
Tacape
Brazilian folklore meets Slay the Spire-style run structure, and the result is scrappier and harder than it looks. Worth a spin if you want a compact deckbuilder with genuine cultural flavour.
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About Tacape
I came into Tacape expecting a budget Slay the Spire clone and got something a bit more interesting than that, even if it arrives with some rough edges that the PC port hasn't fully ironed out. The setup is straightforward: two playable characters, Lorena and Lucas, each with distinct card pools and playstyles, working their way through four areas packed with creatures pulled directly from Brazilian folklore. The mythological theming is the game's sharpest differentiator. Where most roguelite deckbuilders lean on generic fantasy or sci-fi aesthetics, Tacape drops you against enchanted bulls, child-eating goats, and forest spirits that feel genuinely alien to players who didn't grow up with these stories. The artwork sells it, too. The card illustrations and enemy designs carry a hand-crafted quality that outpunches the game's budget. The core loop will feel familiar to anyone who has put hours into the genre: win a combat, choose one card from a post-battle reward, visit the shop to buy or upgrade cards, rest at the campfire, repeat. What Tacape layers on top is a positional system worth paying attention to. Enemies can shift between front and back rows, and certain cards only reach specific rows, which means you cannot just slot in a damage-heavy hand and muscle through. You have to read telegraphed enemy intentions before committing your four energy points per turn, then adapt mid-run as the card pool you have drifts from what you planned. The two characters play noticeably differently, which gives the game more replayability than its content count alone might suggest. Now the honest part. The difficulty curve is punishing in a way that feels closer to bad tuning than intentional design challenge. Early runs can end at the first boss through no particular fault of your own, simply because the random card rewards didn't cooperate. Experienced deckbuilder players who accept that the first several runs are learning runs will be fine, but anyone coming in expecting a relaxed experience will bounce off fast. The English card text is occasionally ambiguous, a carryover from a translation that didn't fully nail the timing and duration language on passive effects. You will occasionally play a card, get a result you didn't expect, and have to reverse-engineer what actually happened. For the PC release, the core mobile-to-desktop transition is serviceable. The Steam player reception is small but leans positive. The mod ecosystem is non-existent, and there is no procedurally generated overworld map of the branching Slay the Spire variety, so the structural variety between runs is thinner than genre veterans will be used to. Think of it less as a 50-hour obsession machine and more as a focused, 6-10 hour experience per character that rewards precise deck construction over brute-force card accumulation. The campfire healing and artifact upgrade nodes give you just enough agency over your run shape to keep decisions feeling meaningful. If you are already comfortable with the genre and you want something that swaps out the usual European fantasy wallpaper for Brazilian folk mythology, Tacape earns its place. If you are new to roguelite deckbuilders, the difficulty and occasional text ambiguity make this a tougher entry point than something like Slay the Spire. Go in with patience, read every card tooltip twice, and appreciate what a small team did with a genuinely underused cultural setting. Diego, Scout Team
Tags
System Requirements
Minimum
- OS
- Windows 10, 64-bit
- Memory
- 4 GB RAM
- DirectX
- Version 11
- Storage
- 2 GB available space
- Graphics
- 1GB RAM, OpenGL 3.3
- Processor
- Intel Core i3
Recommended
- OS
- Windows 10, 64-bit
- Memory
- 8 GB RAM
- DirectX
- Version 11
- Storage
- 2 GB available space
- Graphics
- 4GB RAM, OpenGL 4.5
- Processor
- Intel Core i7
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Game Info
- Developer
- Really Long Birds
- Publisher
- PID Games
- Release Date
- Sep 28, 2023