Compare Sword Art Online: Fatal Bullet - Season Pass prices across 50+ stores and find the best deal. Developed by Dimps Corporation. Published by BANDAI NAMCO Entertainment. Released on 2/23/2018. Available on PC. Genres: Action, RPG.

Three DLC packs that keep the Gun Gale Online loop running longer, but the value math only works if you already know you want more of the base game.

I came into Fatal Bullet's Season Pass the way most shooter-RPG fans do: I'd already spent a solid stretch of hours in the base game grinding loot, running dungeons, and working out whether the UFG grapple wire was broken or just very good (answer: yes). The Season Pass bundles three story DLC packs, Ambush of the Imposters, Betrayal of Comrades, and Collapse of Balance, and it exists almost entirely as an endgame proposition rather than a standalone content block. The three packs form a connected prequel trilogy that slots in once you clear the Forgotten Woods in the main campaign. Structurally, each one adds a new dungeon with a boss variant, a harder post-clear version of that boss, new weapons, and additional squadmates drawn from the wider SAO roster, including Clarence and Shirley from the Alternative GGO series and Alice and Eugeo from Alicization. The first DLC also adds the Bullet of Bullets offline mode, which lets you fight Kirito and other series characters with your custom avatar, plus a 4v4 deathmatch layer to the existing Hero Battle and Avatar Battle modes. On paper that sounds like a reasonable content injection. In practice, the dungeons run short, community consensus consistently pegs individual packs at under an hour of new story content each, and the area design recycles plenty of assets from the base game. If you came here expecting something on the scale of a proper expansion, reset those expectations. Where the Season Pass earns real relevance is at the level cap. Getting your character to level 300 and farming the highest-tier weapons, including the Grim Reaper class gear, essentially requires the DLC content. The base game alone does not provide enough farming density to reach the ceiling efficiently, and the hardcore alpha/beta/gamma boss missions in the DLC are where the loot ceiling lives. There is a catch though: the meta around those late-game missions is warped by a weapon art exploit tied to the Long Stroke Type Z handgun, and the HP values of harder DLC bosses are tuned in a way that makes ignoring that exploit genuinely painful. That is the kind of balance situation that makes a shooter-focused player raise an eyebrow. The PvP and co-op side still carries the Dead Zone problem the base game launched with: low player counts make finding public co-op rooms a coin flip, and the 4v4 modes, while functional, never built the ranked community that would make them interesting past casual play. The Season Pass also unlocks a room expansion in DLC 2, adding a music player, cutscene viewer, a character voice library, and an accessory customization station. The accessory system lets you transfer stat affixes between pieces, which is useful for min-maxing your build. It works, just not elegantly. The whole package makes far more sense bought as part of a Complete Edition bundle than purchased at full Season Pass price on top of the base game. Bottom line: if you finished Fatal Bullet and want more dungeon runs, more weapons to chase, and more SAO characters to interact with, the Season Pass delivers on that, modestly. If you are borderline on the base game or came looking for a shooter with tight multiplayer infrastructure, this DLC does not fix the structural problems that hold the whole package back from a wider audience. Fred, Scout Team

Sword Art Online: Fatal Bullet - Season Pass
ActionRPG

Sword Art Online: Fatal Bullet - Season Pass

Feb 23, 2018Dimps CorporationBANDAI NAMCO Entertainment
GamerScout Says

Three DLC packs that keep the Gun Gale Online loop running longer, but the value math only works if you already know you want more of the base game.

PC
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About Sword Art Online: Fatal Bullet - Season Pass

I came into Fatal Bullet's Season Pass the way most shooter-RPG fans do: I'd already spent a solid stretch of hours in the base game grinding loot, running dungeons, and working out whether the UFG grapple wire was broken or just very good (answer: yes). The Season Pass bundles three story DLC packs, Ambush of the Imposters, Betrayal of Comrades, and Collapse of Balance, and it exists almost entirely as an endgame proposition rather than a standalone content block. The three packs form a connected prequel trilogy that slots in once you clear the Forgotten Woods in the main campaign. Structurally, each one adds a new dungeon with a boss variant, a harder post-clear version of that boss, new weapons, and additional squadmates drawn from the wider SAO roster, including Clarence and Shirley from the Alternative GGO series and Alice and Eugeo from Alicization. The first DLC also adds the Bullet of Bullets offline mode, which lets you fight Kirito and other series characters with your custom avatar, plus a 4v4 deathmatch layer to the existing Hero Battle and Avatar Battle modes. On paper that sounds like a reasonable content injection. In practice, the dungeons run short, community consensus consistently pegs individual packs at under an hour of new story content each, and the area design recycles plenty of assets from the base game. If you came here expecting something on the scale of a proper expansion, reset those expectations. Where the Season Pass earns real relevance is at the level cap. Getting your character to level 300 and farming the highest-tier weapons, including the Grim Reaper class gear, essentially requires the DLC content. The base game alone does not provide enough farming density to reach the ceiling efficiently, and the hardcore alpha/beta/gamma boss missions in the DLC are where the loot ceiling lives. There is a catch though: the meta around those late-game missions is warped by a weapon art exploit tied to the Long Stroke Type Z handgun, and the HP values of harder DLC bosses are tuned in a way that makes ignoring that exploit genuinely painful. That is the kind of balance situation that makes a shooter-focused player raise an eyebrow. The PvP and co-op side still carries the Dead Zone problem the base game launched with: low player counts make finding public co-op rooms a coin flip, and the 4v4 modes, while functional, never built the ranked community that would make them interesting past casual play. The Season Pass also unlocks a room expansion in DLC 2, adding a music player, cutscene viewer, a character voice library, and an accessory customization station. The accessory system lets you transfer stat affixes between pieces, which is useful for min-maxing your build. It works, just not elegantly. The whole package makes far more sense bought as part of a Complete Edition bundle than purchased at full Season Pass price on top of the base game. Bottom line: if you finished Fatal Bullet and want more dungeon runs, more weapons to chase, and more SAO characters to interact with, the Season Pass delivers on that, modestly. If you are borderline on the base game or came looking for a shooter with tight multiplayer infrastructure, this DLC does not fix the structural problems that hold the whole package back from a wider audience. Fred, Scout Team

Tags

singleplayermultiplayerpvponline-pvpachievementscloud-savestier:aaaThird-Person ShooterLoot GrindEndgame FocusedAnime LicenseDLC TrilogyWeapon CraftingBoss Farming4v4 PvP

System Requirements

Minimum

OS
Windows 7/8/10 (64-bit OS required)
Memory
4 GB RAM
DirectX
Version 11
Network
Broadband Internet connection
Storage
30 GB available space
Graphics
NVIDIA Geforce GTX 660 2 GB
Processor
Intel Core i5 3570K 3.40 GHz / AMD FX-4100 Quad-Core Processor 3.6GHz
Sound Card
DirectX compatible soundcard

Recommended

OS
Windows 10 (64-bit OS required)
Memory
8 GB RAM
DirectX
Version 12
Network
Broadband Internet connection
Storage
30 GB available space
Graphics
NVIDIA Geforce GTX 960 4GB / AMD R9 290 HD 4GB
Processor
Intel Core i7-4790 3.6GHz / AMD FX-9370 8-Core 4.4GHz
Sound Card
DirectX compatible soundcard

Reviews & Ratings

No ratings available

Game Info

Developer
Dimps Corporation
Publisher
BANDAI NAMCO Entertainment
Release Date
Feb 23, 2018

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