Compare Super Time Force Ultra prices across trusted key stores and find the best deal. Developed by Capybara Games. Published by Capybara Games. Released on 8/25/2014. Available on PC, Xbox. Genres: Action, Indie. Metacritic score: 80/100.

A side-scrolling shooter where rewinding time isn't a retry button, it's your actual weapon, letting you stack ghost armies of your past selves until chaos takes over.

Super Time Force Ultra is a 2D side-scrolling action shooter built around one deceptively simple idea: when you die, or whenever you feel like it, you rewind time and jump back in alongside a ghost of your previous self. Do it enough times and you have a small screaming army of past versions of yourself all firing at once. It sounds gimmicky until the moment it clicks, and then it feels like the whole genre has been holding out on you. Capybara Games clearly had a very specific comedic sensibility in mind here. The framing is absurd military sci-fi, the dialogue is self-aware and punchy, and the pixel art has that particular handmade warmth where you can tell someone agonized over every animation frame. The soundtrack matches the energy, oscillating between chiptune aggression and something almost dreamlike during the slower rewind moments. For a game built on loud, explodey action, it has a surprisingly considered audio identity. The roster of playable characters is where the mechanical depth lives. Each unit has a distinct moveset and projectile type, from standard rifles to slow-moving energy balls that your future selves can strategically intercept. Learning which characters synergize with each other across time layers is the real puzzle underneath the action surface. Stages are short by design, which is the right call. The loop of running a level, dying creatively, rewinding, stacking selves, and finally detonating the accumulated chaos into a boss health bar never overstays its welcome per session. The rougher edges are real though. The humor leans heavily on a particular flavor of 2010s internet irony that has dated somewhat, and a handful of the unlockable characters feel more like cameo jokes than genuinely distinct playstyles. The difficulty curve also has a few jagged spikes that can feel unfair until you realize the time-rewind mechanic is specifically meant to absorb punishment rather than ask you to play cleanly. If you approach it expecting a precision platformer, you will fight the game. If you accept that controlled mayhem is the intended state, it opens up considerably. For anyone who appreciates games that commit fully to a single mechanical concept and then actually build everything around it coherently, Super Time Force Ultra is worth sitting with. It is not a long game, and it knows that. The pacing is deliberate in a way that smaller studios sometimes nail better than larger ones precisely because there is less pressure to pad. Capybara made something that respects your time while asking you to abuse fictional time constantly. That is a worthwhile trade. Kai, Scout Team

Super Time Force Ultra

Super Time Force Ultra

Aug 25, 2014Capybara Games
GamerScout Says

A side-scrolling shooter where rewinding time isn't a retry button, it's your actual weapon, letting you stack ghost armies of your past selves until chaos takes over.

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Historical low: €0.59

GamerScout Verdict

Best for action fans who want a shooter that rewards creative failure over clean execution, finished in a satisfying weekend session.

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About Super Time Force Ultra

Super Time Force Ultra is a 2D side-scrolling action shooter built around one deceptively simple idea: when you die, or whenever you feel like it, you rewind time and jump back in alongside a ghost of your previous self. Do it enough times and you have a small screaming army of past versions of yourself all firing at once. It sounds gimmicky until the moment it clicks, and then it feels like the whole genre has been holding out on you. Capybara Games clearly had a very specific comedic sensibility in mind here. The framing is absurd military sci-fi, the dialogue is self-aware and punchy, and the pixel art has that particular handmade warmth where you can tell someone agonized over every animation frame. The soundtrack matches the energy, oscillating between chiptune aggression and something almost dreamlike during the slower rewind moments. For a game built on loud, explodey action, it has a surprisingly considered audio identity. The roster of playable characters is where the mechanical depth lives. Each unit has a distinct moveset and projectile type, from standard rifles to slow-moving energy balls that your future selves can strategically intercept. Learning which characters synergize with each other across time layers is the real puzzle underneath the action surface. Stages are short by design, which is the right call. The loop of running a level, dying creatively, rewinding, stacking selves, and finally detonating the accumulated chaos into a boss health bar never overstays its welcome per session. The rougher edges are real though. The humor leans heavily on a particular flavor of 2010s internet irony that has dated somewhat, and a handful of the unlockable characters feel more like cameo jokes than genuinely distinct playstyles. The difficulty curve also has a few jagged spikes that can feel unfair until you realize the time-rewind mechanic is specifically meant to absorb punishment rather than ask you to play cleanly. If you approach it expecting a precision platformer, you will fight the game. If you accept that controlled mayhem is the intended state, it opens up considerably. For anyone who appreciates games that commit fully to a single mechanical concept and then actually build everything around it coherently, Super Time Force Ultra is worth sitting with. It is not a long game, and it knows that. The pacing is deliberate in a way that smaller studios sometimes nail better than larger ones precisely because there is less pressure to pad. Capybara made something that respects your time while asking you to abuse fictional time constantly. That is a worthwhile trade.

Kai
Kai · Scout Team

Indie & narrative

Tags

steamTime ManipulationRun-and-GunReplayabilityHandcrafted Pixel ArtCharacter VarietyShort-but-CompleteComedic ToneChiptune Soundtrack

System Requirements

Minimum

Processor
Core 2 Duo or better
Memory
2 GB RAM
DirectX
Version 9.0c
Storage
1 GB available space

Recommended

Processor
Core i3 or better
Memory
4 GB RAM
DirectX
Version 9.0c
Storage
1 GB available space

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Reviews & Ratings

Metacritic
80
Steam
89%(965)

Game Info

Developer
Capybara Games
Publisher
Capybara Games
Release Date
Aug 25, 2014

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Frequently asked questions about Super Time Force Ultra

How much does Super Time Force Ultra cost?

Super Time Force Ultra pricing changes often and varies by store, edition and region. The live price table on this page compares the cheapest in-stock offers from trusted key stores like Eneba and Kinguin, so you always see the current lowest price before you buy.

Where can I buy Super Time Force Ultra cheapest?

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What platforms is Super Time Force Ultra available on?

Super Time Force Ultra is available on PC, Xbox.

When was Super Time Force Ultra released?

Super Time Force Ultra was released on 25 August 2014.

Who developed Super Time Force Ultra?

Super Time Force Ultra was developed by Capybara Games.

Is Super Time Force Ultra worth buying?

Super Time Force Ultra holds a Metacritic score of 80/100, making it one of the standout Action titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.