Compare Tactics & Strategy Master:Joan of Arc prices across 50+ stores and find the best deal. Developed by Gemini Stars Games. Published by psmint7. Released on 4/9/2018. Available on PC. Genres: RPG, Strategy.

A budget SRPG that borrows the Fire Emblem grid-combat template, wraps it in anime aesthetics, and asks very little of your wallet. Rough around the edges, honest about what it is.

I went into this one with measured expectations, which is the only sensible way to approach a sub-five-dollar tactical RPG from a small Chinese indie studio. What you get is a turn-based grid combat game that sits somewhere in the Fire Emblem and Shining Force family tree - battles unfold on tactical maps, you position units, exploit class advantages, and occasionally have to babysit NPC objectives. The bones are recognizable, and for a player who has run out of Fire Emblem titles to replay, the formula is at least familiar. The roster gives you twelve characters, each locked to a distinct class - think warrior, mage, archer archetypes dressed in anime styling. Each unit can change careers twice, which does open up some interesting build decisions: attack range shifts with each promotion, stats receive a proper bump, and talent combinations can meaningfully reposition a unit on the battlefield from liability to focal point. That double-promotion mechanic is the most interesting system in the game and the one worth spending time with. Between battles, there is also a side loop involving farm and hunting ground development to gather food and recipes, plus a Babel tower mode for grinding equipment and upgrade items. None of these systems are deep by grand-strategy standards, but they add texture to what would otherwise be a purely linear mission chain. Here is where honesty is required. The Steam community page surfaces a dialogue-skipping bug that triggers as early as chapter three, where story text flies past without player input. That is a meaningful problem in a game whose multiple endings depend entirely on the choices made during those dialogues. A freeze bug in the Babel tower has also been reported. The English localization is functional but clearly machine-translated in places, which creates friction for players trying to follow the story beats. Community discussion volume is very thin, and post-launch patch activity appears to have stalled, so do not expect fixes. The overall Steam reception sits at mixed, with just over half of reviewers recommending it, which tracks with a game that works well enough mechanically but stumbles on polish and technical stability. Who actually belongs here? Players chasing a low-stakes tactical RPG with light dating-sim character interaction between battles, a medieval-fantasy setting loosely based on the Hundred Years War, and a willingness to overlook rough localization. If you have cleared every accessible entry in the Shining Force catalog and need something to fill the gap, this scratches a specific itch. Veterans of the genre will clear it quickly and find the challenge modest. Anyone who needs reliable dialogue delivery for the branching endings should be aware that the skipping bug can undercut the whole reason to replay. Set expectations accordingly, keep a save before every major story choice, and the career-change progression loop will carry you through. Diego, Scout Team

Tactics & Strategy Master:Joan of Arc
RPGStrategy

Tactics & Strategy Master:Joan of Arc

Apr 9, 2018Gemini Stars Gamespsmint7
GamerScout Says

A budget SRPG that borrows the Fire Emblem grid-combat template, wraps it in anime aesthetics, and asks very little of your wallet. Rough around the edges, honest about what it is.

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About Tactics & Strategy Master:Joan of Arc

I went into this one with measured expectations, which is the only sensible way to approach a sub-five-dollar tactical RPG from a small Chinese indie studio. What you get is a turn-based grid combat game that sits somewhere in the Fire Emblem and Shining Force family tree - battles unfold on tactical maps, you position units, exploit class advantages, and occasionally have to babysit NPC objectives. The bones are recognizable, and for a player who has run out of Fire Emblem titles to replay, the formula is at least familiar. The roster gives you twelve characters, each locked to a distinct class - think warrior, mage, archer archetypes dressed in anime styling. Each unit can change careers twice, which does open up some interesting build decisions: attack range shifts with each promotion, stats receive a proper bump, and talent combinations can meaningfully reposition a unit on the battlefield from liability to focal point. That double-promotion mechanic is the most interesting system in the game and the one worth spending time with. Between battles, there is also a side loop involving farm and hunting ground development to gather food and recipes, plus a Babel tower mode for grinding equipment and upgrade items. None of these systems are deep by grand-strategy standards, but they add texture to what would otherwise be a purely linear mission chain. Here is where honesty is required. The Steam community page surfaces a dialogue-skipping bug that triggers as early as chapter three, where story text flies past without player input. That is a meaningful problem in a game whose multiple endings depend entirely on the choices made during those dialogues. A freeze bug in the Babel tower has also been reported. The English localization is functional but clearly machine-translated in places, which creates friction for players trying to follow the story beats. Community discussion volume is very thin, and post-launch patch activity appears to have stalled, so do not expect fixes. The overall Steam reception sits at mixed, with just over half of reviewers recommending it, which tracks with a game that works well enough mechanically but stumbles on polish and technical stability. Who actually belongs here? Players chasing a low-stakes tactical RPG with light dating-sim character interaction between battles, a medieval-fantasy setting loosely based on the Hundred Years War, and a willingness to overlook rough localization. If you have cleared every accessible entry in the Shining Force catalog and need something to fill the gap, this scratches a specific itch. Veterans of the genre will clear it quickly and find the challenge modest. Anyone who needs reliable dialogue delivery for the branching endings should be aware that the skipping bug can undercut the whole reason to replay. Set expectations accordingly, keep a save before every major story choice, and the career-change progression loop will carry you through. Diego, Scout Team

Tags

singleplayerachievementscloud-savestier:sub-5Career Promotion SystemDialogue Branch EndingsBabel Tower ModeFarm Resource LoopBudget SRPGMachine-Translated Localization

System Requirements

Minimum

OS
windows 7
Memory
1 GB RAM
Storage
400 MB available space
Processor
Intel Core2 Duo

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Game Info

Developer
Gemini Stars Games
Publisher
psmint7
Release Date
Apr 9, 2018

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2026-06-082.55(lowest)

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Tactics & Strategy Master:Joan of Arc is available on PC.

When was Tactics & Strategy Master:Joan of Arc released?

Tactics & Strategy Master:Joan of Arc was released on 9 April 2018.

Who developed Tactics & Strategy Master:Joan of Arc?

Tactics & Strategy Master:Joan of Arc was developed by Gemini Stars Games and published by psmint7.