Compare Symphonic Rain prices across trusted key stores and find the best deal. Developed by KOGADO STUDIO. Published by Degica. Released on 6/14/2017. Available on PC. Genres: Adventure.

Slow-burn visual novel that earns its 97% Steam rating the hard way: gorgeous melancholy atmosphere, writing that actually surprises you, and a rhythm mini-game that ranges from charming to mildly maddening.

My first hour with Symphonic Rain felt like settling into a rainy afternoon with no agenda, and I mean that as a genuine compliment. The game drops you into Piova, a fictional Italian-inflected city where rain is the permanent state of nature, and asks you to spend a few months in the shoes of Chris Vertin, a third-year student at the local music school who plays the Fortelle, a piano-like instrument powered by something close to emotion-fueled magic. He has a girlfriend back home named Arietta, he has a tiny fairy named Phorni living in his room, and he has zero progress on finding a vocal partner for his graduation recital. That setup sounds light. It is not. What separates Symphonic Rain from the stack of visual novels promising dark twists is that the darkness accumulates quietly. Each heroine route, roughly five to seven hours apiece, carries its own thematic weight: questions of loyalty, self-deception, and what it means to let someone in when you are already emotionally promised to someone else. The writing earns the turn rather than telegraphing it, and the cast is constructed so that each character's vocal song, composed by Ritsuko Okazaki, functions almost as a thematic thesis for their route. Okazaki passed away before the original game launched in 2004, which gives the whole soundtrack a bittersweet gravity that is hard to shake. The structure, split into a Da Capo section covering the three heroine routes and an Al Fine section that recontextualizes everything from Tortinita's perspective, rewards players who commit to seeing all of it before drawing conclusions. The rhythm mini-game is the real talking point. During practice sessions Chris plays the Fortelle by pressing keyboard keys in time with notes scrolling across the screen, and the game evaluates your performance. Three difficulty levels are available, and your score can nudge certain dialogue outcomes. There is an autoplay option, which matters, because the timing calibration can be unreliable on some hardware setups and replaying the same song across multiple practice sessions in a single route does test patience. Free Play mode lets you revisit tracks for score-chasing after the fact, which is a nice addition for anyone who actually enjoys the rhythm element. The honest take: the mini-game is more atmospheric glue than a full-featured rhythm game, and if you come in expecting Thumper, you will miss the point. Come in expecting a way to feel physically present in Chris's practice sessions, and it clicks. The remastered HD artwork by original character designer Shiro pushes the resolution from the original 640x480 to 1280x720, which is appreciated. The art style is soft, watercolor-adjacent, and slightly dated by modern standards, which a minority of players find off-putting against the maturity of the writing. The old-school dating-sim loop of picking after-school locations to build affinity with specific heroines can feel opaque without a guide, and across multiple playthroughs for all routes that loop becomes mechanical. Minor bugs exist, the opening movie lacks translation, and the original free play mode's custom song support and leaderboards were not carried over to this Steam release. None of that is a dealbreaker, but it is worth knowing going in. For patients willing to read slowly and let the atmosphere do its work, Symphonic Rain is one of the more emotionally resonant things the visual novel genre has quietly produced. The community consensus around it has only grown warmer over the years, and rightly so. Alex, Scout Team

Symphonic Rain

Symphonic Rain

Jun 14, 2017KOGADO STUDIODegica
GamerScout Says

Slow-burn visual novel that earns its 97% Steam rating the hard way: gorgeous melancholy atmosphere, writing that actually surprises you, and a rhythm mini-game that ranges from charming to mildly maddening.

PC
Steam Deck UnsupportedProtonDB Gold
Best Price Available
€0.00
at N/A
Historical low: €8.19

GamerScout Verdict

Best for visual novel readers who want emotionally earned twists and can tolerate a slow daily-life loop to get there.

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About Symphonic Rain

My first hour with Symphonic Rain felt like settling into a rainy afternoon with no agenda, and I mean that as a genuine compliment. The game drops you into Piova, a fictional Italian-inflected city where rain is the permanent state of nature, and asks you to spend a few months in the shoes of Chris Vertin, a third-year student at the local music school who plays the Fortelle, a piano-like instrument powered by something close to emotion-fueled magic. He has a girlfriend back home named Arietta, he has a tiny fairy named Phorni living in his room, and he has zero progress on finding a vocal partner for his graduation recital. That setup sounds light. It is not. What separates Symphonic Rain from the stack of visual novels promising dark twists is that the darkness accumulates quietly. Each heroine route, roughly five to seven hours apiece, carries its own thematic weight: questions of loyalty, self-deception, and what it means to let someone in when you are already emotionally promised to someone else. The writing earns the turn rather than telegraphing it, and the cast is constructed so that each character's vocal song, composed by Ritsuko Okazaki, functions almost as a thematic thesis for their route. Okazaki passed away before the original game launched in 2004, which gives the whole soundtrack a bittersweet gravity that is hard to shake. The structure, split into a Da Capo section covering the three heroine routes and an Al Fine section that recontextualizes everything from Tortinita's perspective, rewards players who commit to seeing all of it before drawing conclusions. The rhythm mini-game is the real talking point. During practice sessions Chris plays the Fortelle by pressing keyboard keys in time with notes scrolling across the screen, and the game evaluates your performance. Three difficulty levels are available, and your score can nudge certain dialogue outcomes. There is an autoplay option, which matters, because the timing calibration can be unreliable on some hardware setups and replaying the same song across multiple practice sessions in a single route does test patience. Free Play mode lets you revisit tracks for score-chasing after the fact, which is a nice addition for anyone who actually enjoys the rhythm element. The honest take: the mini-game is more atmospheric glue than a full-featured rhythm game, and if you come in expecting Thumper, you will miss the point. Come in expecting a way to feel physically present in Chris's practice sessions, and it clicks. The remastered HD artwork by original character designer Shiro pushes the resolution from the original 640x480 to 1280x720, which is appreciated. The art style is soft, watercolor-adjacent, and slightly dated by modern standards, which a minority of players find off-putting against the maturity of the writing. The old-school dating-sim loop of picking after-school locations to build affinity with specific heroines can feel opaque without a guide, and across multiple playthroughs for all routes that loop becomes mechanical. Minor bugs exist, the opening movie lacks translation, and the original free play mode's custom song support and leaderboards were not carried over to this Steam release. None of that is a dealbreaker, but it is worth knowing going in. For patients willing to read slowly and let the atmosphere do its work, Symphonic Rain is one of the more emotionally resonant things the visual novel genre has quietly produced. The community consensus around it has only grown warmer over the years, and rightly so.

Alex
Alex · Scout Team

Catch-all

Tags

steamNakigeMultiple RoutesTrue EndingRhythm Mini-gameAutoplay ModeSlow BurnBittersweetRoute-locked ContentPerspective Flip

System Requirements

Minimum

Processor
2GHz or more
Memory
2 GB RAM
Graphics
Monitor capable of displaying 1280x720, full color
Storage
4 GB available space

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Reviews & Ratings

Steam
97%(1,166)

Game Info

Developer
KOGADO STUDIO
Publisher
Degica
Release Date
Jun 14, 2017

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Symphonic Rain is available on PC.

When was Symphonic Rain released?

Symphonic Rain was released on 14 June 2017.

Who developed Symphonic Rain?

Symphonic Rain was developed by KOGADO STUDIO and published by Degica.