Compare Survivors of the Plague prices across 50+ stores and find the best deal. Developed by Mol Cruir Games. Published by Mol Cruir Games. Released on 8/4/2023. Available on PC. Genres: Action, Adventure, Indie.

A budget-priced Vampire Survivors clone wearing a dark medieval plague skin - honest about what it is, but thin on reasons to pick it over the genre's heavier hitters.

I want to root for Survivors of the Plague. There is something quietly admirable about a solo-or-micro indie developer dropping a 2D action roguelike into a genre crowded with loud, well-funded entries, setting it in a dark medieval world choked by the Scarlet Death, and asking almost nothing for the privilege of trying it. That scrappy underdog energy is real. The problem is that good intentions only carry a game so far before the actual design has to do the work. At its core, this is a horde-survival roguelike in the mold of Vampire Survivors. You pick from a roster of characters - including classes that lean into distinct stat profiles - and then survive escalating waves of infected enemies while collecting upgrades and weapon combinations between rounds. The loop is familiar by design: hold a direction, watch numbers grow, chase build synergies. The Scarlet Plague theming gives it a dark fantasy medieval coat - demons, zombies, and plague-touched creatures fill the arenas - and there is an adventure layer promising rescueable survivors, scattered cure ingredients, and mysteries to unravel across inhospitable locations. On paper, the scope is genuinely ambitious for a tiny studio. In practice, the experience is rougher than its ambitions suggest. The visual presentation mixes pixel sprites of noticeably different resolutions, which creates an inconsistent aesthetic that can feel less like intentional retro charm and more like a resource constraint the developer acknowledged themselves during the game's development. The difficulty curve appears steep from the earliest moments, which some players will find energising and others will find punishing without clear feedback on why a run failed. The quest system adds a layer beyond raw survival - tracking objectives mid-run and chasing ingredient hunts gives the loops a bit more texture than pure wave-clearing - but the overall content depth is thin compared to the genre titans it is rubbing shoulders with. Three user reviews after nearly two years on Steam tells its own quiet story. Who is this actually for? Genuinely: players who want a low-stakes entry point into the horde-survivor format, who do not need the genre's most polished execution, and who find something meaningful in supporting a tiny independent project. The controller support is solid, the achievements give short-session players something to chase, and the dark fantasy skin - plague-ridden wastelands, cursed enemies, a world tipping toward extinction - does carry its own modest atmosphere. I respect the craft of making anything at all. But if you have already put hours into Vampire Survivors or any of its more refined successors, Survivors of the Plague will feel like a step sideways into rougher terrain rather than a new destination worth spending time in. Kai, Scout Team

Survivors of the Plague
ActionAdventureIndie

Survivors of the Plague

Aug 4, 2023Mol Cruir Games
GamerScout Says

A budget-priced Vampire Survivors clone wearing a dark medieval plague skin - honest about what it is, but thin on reasons to pick it over the genre's heavier hitters.

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Screenshots & Media

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About Survivors of the Plague

I want to root for Survivors of the Plague. There is something quietly admirable about a solo-or-micro indie developer dropping a 2D action roguelike into a genre crowded with loud, well-funded entries, setting it in a dark medieval world choked by the Scarlet Death, and asking almost nothing for the privilege of trying it. That scrappy underdog energy is real. The problem is that good intentions only carry a game so far before the actual design has to do the work. At its core, this is a horde-survival roguelike in the mold of Vampire Survivors. You pick from a roster of characters - including classes that lean into distinct stat profiles - and then survive escalating waves of infected enemies while collecting upgrades and weapon combinations between rounds. The loop is familiar by design: hold a direction, watch numbers grow, chase build synergies. The Scarlet Plague theming gives it a dark fantasy medieval coat - demons, zombies, and plague-touched creatures fill the arenas - and there is an adventure layer promising rescueable survivors, scattered cure ingredients, and mysteries to unravel across inhospitable locations. On paper, the scope is genuinely ambitious for a tiny studio. In practice, the experience is rougher than its ambitions suggest. The visual presentation mixes pixel sprites of noticeably different resolutions, which creates an inconsistent aesthetic that can feel less like intentional retro charm and more like a resource constraint the developer acknowledged themselves during the game's development. The difficulty curve appears steep from the earliest moments, which some players will find energising and others will find punishing without clear feedback on why a run failed. The quest system adds a layer beyond raw survival - tracking objectives mid-run and chasing ingredient hunts gives the loops a bit more texture than pure wave-clearing - but the overall content depth is thin compared to the genre titans it is rubbing shoulders with. Three user reviews after nearly two years on Steam tells its own quiet story. Who is this actually for? Genuinely: players who want a low-stakes entry point into the horde-survivor format, who do not need the genre's most polished execution, and who find something meaningful in supporting a tiny independent project. The controller support is solid, the achievements give short-session players something to chase, and the dark fantasy skin - plague-ridden wastelands, cursed enemies, a world tipping toward extinction - does carry its own modest atmosphere. I respect the craft of making anything at all. But if you have already put hours into Vampire Survivors or any of its more refined successors, Survivors of the Plague will feel like a step sideways into rougher terrain rather than a new destination worth spending time in. Kai, Scout Team

Tags

singleplayerachievementscontroller-supporttier:sub-5Horde SurvivalDark Fantasy SettingCharacter ClassesQuest LayerBudget IndieScarlet Plague ThemeWeapon Synergies

System Requirements

Minimum

OS
Windows 10/11
Memory
8 GB RAM
Storage
700 MB available space
Graphics
Nvidia GTX 1050 or Radeon equivalent
Processor
i3 or AMD equivalent

Recommended

OS
Windows 10/11
Memory
16 GB RAM
Storage
700 MB available space
Graphics
Nvidia GTX 1060 Ti or Radeon equivalent
Processor
i5 or AMD equivalent

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Game Info

Developer
Mol Cruir Games
Publisher
Mol Cruir Games
Release Date
Aug 4, 2023

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What platforms is Survivors of the Plague available on?

Survivors of the Plague is available on PC.

When was Survivors of the Plague released?

Survivors of the Plague was released on 4 August 2023.

Who developed Survivors of the Plague?

Survivors of the Plague was developed by Mol Cruir Games.