Compare Supermarket Times prices across trusted key stores and find the best deal. Developed by Rabbit Hole Games. Published by Rabbit Hole Games. Released on 2/14/2024. Available on PC. Genres: Casual, Indie, Simulation.

A hand-drawn point-and-click oddity that asks what you would do if a supermarket had no rules, no budget, and a toilet ghost who needs satisfying. Closer to absurdist comedy theatre than simulation, and that is exactly the point.

My spreadsheet brain does not normally have much use for a sub-two-hour point-and-click with no resource loop, no tech tree, and no late-game crisis to manage. Yet here I am writing about Supermarket Times, which managed to hold my attention in ways I did not predict. Rabbit Hole Games, a small UK indie outfit, built something genuinely strange: a hand-drawn supermarket populated by characters who feel lifted from a British sitcom written by someone who dislikes everyone slightly. You wander the aisles, inspect products, talk to shoppers, and complete a set of so-called legendary tasks. None of the tasks make normal sense. That is deliberate, and that is where the game lives or dies for you personally. The structure is looser than most sim-adjacent titles. There is no money to manage, no queue timer ticking down, no efficiency score. Instead you browse a trolley-based task list and work through objectives at your own pace across a surprisingly large map of interconnected supermarket zones. The point-and-click interactions are simple: click an item to inspect it, click characters to trigger dialogue, discover how the various tasks chain together. Some objectives are obvious, others require a bit of lateral thinking to unlock. The map supports fast travel between areas, which prevents the game from becoming a chore even at its short runtime. The hand-drawn art style, coloured pencils and felt-tip vibes, gives everything a deliberately scruffy warmth that suits the tone. Audio is handled by a single northern English narrator doing gruff off-the-cuff commentary on whatever you click, plus a cast of characters apparently all voiced by the same person using a very broad range of accents. The soundtrack is upbeat background noise, intentionally forgettable. Here is the tension the game cannot fully resolve. Its best moments are genuinely weird and funny in the way that only confident absurdism can be: the product names, the stranger interactions, the secret tucked away somewhere in the store that players are encouraged to find on their own. Critics, including a four-star notice from The Guardian, pointed to this core weirdness as the reason to play. But a review from Indie-Hive flagged a real problem: some of the humour overshoots absurdist and lands in territory that is just uncomfortable without being clever. References to perverts, thinly veiled social mockery, and accent-based characterisation that edges toward lazy rather than satirical. If crass-for-crass-sake comedy bounces off you just fine, this is a minor complaint. If that category of joke kills your enjoyment dead, you should know it is present throughout. As a strategy and sim specialist I feel duty-bound to be honest: there is nothing to optimise here. No build order, no efficiency target, no post-game. The decision-making depth is essentially zero. What Supermarket Times offers instead is a very specific flavour of interactive comedy, more like a short adventure game than any simulation the genre tag implies. On that basis, the runtime of under two hours is about right. Asking for more would probably stretch the joke past its elastic limit. It is a one-sitting experience and it knows it. Achievements add a small nudge toward completing all legendary tasks and finding hidden content, which gives completionists a reason to poke around every corner before credits roll. Diego, Scout Team

Supermarket Times

Supermarket Times

Feb 14, 2024Rabbit Hole Games
GamerScout Says

A hand-drawn point-and-click oddity that asks what you would do if a supermarket had no rules, no budget, and a toilet ghost who needs satisfying. Closer to absurdist comedy theatre than simulation, and that is exactly the point.

PC
Best Price Available
€2.12
at Kinguin
Lowest tracked: €2.45
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GamerScout Verdict

Worth one evening if deadpan British weirdness and a complete absence of game systems sounds like a feature rather than a bug.

Compare Prices(3 stores)

KinguinBest price
StandardGlobalSteam KeyKey
€2.12
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€2.43-76%
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyKey
€2.69
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyKey
€9.99
Priced in EUR by the store
Buy

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Price History

Lowest tracked
€2.456 Sept 2026
Current best
€2.12
Lowest since we started tracking
Keyshops
€2.42€2.52€2.62€2.729 Jun1 Jul24 Jul15 Aug6 Sept
9 Jun — 6 Sept
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Screenshots & Media

About Supermarket Times

My spreadsheet brain does not normally have much use for a sub-two-hour point-and-click with no resource loop, no tech tree, and no late-game crisis to manage. Yet here I am writing about Supermarket Times, which managed to hold my attention in ways I did not predict. Rabbit Hole Games, a small UK indie outfit, built something genuinely strange: a hand-drawn supermarket populated by characters who feel lifted from a British sitcom written by someone who dislikes everyone slightly. You wander the aisles, inspect products, talk to shoppers, and complete a set of so-called legendary tasks. None of the tasks make normal sense. That is deliberate, and that is where the game lives or dies for you personally. The structure is looser than most sim-adjacent titles. There is no money to manage, no queue timer ticking down, no efficiency score. Instead you browse a trolley-based task list and work through objectives at your own pace across a surprisingly large map of interconnected supermarket zones. The point-and-click interactions are simple: click an item to inspect it, click characters to trigger dialogue, discover how the various tasks chain together. Some objectives are obvious, others require a bit of lateral thinking to unlock. The map supports fast travel between areas, which prevents the game from becoming a chore even at its short runtime. The hand-drawn art style, coloured pencils and felt-tip vibes, gives everything a deliberately scruffy warmth that suits the tone. Audio is handled by a single northern English narrator doing gruff off-the-cuff commentary on whatever you click, plus a cast of characters apparently all voiced by the same person using a very broad range of accents. The soundtrack is upbeat background noise, intentionally forgettable. Here is the tension the game cannot fully resolve. Its best moments are genuinely weird and funny in the way that only confident absurdism can be: the product names, the stranger interactions, the secret tucked away somewhere in the store that players are encouraged to find on their own. Critics, including a four-star notice from The Guardian, pointed to this core weirdness as the reason to play. But a review from Indie-Hive flagged a real problem: some of the humour overshoots absurdist and lands in territory that is just uncomfortable without being clever. References to perverts, thinly veiled social mockery, and accent-based characterisation that edges toward lazy rather than satirical. If crass-for-crass-sake comedy bounces off you just fine, this is a minor complaint. If that category of joke kills your enjoyment dead, you should know it is present throughout. As a strategy and sim specialist I feel duty-bound to be honest: there is nothing to optimise here. No build order, no efficiency target, no post-game. The decision-making depth is essentially zero. What Supermarket Times offers instead is a very specific flavour of interactive comedy, more like a short adventure game than any simulation the genre tag implies. On that basis, the runtime of under two hours is about right. Asking for more would probably stretch the joke past its elastic limit. It is a one-sitting experience and it knows it. Achievements add a small nudge toward completing all legendary tasks and finding hidden content, which gives completionists a reason to poke around every corner before credits roll.

Diego
Diego · Scout Team

Strategy & simulation

Tags

singleplayerachievementstier:sub-5Absurdist ComedyTask-Based ExplorationBritish HumourShort PlaythroughNarrator-DrivenAdventure-LiteCompletionist-Friendly

System Requirements

Minimum

OS
Windows 7 and above
Graphics
128MB
Processor
1.2 GHz

Recommended

Requires a 64-bit processor and operating system

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Game Info

Developer
Rabbit Hole Games
Publisher
Rabbit Hole Games
Release Date
Feb 14, 2024

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Frequently asked questions about Supermarket Times

How much does Supermarket Times cost?

As of 6 September 2026, the cheapest in-stock offer for Supermarket Times is €2.12 at Kinguin, out of 4 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Supermarket Times cheapest?

The lowest in-stock price we track for Supermarket Times is €2.12 at Kinguin (6 September 2026). We compare 4 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Supermarket Times available on?

Supermarket Times is available on PC.

When was Supermarket Times released?

Supermarket Times was released on 14 February 2024.

Who developed Supermarket Times?

Supermarket Times was developed by Rabbit Hole Games.