Compare Sword Art Online: Fatal Bullet prices across 50+ stores and find the best deal. Developed by Dimps Corporation. Published by BANDAI NAMCO Entertainment. Released on 2/23/2018. Available on PC, Xbox. Genres: Action, RPG. Metacritic score: 61/100.

A third-person shooter RPG set in Gun Gale Online where you build your own avatar and blast through dungeons - fun in co-op, rough around the edges solo.

Sword Art Online: Fatal Bullet drops you into Gun Gale Online, the desert-wasteland MMO-within-an-anime from the SAO franchise, and hands you a custom avatar instead of forcing you to play as Kirito the whole time. That choice alone separates it from earlier SAO games and gives it a genuine RPG hook. You pick a weapon archetype, spec into a skill tree, and grind your way through a post-apocalyptic server populated by enemy factions, dungeon labyrinths, and the usual cast of SAO characters showing up to either help or outshine you at every turn. The shooting feels serviceable rather than exceptional. You lock on, dodge-roll, cycle through up to eight weapon slots, and activate time-limited skills that can tilt tough encounters. There is genuine build variety here - sniper-focused builds play very differently from shotgun-brawler or handgun-speed setups, and the stats system rewards experimentation if you are willing to sit with the menus. The loot loop is present and functional, with weapons dropping regularly enough to keep gear progression moving. What drags it down is the encounter design. Rooms of bullet-sponge enemies recycled across dungeon after dungeon start to feel like padding by hour fifteen, and the companion AI is unreliable enough that you will occasionally watch your ArFA-sys partner sprint into a grenade. The story sits squarely in fan-service territory. If you have watched the GGO arc or played previous SAO titles, the world-building references and character cameos will land. If you have not, the narrative assumes a lot and delivers thin motivation in return. The original protagonist angle does give the game a small identity of its own, but the writing rarely digs past surface-level motivation. Side quests mostly exist to pad your playtime before the next story beat, and the dialogue rarely surprises anyone who has spent time with deeper narrative RPGs. Where Fatal Bullet genuinely earns goodwill is in co-op. The game supports online multiplayer for both story co-op and dedicated PvP modes, and running dungeons with friends smooths over almost every rough edge. The build variety becomes more meaningful when you are coordinating roles, and the boss fights have enough spectacle to hold attention in a group setting. Solo players chasing completion will eventually hit a wall of repetitive content, but cooperative runs have a loose, chaotic energy that the game suits well. For SAO fans, this is probably the most playable entry in the series and worth the time if the gunplay-RPG hybrid appeals. For everyone else, the mixed review score on Steam is an honest signal - there is a functional game here, but it asks patience that not every RPG player will have to spare. Monika, Scout Team

Sword Art Online: Fatal Bullet
ActionRPG

Sword Art Online: Fatal Bullet

Feb 23, 2018Dimps CorporationBANDAI NAMCO Entertainment
GamerScout Says

A third-person shooter RPG set in Gun Gale Online where you build your own avatar and blast through dungeons - fun in co-op, rough around the edges solo.

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About Sword Art Online: Fatal Bullet

Sword Art Online: Fatal Bullet drops you into Gun Gale Online, the desert-wasteland MMO-within-an-anime from the SAO franchise, and hands you a custom avatar instead of forcing you to play as Kirito the whole time. That choice alone separates it from earlier SAO games and gives it a genuine RPG hook. You pick a weapon archetype, spec into a skill tree, and grind your way through a post-apocalyptic server populated by enemy factions, dungeon labyrinths, and the usual cast of SAO characters showing up to either help or outshine you at every turn. The shooting feels serviceable rather than exceptional. You lock on, dodge-roll, cycle through up to eight weapon slots, and activate time-limited skills that can tilt tough encounters. There is genuine build variety here - sniper-focused builds play very differently from shotgun-brawler or handgun-speed setups, and the stats system rewards experimentation if you are willing to sit with the menus. The loot loop is present and functional, with weapons dropping regularly enough to keep gear progression moving. What drags it down is the encounter design. Rooms of bullet-sponge enemies recycled across dungeon after dungeon start to feel like padding by hour fifteen, and the companion AI is unreliable enough that you will occasionally watch your ArFA-sys partner sprint into a grenade. The story sits squarely in fan-service territory. If you have watched the GGO arc or played previous SAO titles, the world-building references and character cameos will land. If you have not, the narrative assumes a lot and delivers thin motivation in return. The original protagonist angle does give the game a small identity of its own, but the writing rarely digs past surface-level motivation. Side quests mostly exist to pad your playtime before the next story beat, and the dialogue rarely surprises anyone who has spent time with deeper narrative RPGs. Where Fatal Bullet genuinely earns goodwill is in co-op. The game supports online multiplayer for both story co-op and dedicated PvP modes, and running dungeons with friends smooths over almost every rough edge. The build variety becomes more meaningful when you are coordinating roles, and the boss fights have enough spectacle to hold attention in a group setting. Solo players chasing completion will eventually hit a wall of repetitive content, but cooperative runs have a loose, chaotic energy that the game suits well. For SAO fans, this is probably the most playable entry in the series and worth the time if the gunplay-RPG hybrid appeals. For everyone else, the mixed review score on Steam is an honest signal - there is a functional game here, but it asks patience that not every RPG player will have to spare. Monika, Scout Team

Tags

steamThird-Person ShooterAnime RPGBuild CraftingOnline Co-opLoot-DrivenPvP ModesAvatar CustomizationDungeon CrawlerCo-op OnlineSkill TreeLicensed Adaptation

System Requirements

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Reviews & Ratings

Metacritic
61
Steam
79%(19,426)

Game Info

Developer
Dimps Corporation
Publisher
BANDAI NAMCO Entertainment
Release Date
Feb 23, 2018

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