
Survive in Angaria 2
A micro-budget RPG-maker survival romp with zombie fights, fishing, cooking, and quests - honest about what it is, if you go in knowing exactly that.
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About Survive in Angaria 2
I have a soft spot for the kind of game that only a single tiny studio could make, the rough edges and all, and Survive in Angaria 2 is precisely that kind of artifact. Cloaz Studio shipped this sequel just five months after their debut, and the ambition-to-resource ratio is the whole story here. You are dropped into the world of Angaria tasked with talking to survivors, looting gear, earning money, and fighting your way through zombie-infested tunnels - all wrapped in a turn-based combat system that sits somewhere between classic RPG Maker encounters and a stripped-down mobile battler. The loop is simple by design and by necessity. Mechanically, the sequel layers a handful of additions onto the original: a revised fishing minigame that asks you to keep a cursor inside a moving green window, a cooking system, mining, skill learning, and a wider selection of weapons and armors to purchase. None of these systems run especially deep. The fishing is a brief rhythm task, the cooking is more of a menu interaction than a crafting puzzle, and the combat rarely demands strategic thought beyond choosing your attack. But there is a certain unhurried charm in moving through the small towns and dark tunnels, talking to NPCs who speak in slightly broken English with genuine warmth underneath the translation gaps. The world of Angaria is not atmospheric in the way a hand-painted indie would be, but it has the textured sincerity of a game built by people who wanted to make something, full stop. The honest problems are real ones. The first game drew criticism for mobs that do not respawn, leaving the world feeling emptied out after a few hours. Whether the sequel fully addresses that concern is unclear from the thin community record it carries - only seven user reviews exist at time of writing. The pacing is slow, the text occasionally muddy, and the overall session is short enough that calling it a full RPG would oversell the scope. Players who came to the original looking for a meaty survival experience with enemy variety and emergent systems left disappointed. That expectation is the wrong one to bring here. This is a micro-scale casual RPG, closer in spirit to a hobbyist game jam project than to anything on a studio roadmap, and it works best when you meet it at that level. Who is this actually for? Collectors of ultra-budget PC gaming curiosities, people who genuinely enjoy the archaeology of early-career indie studios, and anyone who found something likable in the original and wants a slightly expanded sequel. If you bounced hard off the first one, the additions here will not change your verdict. If you found the original sort of endearing in a rough-hewn way, this one carries the same spirit with a modest handful of new things to poke at. The craft is limited, but the intent behind it reads clearly enough. Kai, Scout Team
Tags
System Requirements
Minimum
- OS
- Windows 7/8/8.1/10
- Memory
- 512 MB RAM
- DirectX
- Version 9.0
- Storage
- 800 MB available space
Recommended
- OS
- Windows 7/8/8.1/10
- Memory
- 1 GB RAM
- DirectX
- Version 9.0
- Storage
- 800 MB available space
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Game Info
- Developer
- Cloaz Studio
- Publisher
- Cloaz Studio
- Release Date
- Aug 21, 2018