Compare Swingin Swiggins prices across trusted key stores and find the best deal. Developed by Jason Chalky. Published by Jason Chalky. Released on 12/15/2016. Available on PC. Genres: Action, Adventure, Casual, Indie.

A stamina-gated rope-swinger from a small team that means well but ships broken -- achievement data wipes, crash reports, and collision bugs undercut every good idea on the level card.

I genuinely wanted to root for Swingin Swiggins. The premise has a quiet, almost melancholy charm to it: an office worker daydreaming himself off a rooftop, propelled by nothing but nostalgia and a conveniently placed rope. That setup earns a soft spot from me every time. The problem is that charm runs out fast once the actual mechanics start misbehaving. The core loop asks you to swing on ropes across side-scrolling levels before a timer expires, managing a stamina bar that drains mid-swing and can drop you without warning. On paper that is a tense, physical puzzle -- time your grip, read the arc, land the next anchor point. The level design mixes in switches, levers, moving platforms, and launching flowers to keep traversal varied. There is a real game buried in here, one with some legitimate arcade rhythm when everything cooperates. The soundtrack, made entirely by the development team, leans into retro grooves with tracks like "Bassey Bass" and "Jungle Theme Song" -- low-fi and earnest, the kind of music you half-remember from a browser game you loved in 2008. Here is where the honesty part comes in. Community reports from people who actually played the release build describe the swinging collision as broken in a fundamental way -- you visibly miss ropes you should be grabbing. The game crashed repeatedly for multiple players inside the first ten minutes. Achievements, which the team clearly put real effort into (level-completion milestones across 20-plus stages), had a documented bug where clearing levels 11 through 20 wiped progress from levels 1 through 10. The developers did push fixes post-launch, including a patch that reset stamina correctly at the start of each level and added ten more achievements, which shows some intent to iterate. But whether those patches addressed the deeper collision and stability issues is not clear from any available record. Who is this for, honestly? If you are a collector of micro-budget platformers who finds something valuable in seeing what a small group of friends built and shipped, there is texture here worth acknowledging. The stamina mechanic has a genuinely interesting design instinct behind it even if the execution limps. But if you need the swinging to actually feel connected to the ropes -- a reasonable expectation in a game whose entire identity is swinging -- the foundation may still let you down. No critic reviewed it. No aggregate score exists. The silence around this one is loud. Kai, Scout Team

Swingin Swiggins

Swingin Swiggins

Dec 15, 2016Jason Chalky
GamerScout Says

A stamina-gated rope-swinger from a small team that means well but ships broken -- achievement data wipes, crash reports, and collision bugs undercut every good idea on the level card.

PC
Best Price Available
€1.65
at Kinguin
Lowest tracked: €0.66
Track this price

GamerScout Verdict

Skip unless you have a soft spot for rough micro-budget platformers and zero expectation that the ropes will behave.

Compare Prices(3 stores)

KinguinBest price
StandardGlobalSteam KeyKey
€1.65
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyKey
€1.94
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€1.94
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyKey
€1.99
Priced in EUR by the store
Buy

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Price History

Lowest tracked
€0.6613 Jun 2026
Current best
€1.65
Keyshops
€0.54€0.95€1.36€1.777 Jun30 Jun23 Jul14 Aug6 Sept
7 Jun — 6 Sept
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Screenshots & Media

About Swingin Swiggins

I genuinely wanted to root for Swingin Swiggins. The premise has a quiet, almost melancholy charm to it: an office worker daydreaming himself off a rooftop, propelled by nothing but nostalgia and a conveniently placed rope. That setup earns a soft spot from me every time. The problem is that charm runs out fast once the actual mechanics start misbehaving. The core loop asks you to swing on ropes across side-scrolling levels before a timer expires, managing a stamina bar that drains mid-swing and can drop you without warning. On paper that is a tense, physical puzzle -- time your grip, read the arc, land the next anchor point. The level design mixes in switches, levers, moving platforms, and launching flowers to keep traversal varied. There is a real game buried in here, one with some legitimate arcade rhythm when everything cooperates. The soundtrack, made entirely by the development team, leans into retro grooves with tracks like "Bassey Bass" and "Jungle Theme Song" -- low-fi and earnest, the kind of music you half-remember from a browser game you loved in 2008. Here is where the honesty part comes in. Community reports from people who actually played the release build describe the swinging collision as broken in a fundamental way -- you visibly miss ropes you should be grabbing. The game crashed repeatedly for multiple players inside the first ten minutes. Achievements, which the team clearly put real effort into (level-completion milestones across 20-plus stages), had a documented bug where clearing levels 11 through 20 wiped progress from levels 1 through 10. The developers did push fixes post-launch, including a patch that reset stamina correctly at the start of each level and added ten more achievements, which shows some intent to iterate. But whether those patches addressed the deeper collision and stability issues is not clear from any available record. Who is this for, honestly? If you are a collector of micro-budget platformers who finds something valuable in seeing what a small group of friends built and shipped, there is texture here worth acknowledging. The stamina mechanic has a genuinely interesting design instinct behind it even if the execution limps. But if you need the swinging to actually feel connected to the ropes -- a reasonable expectation in a game whose entire identity is swinging -- the foundation may still let you down. No critic reviewed it. No aggregate score exists. The silence around this one is loud.

Kai
Kai · Scout Team

Indie & narrative

Tags

singleplayerachievementscloud-savestier:sub-5Stamina ManagementTimer ChallengePhysics PlatformerMicro-BudgetRope SwingingRetro SoundtrackLevel Completion

System Requirements

Minimum

OS
Windows XP
Memory
2 GB RAM
DirectX
Version 9.0
Storage
2 GB available space
Graphics
A graphics card with shader model 3.0 support.
Processor
2.0+ GHz processor

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Reviews & Ratings

No ratings available

Game Info

Developer
Jason Chalky
Publisher
Jason Chalky
Release Date
Dec 15, 2016

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Frequently asked questions about Swingin Swiggins

How much does Swingin Swiggins cost?

As of 6 September 2026, the cheapest in-stock offer for Swingin Swiggins is €1.65 at Kinguin, out of 4 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Swingin Swiggins cheapest?

The lowest in-stock price we track for Swingin Swiggins is €1.65 at Kinguin (6 September 2026). We compare 4 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Swingin Swiggins available on?

Swingin Swiggins is available on PC.

When was Swingin Swiggins released?

Swingin Swiggins was released on 15 December 2016.

Who developed Swingin Swiggins?

Swingin Swiggins was developed by Jason Chalky.