Compare Tactics & Strategy Master:Joan of Arc prices across trusted key stores and find the best deal. Developed by Gemini Stars Games. Published by psmint7. Released on 4/9/2018. Available on PC. Genres: RPG, Strategy.

A budget SRPG that borrows the Fire Emblem grid-combat template, wraps it in anime aesthetics, and asks very little of your wallet. Rough around the edges, honest about what it is.

I went into this one with measured expectations, which is the only sensible way to approach a sub-five-dollar tactical RPG from a small Chinese indie studio. What you get is a turn-based grid combat game that sits somewhere in the Fire Emblem and Shining Force family tree - battles unfold on tactical maps, you position units, exploit class advantages, and occasionally have to babysit NPC objectives. The bones are recognizable, and for a player who has run out of Fire Emblem titles to replay, the formula is at least familiar. The roster gives you twelve characters, each locked to a distinct class - think warrior, mage, archer archetypes dressed in anime styling. Each unit can change careers twice, which does open up some interesting build decisions: attack range shifts with each promotion, stats receive a proper bump, and talent combinations can meaningfully reposition a unit on the battlefield from liability to focal point. That double-promotion mechanic is the most interesting system in the game and the one worth spending time with. Between battles, there is also a side loop involving farm and hunting ground development to gather food and recipes, plus a Babel tower mode for grinding equipment and upgrade items. None of these systems are deep by grand-strategy standards, but they add texture to what would otherwise be a purely linear mission chain. Here is where honesty is required. The Steam community page surfaces a dialogue-skipping bug that triggers as early as chapter three, where story text flies past without player input. That is a meaningful problem in a game whose multiple endings depend entirely on the choices made during those dialogues. A freeze bug in the Babel tower has also been reported. The English localization is functional but clearly machine-translated in places, which creates friction for players trying to follow the story beats. Community discussion volume is very thin, and post-launch patch activity appears to have stalled, so do not expect fixes. The overall Steam reception sits at mixed, with just over half of reviewers recommending it, which tracks with a game that works well enough mechanically but stumbles on polish and technical stability. Who actually belongs here? Players chasing a low-stakes tactical RPG with light dating-sim character interaction between battles, a medieval-fantasy setting loosely based on the Hundred Years War, and a willingness to overlook rough localization. If you have cleared every accessible entry in the Shining Force catalog and need something to fill the gap, this scratches a specific itch. Veterans of the genre will clear it quickly and find the challenge modest. Anyone who needs reliable dialogue delivery for the branching endings should be aware that the skipping bug can undercut the whole reason to replay. Set expectations accordingly, keep a save before every major story choice, and the career-change progression loop will carry you through. Diego, Scout Team

Tactics & Strategy Master:Joan of Arc

Tactics & Strategy Master:Joan of Arc

Apr 9, 2018Gemini Stars Gamespsmint7
GamerScout Says

A budget SRPG that borrows the Fire Emblem grid-combat template, wraps it in anime aesthetics, and asks very little of your wallet. Rough around the edges, honest about what it is.

PC
Best Price Available
€1.20-77%
at Eneba
Lowest tracked: €1.20
Track this price

GamerScout Verdict

Worth it only for genre-starved SRPG fans who can tolerate patchy localization and an unresolved dialogue-skip bug.

Compare Prices(2 stores)

EnebaBest price
StandardGlobalSteam KeyKey
€1.20-77%
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyKey
€2.55
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyKey
€5.19
Priced in EUR by the store
Buy

Every store in this table quotes us in euros, so the EUR figure is the price the seller actually set, not our arithmetic — which is why EUR is also the currency we rank in. We only list an offer here when the store gives us its price in euros, so nothing in this table is a number we invented.

Pick USD, PLN, GBP, CAD or AUD in the header and we convert from EUR at the European Central Bank reference rate — converted amounts are prefixed with ~. Your bank or the store may apply a different rate at checkout. We never hide offers based on where you are: everyone sees this whole table.

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Price History

Lowest tracked
€1.2029 Jul 2026
Current best
€1.20
Lowest since we started tracking
Keyshops
€1.04€1.60€2.15€2.718 Jun30 Jun23 Jul14 Aug5 Sept
8 Jun — 5 Sept
Create alert

Screenshots & Media

About Tactics & Strategy Master:Joan of Arc

I went into this one with measured expectations, which is the only sensible way to approach a sub-five-dollar tactical RPG from a small Chinese indie studio. What you get is a turn-based grid combat game that sits somewhere in the Fire Emblem and Shining Force family tree - battles unfold on tactical maps, you position units, exploit class advantages, and occasionally have to babysit NPC objectives. The bones are recognizable, and for a player who has run out of Fire Emblem titles to replay, the formula is at least familiar. The roster gives you twelve characters, each locked to a distinct class - think warrior, mage, archer archetypes dressed in anime styling. Each unit can change careers twice, which does open up some interesting build decisions: attack range shifts with each promotion, stats receive a proper bump, and talent combinations can meaningfully reposition a unit on the battlefield from liability to focal point. That double-promotion mechanic is the most interesting system in the game and the one worth spending time with. Between battles, there is also a side loop involving farm and hunting ground development to gather food and recipes, plus a Babel tower mode for grinding equipment and upgrade items. None of these systems are deep by grand-strategy standards, but they add texture to what would otherwise be a purely linear mission chain. Here is where honesty is required. The Steam community page surfaces a dialogue-skipping bug that triggers as early as chapter three, where story text flies past without player input. That is a meaningful problem in a game whose multiple endings depend entirely on the choices made during those dialogues. A freeze bug in the Babel tower has also been reported. The English localization is functional but clearly machine-translated in places, which creates friction for players trying to follow the story beats. Community discussion volume is very thin, and post-launch patch activity appears to have stalled, so do not expect fixes. The overall Steam reception sits at mixed, with just over half of reviewers recommending it, which tracks with a game that works well enough mechanically but stumbles on polish and technical stability. Who actually belongs here? Players chasing a low-stakes tactical RPG with light dating-sim character interaction between battles, a medieval-fantasy setting loosely based on the Hundred Years War, and a willingness to overlook rough localization. If you have cleared every accessible entry in the Shining Force catalog and need something to fill the gap, this scratches a specific itch. Veterans of the genre will clear it quickly and find the challenge modest. Anyone who needs reliable dialogue delivery for the branching endings should be aware that the skipping bug can undercut the whole reason to replay. Set expectations accordingly, keep a save before every major story choice, and the career-change progression loop will carry you through.

Diego
Diego · Scout Team

Strategy & simulation

Tags

singleplayerachievementscloud-savestier:sub-5Career Promotion SystemDialogue Branch EndingsBabel Tower ModeFarm Resource LoopBudget SRPGMachine-Translated Localization

System Requirements

Minimum

OS
windows 7
Memory
1 GB RAM
Storage
400 MB available space
Processor
Intel Core2 Duo

Keep exploring

Community Discussion

Be the first to comment on Tactics & Strategy Master:Joan of Arc.

Reviews & Ratings

No ratings available

Game Info

Developer
Gemini Stars Games
Publisher
psmint7
Release Date
Apr 9, 2018

Price Alert

Get notified when the price drops below your target!

Create Alert
Best price€1.20
See offer

Across the 24,305 games we track, a verified key was cheaper than the official store 90% of the time. See the method and the full numbers in our game price report.

No card? Pay another way

Top up your Steam Wallet or buy crypto with any card — instant delivery, no bank account needed.

Buy smarter: helpful guides

Frequently asked questions about Tactics & Strategy Master:Joan of Arc

How much does Tactics & Strategy Master:Joan of Arc cost?

As of 5 September 2026, the cheapest in-stock offer for Tactics & Strategy Master:Joan of Arc is €1.20 at Eneba, out of 3 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Tactics & Strategy Master:Joan of Arc cheapest?

The lowest in-stock price we track for Tactics & Strategy Master:Joan of Arc is €1.20 at Eneba (5 September 2026). We compare 3 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Tactics & Strategy Master:Joan of Arc available on?

Tactics & Strategy Master:Joan of Arc is available on PC.

When was Tactics & Strategy Master:Joan of Arc released?

Tactics & Strategy Master:Joan of Arc was released on 9 April 2018.

Who developed Tactics & Strategy Master:Joan of Arc?

Tactics & Strategy Master:Joan of Arc was developed by Gemini Stars Games and published by psmint7.