Compare Super Tennis Blast prices across 50+ stores and find the best deal. Developed by Unfinished Pixel. Published by Unfinished Pixel. Released on 5/24/2019. Available on PC, Xbox. Genres: Casual, Indie, Sports.

Solid couch-tennis with a career mode that has more meat on it than you'd expect, let down by zero online play and a repetition wall that hits faster solo than with friends.

I came into Super Tennis Blast expecting a throwaway arcade time-waster and got something that held my attention longer than it had any right to. That said, let's be straight about what this is and what it isn't, because the gap between those two things will determine whether it's worth your time. The core controls are clean. Analog stick moves your player, face buttons cover forehands, drop shots, and lobs, and holding a button charges up your shot. There's also a timing layer baked in: press a button early to telegraph the shot, then press again on contact for a cleaner, more precise placement. It's slightly unintuitive at first but clicks into muscle memory reasonably fast. The full toolkit is here, including smashes, volleys, backspins, top spins, and lobs, and they all functionally change how rallies play out. Controls feel responsive and fair. When you lose a point, it's usually on you, which is the right answer for any sports game. The World Tour career is the unexpected highlight. You start ranked 200th in the world and grind upward across 52 in-game weeks, balancing tournaments, training sessions, and rest days to manage your stamina and improve your stats across forehand, backhand, speed, power, and serve. Overplay and you risk injury. Skip too many tournaments and your ranking stalls. It's not deep enough to scratch a franchise-mode itch, but for an indie arcade sports game this level of structure is genuinely surprising. Achievement hunters will note the whole thing takes around 7 to 8 hours to complete and has no missable achievements, which is a clean setup. The multiplayer picture is where things get complicated. Local play supports singles and doubles up to four players, and the Super Blast modes, specifically Living Net (the net height shifts dynamically during play) and Crazy Court (the court itself warps and resizes), turn a normal match into a chaotic party mode that genuinely works with people in the room. However, there is no online multiplayer at all. None. That is a serious omission in 2019 and it remains one now. If you're buying this as a solo game or expecting to run matches with friends over the internet, close the tab. The rough edges are real. The AI tops out without much of a fight at higher difficulties, the soundtrack loops into white noise after an hour, the character designs are bland, and repetition sets in quickly when you're playing alone. Courts inspired by the four Grand Slams look fine but lack any real personality. Visually the whole thing reads as mobile-tier, which some will forgive and others won't. The mini-games, targeting drills and net challenges, are light diversions rather than compelling standalone content. Bottom line: this is a competent, well-controlled arcade tennis game with a surprisingly structured career mode and a genuinely fun local party mode. The no-online thing is a hard wall. If you've got people physically in the room and want something that runs clean on a controller with zero learning curve friction, it does the job. Solo, the value drains faster. Fred, Scout Team

Super Tennis Blast
CasualIndieSports

Super Tennis Blast

May 24, 2019Unfinished Pixel
GamerScout Says

Solid couch-tennis with a career mode that has more meat on it than you'd expect, let down by zero online play and a repetition wall that hits faster solo than with friends.

PCXbox
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About Super Tennis Blast

I came into Super Tennis Blast expecting a throwaway arcade time-waster and got something that held my attention longer than it had any right to. That said, let's be straight about what this is and what it isn't, because the gap between those two things will determine whether it's worth your time. The core controls are clean. Analog stick moves your player, face buttons cover forehands, drop shots, and lobs, and holding a button charges up your shot. There's also a timing layer baked in: press a button early to telegraph the shot, then press again on contact for a cleaner, more precise placement. It's slightly unintuitive at first but clicks into muscle memory reasonably fast. The full toolkit is here, including smashes, volleys, backspins, top spins, and lobs, and they all functionally change how rallies play out. Controls feel responsive and fair. When you lose a point, it's usually on you, which is the right answer for any sports game. The World Tour career is the unexpected highlight. You start ranked 200th in the world and grind upward across 52 in-game weeks, balancing tournaments, training sessions, and rest days to manage your stamina and improve your stats across forehand, backhand, speed, power, and serve. Overplay and you risk injury. Skip too many tournaments and your ranking stalls. It's not deep enough to scratch a franchise-mode itch, but for an indie arcade sports game this level of structure is genuinely surprising. Achievement hunters will note the whole thing takes around 7 to 8 hours to complete and has no missable achievements, which is a clean setup. The multiplayer picture is where things get complicated. Local play supports singles and doubles up to four players, and the Super Blast modes, specifically Living Net (the net height shifts dynamically during play) and Crazy Court (the court itself warps and resizes), turn a normal match into a chaotic party mode that genuinely works with people in the room. However, there is no online multiplayer at all. None. That is a serious omission in 2019 and it remains one now. If you're buying this as a solo game or expecting to run matches with friends over the internet, close the tab. The rough edges are real. The AI tops out without much of a fight at higher difficulties, the soundtrack loops into white noise after an hour, the character designs are bland, and repetition sets in quickly when you're playing alone. Courts inspired by the four Grand Slams look fine but lack any real personality. Visually the whole thing reads as mobile-tier, which some will forgive and others won't. The mini-games, targeting drills and net challenges, are light diversions rather than compelling standalone content. Bottom line: this is a competent, well-controlled arcade tennis game with a surprisingly structured career mode and a genuinely fun local party mode. The no-online thing is a hard wall. If you've got people physically in the room and want something that runs clean on a controller with zero learning curve friction, it does the job. Solo, the value drains faster. Fred, Scout Team

Tags

singleplayermultiplayerpvplocal-multiplayercoopachievementscontroller-supportcloud-savestier:indieArcade SportsLocal PartyCareer ModeCouch Co-opAvatar EditorCasual CompetitiveNo Online Multiplayer

System Requirements

Minimum

OS
Windows 7
Memory
512 MB RAM
Storage
600 MB available space
Graphics
DX10 capable
Processor
Core 2 Duo

Reviews & Ratings

No ratings available

Game Info

Developer
Unfinished Pixel
Publisher
Unfinished Pixel
Release Date
May 24, 2019

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