Compare SUPERHOT VR prices across trusted key stores and find the best deal. Developed by SUPERHOT Team. Published by SUPERHOT Team. Released on 5/25/2017. Available on PC. Genres: Action, Indie. Metacritic score: 83/100.

Time freezes the moment you hold still, bullets hang mid-air, and every encounter becomes a slow-motion puzzle you solve with your actual body. One of VR's most genuinely essential two hours.

I put on a headset, raised my hand to slow a red crystal man's punch, caught his dropped pistol, turned and fired at two more closing in from the left - and spent the next twenty minutes replaying that same sequence just to feel it again. That is SUPERHOT VR in miniature: a game that turns the mechanical act of standing very still into one of the most tactile power fantasies available in PC VR. The core rule is simple and brilliant. Time only advances when you move. Tilt your head a fraction and bullets crawl forward like lazy bees. Freeze completely and the whole scene holds its breath waiting for your next decision. It sounds like a puzzle game dressed as a shooter, and honestly that is exactly what it is. Each of the campaign's scenarios drops you into a fixed physical position surrounded by red, low-poly enemies and asks you to deal with them using whatever is at hand - pistols, shotguns, throwing stars, bottles, ashtrays, and your own fists. The three-tone visual language (white environments, red enemies, black objects) is not just a stylistic choice; it is a communication system. You never have to hunt for a weapon or squint at a cluttered scene. Everything you need pops immediately. The campaign will take most players around two hours. That short runtime is the most common complaint across the community, and it is a fair one. But two hours in SUPERHOT VR is denser and more physically demanding than eight hours in most seated VR titles. Ducking under a shotgun blast, snatching the gun from the air before it hits the ground, pivoting to nail an enemy at the back of the room with it - that kind of sequence takes real spatial awareness and a light workout. Post-campaign, wave-based and score-attack modes extend the life considerably, and the score-attack loop in particular rewards the kind of obsessive replay that the base game hints at. There are genuine friction points worth knowing before you buy. Throw physics can be inconsistent - landing a throwing star from distance requires practice and occasional luck, and a few community voices have called it the game's biggest weak link. The campaign has no mid-level checkpoints, so a mistake at the final encounter of a longer stage sends you back to the beginning of it. That design choice reads differently depending on your patience. The game also carries some post-launch history worth noting: in 2021 the developers removed scenes depicting self-harm entirely, which generated controversy and a review-bomb wave on Steam. Valve filtered the bad-faith reviews and the current 82% positive rating reflects genuine player sentiment rather than that noise. The removal changes the narrative's sharpest edges but does not affect the core gameplay experience at all. Aesthetically, this is a minimalist gem that earns its restraint. The sound design is sparse to the point of near-silence between encounters, which sounds like a weakness until you realize how much that quiet amplifies the crack of a thrown bottle or the satisfying shatter of a crystalline enemy. The soundscape does exactly what it needs to and nothing more - a deliberate choice that suits the pacing perfectly. If you own PC VR hardware and have somehow not played this, it remains one of the sharpest arguments for why the platform exists. Kai, Scout Team

SUPERHOT VR

SUPERHOT VR

May 25, 2017SUPERHOT Team
GamerScout Says

Time freezes the moment you hold still, bullets hang mid-air, and every encounter becomes a slow-motion puzzle you solve with your actual body. One of VR's most genuinely essential two hours.

PC
Steam Deck UnsupportedProtonDB Platinum
Best Price Available
€0.00
at N/A
Historical low: €6.39

Compare Prices(0 stores)

Loading prices...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Price History

Historical low
€6.392 Jul 2026
Keyshops
€6.33€6.54€6.74€6.955 Jun12 Jun19 Jun25 Jun2 Jul
Tracking prices since 5 Jun 2026
Create alert

Screenshots & Media

About SUPERHOT VR

I put on a headset, raised my hand to slow a red crystal man's punch, caught his dropped pistol, turned and fired at two more closing in from the left - and spent the next twenty minutes replaying that same sequence just to feel it again. That is SUPERHOT VR in miniature: a game that turns the mechanical act of standing very still into one of the most tactile power fantasies available in PC VR. The core rule is simple and brilliant. Time only advances when you move. Tilt your head a fraction and bullets crawl forward like lazy bees. Freeze completely and the whole scene holds its breath waiting for your next decision. It sounds like a puzzle game dressed as a shooter, and honestly that is exactly what it is. Each of the campaign's scenarios drops you into a fixed physical position surrounded by red, low-poly enemies and asks you to deal with them using whatever is at hand - pistols, shotguns, throwing stars, bottles, ashtrays, and your own fists. The three-tone visual language (white environments, red enemies, black objects) is not just a stylistic choice; it is a communication system. You never have to hunt for a weapon or squint at a cluttered scene. Everything you need pops immediately. The campaign will take most players around two hours. That short runtime is the most common complaint across the community, and it is a fair one. But two hours in SUPERHOT VR is denser and more physically demanding than eight hours in most seated VR titles. Ducking under a shotgun blast, snatching the gun from the air before it hits the ground, pivoting to nail an enemy at the back of the room with it - that kind of sequence takes real spatial awareness and a light workout. Post-campaign, wave-based and score-attack modes extend the life considerably, and the score-attack loop in particular rewards the kind of obsessive replay that the base game hints at. There are genuine friction points worth knowing before you buy. Throw physics can be inconsistent - landing a throwing star from distance requires practice and occasional luck, and a few community voices have called it the game's biggest weak link. The campaign has no mid-level checkpoints, so a mistake at the final encounter of a longer stage sends you back to the beginning of it. That design choice reads differently depending on your patience. The game also carries some post-launch history worth noting: in 2021 the developers removed scenes depicting self-harm entirely, which generated controversy and a review-bomb wave on Steam. Valve filtered the bad-faith reviews and the current 82% positive rating reflects genuine player sentiment rather than that noise. The removal changes the narrative's sharpest edges but does not affect the core gameplay experience at all. Aesthetically, this is a minimalist gem that earns its restraint. The sound design is sparse to the point of near-silence between encounters, which sounds like a weakness until you realize how much that quiet amplifies the crack of a thrown bottle or the satisfying shatter of a crystalline enemy. The soundscape does exactly what it needs to and nothing more - a deliberate choice that suits the pacing perfectly. If you own PC VR hardware and have somehow not played this, it remains one of the sharpest arguments for why the platform exists.

Kai
Kai · Scout Team

Indie & narrative

Tags

singleplayerachievementssteamTime ManipulationRoom-Scale VRPuzzle ShooterMinimalist DesignPhysical GameplayWave ModeScore AttackShort but ReplayableBullet TimePhysical PuzzlePost-Campaign ModesMinimalist AestheticThrow MechanicsTwo-Hour CampaignBody TrackingCheckpointless Levels

System Requirements

Minimum

Processor
Intel i5-4590 equivalent or greater
Memory
8 GB RAM
Graphics
NVIDIA GTX 970 / AMD Radeon R9 290 or greater
Storage
4 GB available space

Recommended

OS
Windows 10
Processor
Intel i5-4590 equivalent or greater
Memory
8 GB RAM
Graphics
NVIDIA GTX 970 / AMD Radeon R9 290 or greater
Storage
4 GB available space

Keep exploring

Community Discussion

Be the first to comment on SUPERHOT VR.

Reviews & Ratings

Metacritic
83
Steam
82%(9,539)

Game Info

Developer
SUPERHOT Team
Publisher
SUPERHOT Team
Release Date
May 25, 2017

Game Modes

singleplayer

Languages

Audio (10)
EnglishSimplified ChineseTraditional ChineseFrenchItalianGerman+4 more
Subtitles (11)
EnglishSimplified ChineseTraditional ChineseFrenchItalianGerman+5 more

Features

Achievements

Price Alert

Get notified when the price drops below your target!

Create Alert

No card? Pay another way

Top up your Steam Wallet or buy crypto with any card — instant delivery, no bank account needed.

More from SUPERHOT Team

Buy smarter: helpful guides

Looking for more? See games like SUPERHOT VR →

Frequently asked questions about SUPERHOT VR

How much does SUPERHOT VR cost?

SUPERHOT VR pricing changes often and varies by store, edition and region. The live price table on this page compares the cheapest in-stock offers from trusted key stores like Eneba and Kinguin, so you always see the current lowest price before you buy.

Where can I buy SUPERHOT VR cheapest?

Compare SUPERHOT VR prices across every verified store in the price table on this page. We list the cheapest in-stock key and store offers, updated regularly, so you always see the best current deal before you buy.

What platforms is SUPERHOT VR available on?

SUPERHOT VR is available on PC.

When was SUPERHOT VR released?

SUPERHOT VR was released on 25 May 2017.

Who developed SUPERHOT VR?

SUPERHOT VR was developed by SUPERHOT Team.

Is SUPERHOT VR worth buying?

SUPERHOT VR holds a Metacritic score of 83/100, making it one of the standout Action titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.