Compare Super Soccer Blast prices across 50+ stores and find the best deal. Developed by Unfinished Pixel. Published by Unfinished Pixel. Released on 6/19/2020. Available on PC, Xbox. Genres: Casual, Indie, Sports.

Plug in a controller, grab a couch buddy, and you've got a sharp little arcade soccer game. Solo, the walls close in fast.

My instinct when I see a sports game with no online multiplayer is to close the tab immediately. Super Soccer Blast made me slow down and reconsider, partly because local co-op on PC and Xbox with four people crammed on a couch is genuinely where this thing lives, and partly because the core feel of passing and shooting is cleaner than it has any right to be at this price tier. The game runs a top-down broadcast-style camera that shifts left to right with the play. Controls keep it tight: you pass, shoot, tackle, dash, and charge a power meter for lobs and long-range shots. There are no skill-move combos to memorise, no formation screens to dig through, no stat grids to optimise. Every team on the roster is statistically identical, which sounds like a flaw until four people are screaming at each other over a 90th-minute equaliser and nobody can blame a rating difference. The game supports Quick Play and a World Tour mode with five distinct cups including a world cup-style Mondo Cup, a League of Champions format, and regional tournaments. Match length is configurable anywhere from 5 minutes to a full 90-minute slog, and four difficulty levels range from embarrassingly easy to genuinely demanding, where the AI keeps its shape and moves the ball fast. Here is where I have to be straight with you about the single-player experience: it runs dry quickly. Every custom team you build plays identically to the defaults, so the team editor is basically a cosmetic sandbox. There is no online matchmaking of any kind, which in 2024 on PC is a real miss. The goalkeeper AI has been called out by multiple reviewers as inconsistent, ping-ponging between brick wall and turnstile with no apparent logic, and passing interception by the AI can feel arbitrary at lower difficulty levels before you get the timing down on the power bar. A patch released around launch reportedly wiped some players' World Tour save progress, so save that manually if you care. The upside is that the movement reads well. The pitch feels spacious despite the smaller visual footprint, and transitions from attack to defence happen without the input lag you get in a lot of budget sports titles. Long-range shots have satisfying curl when you time the power meter right. The hard difficulty AI keeps its shape, presses in tempo, and actually punishes defensive errors in a way that feels fair rather than cheap. That difficulty spread matters for a party game because it means beginners and experienced players can both find a level that does not ruin the session. If you are coming from FIFA or PES expecting tactical depth, no assists, no formation changes mid-game, and no online ladder will grind your gears within an hour. If you want something you can hand to someone who last played a soccer game in 1998 and have them scoring headers inside ten minutes, this delivers that efficiently. The absence of online play is the ceiling on this game's value for a solo PC buyer, full stop. Fred, Scout Team

Super Soccer Blast
CasualIndieSports

Super Soccer Blast

Jun 19, 2020Unfinished Pixel
GamerScout Says

Plug in a controller, grab a couch buddy, and you've got a sharp little arcade soccer game. Solo, the walls close in fast.

PCXbox
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About Super Soccer Blast

My instinct when I see a sports game with no online multiplayer is to close the tab immediately. Super Soccer Blast made me slow down and reconsider, partly because local co-op on PC and Xbox with four people crammed on a couch is genuinely where this thing lives, and partly because the core feel of passing and shooting is cleaner than it has any right to be at this price tier. The game runs a top-down broadcast-style camera that shifts left to right with the play. Controls keep it tight: you pass, shoot, tackle, dash, and charge a power meter for lobs and long-range shots. There are no skill-move combos to memorise, no formation screens to dig through, no stat grids to optimise. Every team on the roster is statistically identical, which sounds like a flaw until four people are screaming at each other over a 90th-minute equaliser and nobody can blame a rating difference. The game supports Quick Play and a World Tour mode with five distinct cups including a world cup-style Mondo Cup, a League of Champions format, and regional tournaments. Match length is configurable anywhere from 5 minutes to a full 90-minute slog, and four difficulty levels range from embarrassingly easy to genuinely demanding, where the AI keeps its shape and moves the ball fast. Here is where I have to be straight with you about the single-player experience: it runs dry quickly. Every custom team you build plays identically to the defaults, so the team editor is basically a cosmetic sandbox. There is no online matchmaking of any kind, which in 2024 on PC is a real miss. The goalkeeper AI has been called out by multiple reviewers as inconsistent, ping-ponging between brick wall and turnstile with no apparent logic, and passing interception by the AI can feel arbitrary at lower difficulty levels before you get the timing down on the power bar. A patch released around launch reportedly wiped some players' World Tour save progress, so save that manually if you care. The upside is that the movement reads well. The pitch feels spacious despite the smaller visual footprint, and transitions from attack to defence happen without the input lag you get in a lot of budget sports titles. Long-range shots have satisfying curl when you time the power meter right. The hard difficulty AI keeps its shape, presses in tempo, and actually punishes defensive errors in a way that feels fair rather than cheap. That difficulty spread matters for a party game because it means beginners and experienced players can both find a level that does not ruin the session. If you are coming from FIFA or PES expecting tactical depth, no assists, no formation changes mid-game, and no online ladder will grind your gears within an hour. If you want something you can hand to someone who last played a soccer game in 1998 and have them scoring headers inside ten minutes, this delivers that efficiently. The absence of online play is the ceiling on this game's value for a solo PC buyer, full stop. Fred, Scout Team

Tags

singleplayermultiplayerpvplocal-multiplayercooplocal-coopachievementscontroller-supporttier:indieArcade SportsCouch MultiplayerTop-Down CameraPower-Bar MechanicsNo Online MultiplayerStat-Free TeamsParty Game

System Requirements

Minimum

OS
Windows 7
Memory
512 MB RAM
Storage
600 MB available space
Graphics
DX10 capable
Processor
Core 2 Duo

Reviews & Ratings

No ratings available

Game Info

Developer
Unfinished Pixel
Publisher
Unfinished Pixel
Release Date
Jun 19, 2020

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