly font option and fully subtitled dialogue show a degree of accessibility consideration that many bigger studios skip. There is no controller support, though it runs on Steam Deck via analog-stick mouse control with no extra configuration. What stings more than the timer quirks is a proofreading problem that critics flagged consistently: wrong tenses, grammatical errors, and outright incorrect word choices appear throughout a game specifically designed to be an educational tool. For a title asking parents to trust it with early literacy and numeracy reinforcement, that is a hard thing to overlook. Replay value is essentially zero once the single playthrough - clocking in around one hour - is done. You can revisit levels freely, but there is no endless drill mode, no difficulty toggle, no way to isolate a specific math type (counting, addition, or subtraction) for focused practice. Those missing features hurt more here than they would in any other genre, because repetition and spaced practice are the actual mechanisms of early math learning. The narrative promise of Multiplication Islands is also never fulfilled; the region exists on the map but the game never actually teaches multiplication. Who is this for, then? Genuinely: a parent sitting alongside a 6-to-8-year-old who needs a low-stakes, visually friendly introduction to counting and single-digit sums. The companion-style animal characters are encouraging rather than punishing in tone, and the story wrapping - a corrupted kingdom saved by math - gives younger kids a reason to care beyond the equations themselves. Go in with that specific context, keep expectations set to "first exposure" rather than "practice tool," and there is something quiet and sweet here worth the modest asking price. Push past that audience, though, and the seams show pretty fast.

Kai
Kai · Scout Team

Indie & narrative

Tags

singleplayertier:sub-5EdutainmentEarly ChildhoodTimed PuzzlesStone Tablet MechanicVoice ActedLinear ProgressionParent-Child Co-opAccessibility Options

System Requirements

Minimum

OS
Windows 10
Memory
4 GB RAM
DirectX
Version 11
Storage
500 MB available space
Graphics
AMD Radeon HD 7750 | NVIDIA Geforce GTX 260
Processor
Intel Core 2 Duo E8400 | AMD Phenom II X4 965
Sound Card
DirectX compatible

Recommended

Requires a 64-bit processor and operating system

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Game Info

Developer
Pancake Games
Publisher
3T Labs
Release Date
Oct 19, 2023

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How much does Tales of Mathasia cost?

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What platforms is Tales of Mathasia available on?

Tales of Mathasia is available on PC.

When was Tales of Mathasia released?

Tales of Mathasia was released on 19 October 2023.

Who developed Tales of Mathasia?

Tales of Mathasia was developed by Pancake Games and published by 3T Labs.