Compare Superfly [VR] prices across trusted key stores and find the best deal. Developed by Loco Motion Devs. Published by Loco Motion Devs. Released on 6/17/2022. Available on PC. Genres: Action, Indie, Simulation.

Strap on a VR headset and chain twelve distinct movement modes across an open city, no capes required, just good spatial awareness and a strong stomach.

Superfly is a VR action game built around one obsessive idea: movement as the mechanic. Loco Motion Devs gave players twelve distinct movement modes, and the whole game is essentially a sandbox for chaining them together across a large open-world city. Think less "superhero story" and more "movement system stress test with a skyline as the playground." If that sounds thin, it isn't, because the combinatorial space of mixing flight, swing, boost, and whatever else you unlock is genuinely wide enough to keep you experimenting past the obvious setups. From a systems perspective, the interesting question is always: how many viable movement combos exist, and does the game reward optimization? Superfly answers that reasonably well. Each mode has distinct physics behavior, so stacking them isn't just cosmetic, it changes your momentum budget, your turn radius, and how fast you can respond to obstacles mid-flight. The open city gives you enough vertical and horizontal geometry to actually feel the difference between builds. Challenge missions tighten the screws further, asking you to hit gates, beat times, or handle combat encounters in ways that favor specific movement configurations. There is a light build-order logic here, even if the game never frames it that way. Combat exists and is functional, but it is clearly the secondary pillar. The real satisfaction loop is speed and flow state: picking a movement combination, learning its ceiling, then pushing it against the city's harder courses. The 89% positive Steam rating from over 600 reviews backs up the idea that the core loop lands for most people who try it. No Metacritic score means you are relying on user sentiment, but that sentiment is consistent and specific, with reviewers calling out movement feel and replayability rather than vague fun. The honest concerns are scope and polish expectations. This is an indie VR title from a small developer, so the city is a tool for movement practice rather than a living world with ambient detail. If you want NPC density, faction systems, or a narrative reason to care about the skyline, look elsewhere. VR comfort is also a real variable: twelve movement modes including freeform flight means this sits on the more intense end of the motion sickness spectrum for susceptible players. No comfort mode is mentioned in the available data, so test cautiously if you have a history of VR nausea. For the VR-capable PC gamer who wants a pure movement sandbox with some competitive structure around it, Superfly punches above its production tier. The decision depth is narrower than what I usually track in strategy titles, but the movement system is thoughtful enough that "what is the optimal combo for this challenge" is a real question worth answering. Diego, Scout Team

Superfly [VR]

Superfly [VR]

Jun 17, 2022Loco Motion Devs
GamerScout Says

Strap on a VR headset and chain twelve distinct movement modes across an open city, no capes required, just good spatial awareness and a strong stomach.

PC
Steam Deck UnsupportedProtonDB Silver
Best Price Available
€0.00
at N/A
Historical low: €0.43

GamerScout Verdict

A focused VR movement sandbox worth owning if you have a headset and a tolerance for freeform flight physics.

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Price History

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About Superfly [VR]

Superfly is a VR action game built around one obsessive idea: movement as the mechanic. Loco Motion Devs gave players twelve distinct movement modes, and the whole game is essentially a sandbox for chaining them together across a large open-world city. Think less "superhero story" and more "movement system stress test with a skyline as the playground." If that sounds thin, it isn't, because the combinatorial space of mixing flight, swing, boost, and whatever else you unlock is genuinely wide enough to keep you experimenting past the obvious setups. From a systems perspective, the interesting question is always: how many viable movement combos exist, and does the game reward optimization? Superfly answers that reasonably well. Each mode has distinct physics behavior, so stacking them isn't just cosmetic, it changes your momentum budget, your turn radius, and how fast you can respond to obstacles mid-flight. The open city gives you enough vertical and horizontal geometry to actually feel the difference between builds. Challenge missions tighten the screws further, asking you to hit gates, beat times, or handle combat encounters in ways that favor specific movement configurations. There is a light build-order logic here, even if the game never frames it that way. Combat exists and is functional, but it is clearly the secondary pillar. The real satisfaction loop is speed and flow state: picking a movement combination, learning its ceiling, then pushing it against the city's harder courses. The 89% positive Steam rating from over 600 reviews backs up the idea that the core loop lands for most people who try it. No Metacritic score means you are relying on user sentiment, but that sentiment is consistent and specific, with reviewers calling out movement feel and replayability rather than vague fun. The honest concerns are scope and polish expectations. This is an indie VR title from a small developer, so the city is a tool for movement practice rather than a living world with ambient detail. If you want NPC density, faction systems, or a narrative reason to care about the skyline, look elsewhere. VR comfort is also a real variable: twelve movement modes including freeform flight means this sits on the more intense end of the motion sickness spectrum for susceptible players. No comfort mode is mentioned in the available data, so test cautiously if you have a history of VR nausea. For the VR-capable PC gamer who wants a pure movement sandbox with some competitive structure around it, Superfly punches above its production tier. The decision depth is narrower than what I usually track in strategy titles, but the movement system is thoughtful enough that "what is the optimal combo for this challenge" is a real question worth answering.

Diego
Diego · Scout Team

Strategy & simulation

Tags

steamVR RequiredMovement SandboxOpen-World FlightCombo SystemChallenge MissionsPhysics-BasedSpeedrunnableMotion Sickness Warning

System Requirements

Minimum

OS
Windows 10
Processor
Intel i5-4590 or better
Memory
8 GB RAM
Graphics
NVIDIA GTX 970 or better
Storage
3 GB available space VR Support: OpenXR. Room Scale 2m by 1.5m area required Additional Notes…

Recommended

Graphics: NVIDIA GTX 1080 or better

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Reviews & Ratings

Steam
89%(606)

Game Info

Developer
Loco Motion Devs
Publisher
Loco Motion Devs
Release Date
Jun 17, 2022

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Frequently asked questions about Superfly [VR]

How much does Superfly [VR] cost?

Superfly [VR] pricing changes often and varies by store, edition and region. The live price table on this page compares the cheapest in-stock offers from trusted key stores like Eneba and Kinguin, so you always see the current lowest price before you buy.

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What platforms is Superfly [VR] available on?

Superfly [VR] is available on PC.

When was Superfly [VR] released?

Superfly [VR] was released on 17 June 2022.

Who developed Superfly [VR]?

Superfly [VR] was developed by Loco Motion Devs.