Compare Table Manners Steam key prices across 50+ stores and find the best deal. Developed by Echo Chamber Games. Published by Curve Digital. Released on 2/14/2020. Available on PC. Genres: Simulation. Metacritic score: 51/100.

A physics-based dating sim where your wobbly hands are the main obstacle. Charming chaos, but the novelty fades fast.

Table Manners is a physics-based simulation from Echo Chamber Games in which you play as a disembodied hand trying to impress a date by completing increasingly awkward dinner tasks. Pour wine without spilling, light candles, pass food across the table, and generally try not to look like a disaster. The game leans entirely on its ragdoll physics engine for humor, and the core loop is simple: each date is a short scenario where your floaty, uncooperative hand must tick off a list of objectives before your partner loses patience. It sits somewhere between Surgeon Simulator and a party game you'd show a friend once for a laugh. From a systems standpoint, there is not much architecture here. There are no builds to optimize, no branching stat trees, and no meta-progression that rewards sustained play. Each date is a self-contained challenge scored on timing and accuracy. The physics engine does most of the heavy lifting, and honestly it does it reasonably well. Objects have satisfying weight, liquid sloshes realistically, and the deliberate jankiness feels intentional rather than lazy. The problem is that the joke is fully explained after about twenty minutes, and the game does not have enough scenario variety to keep the premise alive much longer than that. The Metacritic score of 51 is roughly fair. The controls are frustrating in ways that occasionally feel unfun rather than comedically unfun, and the distinction matters a lot for this genre. There is partial controller support, but mouse input tends to feel more precise. There are no difficulty settings to speak of, so players who want a more deliberate, satisfying experience will hit a ceiling quickly. The AI date reactions are scripted rather than adaptive, which removes any sense that your choices meaningfully change the encounter. Where this holds up is as a short-session novelty, particularly for people who enjoy showing absurd games to non-gaming friends or streaming short-form content. The presentation is clean, loading is fast, and the scenarios are easy to understand without any tutorial investment. It also runs on modest hardware, which is a practical plus. If you have a group watching over your shoulder, the chaos becomes genuinely funny in bursts. For anyone expecting a simulation with lasting depth, branching scenarios, or mechanical complexity, Table Manners will feel thin within an hour. There is a version of this concept, with more date personalities, more interactive objects, and some form of progression system, that could have been a cult favorite. This release sits a step short of that potential. Treat it as a party trick, not a long-term fixture in your library. Diego, Scout Team

Table Manners Steam key
Simulation

Table Manners Steam key

Feb 14, 2020Echo Chamber GamesCurve Digital
GamerScout Says

A physics-based dating sim where your wobbly hands are the main obstacle. Charming chaos, but the novelty fades fast.

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About Table Manners Steam key

Table Manners is a physics-based simulation from Echo Chamber Games in which you play as a disembodied hand trying to impress a date by completing increasingly awkward dinner tasks. Pour wine without spilling, light candles, pass food across the table, and generally try not to look like a disaster. The game leans entirely on its ragdoll physics engine for humor, and the core loop is simple: each date is a short scenario where your floaty, uncooperative hand must tick off a list of objectives before your partner loses patience. It sits somewhere between Surgeon Simulator and a party game you'd show a friend once for a laugh. From a systems standpoint, there is not much architecture here. There are no builds to optimize, no branching stat trees, and no meta-progression that rewards sustained play. Each date is a self-contained challenge scored on timing and accuracy. The physics engine does most of the heavy lifting, and honestly it does it reasonably well. Objects have satisfying weight, liquid sloshes realistically, and the deliberate jankiness feels intentional rather than lazy. The problem is that the joke is fully explained after about twenty minutes, and the game does not have enough scenario variety to keep the premise alive much longer than that. The Metacritic score of 51 is roughly fair. The controls are frustrating in ways that occasionally feel unfun rather than comedically unfun, and the distinction matters a lot for this genre. There is partial controller support, but mouse input tends to feel more precise. There are no difficulty settings to speak of, so players who want a more deliberate, satisfying experience will hit a ceiling quickly. The AI date reactions are scripted rather than adaptive, which removes any sense that your choices meaningfully change the encounter. Where this holds up is as a short-session novelty, particularly for people who enjoy showing absurd games to non-gaming friends or streaming short-form content. The presentation is clean, loading is fast, and the scenarios are easy to understand without any tutorial investment. It also runs on modest hardware, which is a practical plus. If you have a group watching over your shoulder, the chaos becomes genuinely funny in bursts. For anyone expecting a simulation with lasting depth, branching scenarios, or mechanical complexity, Table Manners will feel thin within an hour. There is a version of this concept, with more date personalities, more interactive objects, and some form of progression system, that could have been a cult favorite. This release sits a step short of that potential. Treat it as a party trick, not a long-term fixture in your library. Diego, Scout Team

Tags

steamPhysics-BasedParty GameShort SessionComedy SimMouse ControlRagdoll PhysicsCasual

System Requirements

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Reviews & Ratings

Metacritic
51

Game Info

Developer
Echo Chamber Games
Publisher
Curve Digital
Release Date
Feb 14, 2020

Features

Single-playerSteam AchievementsCustom Volume ControlsSave AnytimePartial Controller SupportFamily Sharing

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