Compare Swordship prices across trusted key stores and find the best deal. Developed by Digital Kingdom. Published by Thunderful Publishing. Released on 12/5/2022. Available on PC, Xbox, Nintendo Switch. Genres: Action, Indie.

A weaponless roguelike arcade racer where your only move is to not get hit, and your only offense is making enemies shoot each other. Precision, nerve, and patience required.

I keep coming back to Swordship in the same way I return to a particularly demanding piece of music: the first few listens feel punishing, but somewhere in the repetition something clicks into place and the whole thing becomes second nature. This is a dodge-em-up, a genre Digital Kingdom essentially invented with this title, and the central conceit is almost perversely elegant: your ship carries no weapons at all. Victory comes entirely from reading enemy patterns, positioning your hull between turrets and mines, then diving beneath the surface at precisely the right moment to let them detonate each other. When it works, it genuinely feels like choreography. The structure is a top-down, vertically scrolling runner across three distinct locations, each with a handful of levels between them. Levels are procedurally generated, and weather states, including conditions like thunder that affect both you and enemies simultaneously, shift the texture of each run just enough to keep things honest. Between levels you face a persistent risk-reward choice: donate your stolen containers to the banished citizens of this drowned-world setting and pocket a passive upgrade or extra life, or bank them for a score multiplier that works toward permanent unlocks. That scoring system is where the game's one real friction point lives. Permanent content, including new ship variants with distinct active powers and passive upgrade pools, only unlocks when you hit a cumulative score threshold in a single run. Fall short and the progress bar resets to zero. Players who thrive on incremental reward loops will find this cold. Players who prefer skill-gating will respect it. The ship variants are worth the effort to unlock. Each comes with a unique active ability, and the passive upgrades that drip in throughout a run genuinely shift how you approach positioning. One run you might be stacking delivery-speed bonuses and threading aggressive cargo lines; the next you lean on a charged electrical stun to freeze enemies and set up chain detonations. The upgrade combinations encourage experimentation without overwhelming you. A version 1.1 Arranged Mode added weekly fixed seeds, where enemy placement, weather, and boss timing stay consistent for seven days worldwide, giving score-chasers a shared competitive canvas to optimize against. That was a smart addition for the hardest-core audience. Aesthetically, Swordship earns real admiration. The cell-shaded, primary-color minimalism is not just stylish, it is functional: the visual language makes it fast to read mine fields and laser sights in a game where a half-second of misreading kills you. The soundtrack pulses at a high BPM that keeps you in a mild flow state throughout each run, and the camera occasionally punches in and slows time during chain explosions, framing the mess you just caused with something approaching cinematic grace. The whole package has the feel of a studio that knew exactly what they wanted to make and stopped there. The world content is genuinely thin: three cities, a small boss roster, a compact upgrade tree. That brevity is both the game's discipline and its ceiling. For some players the loop will feel complete after a few hours on beginner difficulty; the long tail is entirely about mastering harder modes and chasing high scores. Kai, Scout Team

Swordship

Swordship

Dec 5, 2022Digital KingdomThunderful Publishing
GamerScout Says

A weaponless roguelike arcade racer where your only move is to not get hit, and your only offense is making enemies shoot each other. Precision, nerve, and patience required.

PCXboxNintendo Switch
Steam Deck VerifiedProtonDB Platinum
Best Price Available
€2.03
at Kinguin
Lowest tracked: €2.02
Track this price

GamerScout Verdict

Worth it for score-chasers and arcade purists who can accept a slim content roster in exchange for one brilliantly original mechanic.

Compare Prices(8 stores)

KinguinBest price
StandardGlobalSteam KeyKey
€2.03
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€2.32-88%
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€2.49-88%
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyKey
€2.50
Priced in EUR by the store
Buy
StandardEU, NASteam KeyKey
€2.61
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€3.04-18%
Priced in EUR by the store
Buy

Every store in this table quotes us in euros, so the EUR figure is the price the seller actually set, not our arithmetic — which is why EUR is also the currency we rank in. We only list an offer here when the store gives us its price in euros, so nothing in this table is a number we invented.

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Price History

Lowest tracked
€2.0226 Jun 2026
Current best
€2.03
Keyshops
€1.89€2.00€2.11€2.225 Jun28 Jun22 Jul14 Aug6 Sept
5 Jun — 6 Sept
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Screenshots & Media

About Swordship

I keep coming back to Swordship in the same way I return to a particularly demanding piece of music: the first few listens feel punishing, but somewhere in the repetition something clicks into place and the whole thing becomes second nature. This is a dodge-em-up, a genre Digital Kingdom essentially invented with this title, and the central conceit is almost perversely elegant: your ship carries no weapons at all. Victory comes entirely from reading enemy patterns, positioning your hull between turrets and mines, then diving beneath the surface at precisely the right moment to let them detonate each other. When it works, it genuinely feels like choreography. The structure is a top-down, vertically scrolling runner across three distinct locations, each with a handful of levels between them. Levels are procedurally generated, and weather states, including conditions like thunder that affect both you and enemies simultaneously, shift the texture of each run just enough to keep things honest. Between levels you face a persistent risk-reward choice: donate your stolen containers to the banished citizens of this drowned-world setting and pocket a passive upgrade or extra life, or bank them for a score multiplier that works toward permanent unlocks. That scoring system is where the game's one real friction point lives. Permanent content, including new ship variants with distinct active powers and passive upgrade pools, only unlocks when you hit a cumulative score threshold in a single run. Fall short and the progress bar resets to zero. Players who thrive on incremental reward loops will find this cold. Players who prefer skill-gating will respect it. The ship variants are worth the effort to unlock. Each comes with a unique active ability, and the passive upgrades that drip in throughout a run genuinely shift how you approach positioning. One run you might be stacking delivery-speed bonuses and threading aggressive cargo lines; the next you lean on a charged electrical stun to freeze enemies and set up chain detonations. The upgrade combinations encourage experimentation without overwhelming you. A version 1.1 Arranged Mode added weekly fixed seeds, where enemy placement, weather, and boss timing stay consistent for seven days worldwide, giving score-chasers a shared competitive canvas to optimize against. That was a smart addition for the hardest-core audience. Aesthetically, Swordship earns real admiration. The cell-shaded, primary-color minimalism is not just stylish, it is functional: the visual language makes it fast to read mine fields and laser sights in a game where a half-second of misreading kills you. The soundtrack pulses at a high BPM that keeps you in a mild flow state throughout each run, and the camera occasionally punches in and slows time during chain explosions, framing the mess you just caused with something approaching cinematic grace. The whole package has the feel of a studio that knew exactly what they wanted to make and stopped there. The world content is genuinely thin: three cities, a small boss roster, a compact upgrade tree. That brevity is both the game's discipline and its ceiling. For some players the loop will feel complete after a few hours on beginner difficulty; the long tail is entirely about mastering harder modes and chasing high scores.

Kai
Kai · Scout Team

Indie & narrative

Tags

singleplayerachievementscontroller-supportcloud-savestier:sub-5Dodge-Em-UpScore AttackRisk-Reward ProgressionArranged ModeFlow StatePacifist CombatWeekly Seed

System Requirements

Minimum

OS
Windows 10
Memory
4 GB RAM
Storage
2 GB available space
Graphics
GTX 1060 / Radeon 590
Processor
2.6GHz

Recommended

OS
Windows 10
Memory
8 GB RAM
Storage
2 GB available space
Graphics
GTX 2060 / Radeon 5600
Processor
2.6GHz

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Game Info

Developer
Digital Kingdom
Publisher
Thunderful Publishing
Release Date
Dec 5, 2022

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Frequently asked questions about Swordship

How much does Swordship cost?

As of 6 September 2026, the cheapest in-stock offer for Swordship is €2.03 at Kinguin, out of 16 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Swordship cheapest?

The lowest in-stock price we track for Swordship is €2.03 at Kinguin (6 September 2026). We compare 16 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Swordship available on?

Swordship is available on PC, Xbox, Nintendo Switch.

When was Swordship released?

Swordship was released on 5 December 2022.

Who developed Swordship?

Swordship was developed by Digital Kingdom and published by Thunderful Publishing.