
SwingStar VR
A goofy VR physics swinger that trades polish for pure momentum jank, fun in short bursts, punishing if you expect precision platforming.
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About SwingStar VR
I'll be direct: SwingStar VR is built on a single, absurd mechanic that actually works. You're flinging yourself around levels using a sticky hand attached to your head, and the physics engine does exactly what it says, accelerates you based on swing arc and momentum. It's chaotic. It's imprecise. It's also weirdly compelling for the first hour, especially if you approach it as a physics toy rather than a puzzle game with a solution. The problem emerges fast. Once the novelty wears off, you're left with a shallow, one-trick experience that doesn't build in complexity or offer enough level variety to justify extended play. The controls demand a VR headset and patience for trial-and-error movement, which limits its audience to people who genuinely enjoy motion-sickness risk for experimental mechanics. It's a 2016 indie experiment that shows ambition but not polish. Fun for speedrunners or VR novelty seekers; skip it if you want progression, story, or traditional game structure. Diego, Scout Team
Tags
System Requirements
Minimum
- OS
- Windows 7 SP1 64 bit or newer
- Memory
- 8 GB RAM
- DirectX
- Version 12
- Network
- Broadband Internet connection
- Storage
- 300 MB available space
- Graphics
- GTX 650 / AMD 7750 desktop GPU or greater
- Processor
- Intel i5-750 / AMD FX-4100 or greater
- VR Support
- SteamVR
- Additional Notes
- 1x USB 3.0 port + 1x USB 2.0 port, free HDMI 1.3 output
Recommended
- OS
- Windows 10 64 bit
- Memory
- 9 GB RAM
- DirectX
- Version 12
- Network
- Broadband Internet connection
- Storage
- 300 MB available space
- Graphics
- NVIDIA GTX 970 / AMD R9 290 equivalent or greater
- Processor
- Intel i5-4590 equivalent or greater
- Additional Notes
- 3x USB 3.0 ports plus 1x USB 2.0 port, free HDMI 1.3 output
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Game Info
- Developer
- Computer Lunch
- Publisher
- Computer Lunch
- Release Date
- Dec 20, 2016