Super Time Force Ultra
A side-scrolling shooter where rewinding time isn't a retry button, it's your actual weapon, letting you stack ghost armies of your past selves until chaos takes over.
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About Super Time Force Ultra
Super Time Force Ultra is a 2D side-scrolling action shooter built around one deceptively simple idea: when you die, or whenever you feel like it, you rewind time and jump back in alongside a ghost of your previous self. Do it enough times and you have a small screaming army of past versions of yourself all firing at once. It sounds gimmicky until the moment it clicks, and then it feels like the whole genre has been holding out on you. Capybara Games clearly had a very specific comedic sensibility in mind here. The framing is absurd military sci-fi, the dialogue is self-aware and punchy, and the pixel art has that particular handmade warmth where you can tell someone agonized over every animation frame. The soundtrack matches the energy, oscillating between chiptune aggression and something almost dreamlike during the slower rewind moments. For a game built on loud, explodey action, it has a surprisingly considered audio identity. The roster of playable characters is where the mechanical depth lives. Each unit has a distinct moveset and projectile type, from standard rifles to slow-moving energy balls that your future selves can strategically intercept. Learning which characters synergize with each other across time layers is the real puzzle underneath the action surface. Stages are short by design, which is the right call. The loop of running a level, dying creatively, rewinding, stacking selves, and finally detonating the accumulated chaos into a boss health bar never overstays its welcome per session. The rougher edges are real though. The humor leans heavily on a particular flavor of 2010s internet irony that has dated somewhat, and a handful of the unlockable characters feel more like cameo jokes than genuinely distinct playstyles. The difficulty curve also has a few jagged spikes that can feel unfair until you realize the time-rewind mechanic is specifically meant to absorb punishment rather than ask you to play cleanly. If you approach it expecting a precision platformer, you will fight the game. If you accept that controlled mayhem is the intended state, it opens up considerably. For anyone who appreciates games that commit fully to a single mechanical concept and then actually build everything around it coherently, Super Time Force Ultra is worth sitting with. It is not a long game, and it knows that. The pacing is deliberate in a way that smaller studios sometimes nail better than larger ones precisely because there is less pressure to pad. Capybara made something that respects your time while asking you to abuse fictional time constantly. That is a worthwhile trade. Kai, Scout Team
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Game Info
- Developer
- Capybara Games
- Publisher
- Capybara Games
- Release Date
- Aug 25, 2014