Compare Super Seducer : How to Talk to Girls prices across 50+ stores and find the best deal. Developed by RLR Training Inc. Released on 3/6/2018. Available on PC, Mac. Genres: Adventure, Casual, RPG, Simulation, Strategy.

Treat this as a curiosity artifact, not a dating course. Ten live-action episodes of cringe-comedy that work better as a Twitch watch-party than a solo purchase.

I approach every sim and strategy title looking for systems that reward decision-making, and Super Seducer front-loads the promise of exactly that: a branching, choice-driven FMV experience with over 520 dialogue options spread across ten episodes set in locations like coffee shops, bars, and offices. The pitch is that each wrong choice teaches you something. In practice, the decision architecture is paper-thin. After you pick a line, host and PUA coach Richard La Ruina pauses the live-action footage to explain why your selection was brilliant or catastrophic, but the choices themselves rarely feel meaningfully distinct. The branching is less a tree and more a series of garden forks where one path is obviously correct and the others exist for comic effect. The comedy is, against all odds, the product's most defensible quality. Some of the wrong-answer sequences are genuinely absurd in ways that land, and the sheer commitment of everyone on screen to material that critics widely called wooden and disingenuous creates a low-budget charm that is hard to fully dismiss. That said, the acting is stiff across the board, the dialogue editing is choppy, and the advice dispensed by La Ruina as the in-game authority figure reads as a relic of pickup-artist culture that aged poorly even by 2018 standards. Critics at the time noted that the scenarios assume a very specific player fantasy rather than offering guidance that transfers to any recognisable real-world dynamic. Sony blocked the game from PlayStation entirely. Microsoft declined it for the Microsoft Store. It shipped on PC and Mac, and that is where it remains. The Steam user score sits at a surprisingly solid 83 percent positive from over 1,500 reviews, driven largely by players who picked it up as a novelty or meme vehicle rather than a genuine sim. The game blew up initially when large YouTube and Twitch creators streamed it for reaction content, and that audience dynamic explains both its cult following and its limitations as a solo purchase. Watched with friends or a live chat, the outlandish wrong-answer clips land as intended. Played alone, looking for depth of decision-making or any meaningful feedback loop, the experience collapses quickly. There is no systemic complexity here, no stat management, no replayability that serves a strategic purpose. It is a linear visual novel dressed in FMV clothing. For the persona I carry into every review: there is nothing in this game for the strategy or simulation crowd seeking mechanical substance. The choice count looks impressive on paper but the actual decision weight is negligible, and La Ruina's post-choice commentary, while occasionally interesting on social dynamics, does not constitute a functional tutorial or a coherent learning system. If you have a group of friends and an afternoon to burn mocking bad acting and outrageous dialogue options, this scratches a very specific itch at a low price point. Anyone buying it as a straight dating simulator or expecting Crusader Kings-style consequence chains will find nothing but disappointment and awkward live-action footage. Diego, Scout Team

Super Seducer : How to Talk to Girls
AdventureCasualRPGSimulationStrategy

Super Seducer : How to Talk to Girls

Mar 6, 2018RLR Training IncUnknown
GamerScout Says

Treat this as a curiosity artifact, not a dating course. Ten live-action episodes of cringe-comedy that work better as a Twitch watch-party than a solo purchase.

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Screenshots & Media

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About Super Seducer : How to Talk to Girls

I approach every sim and strategy title looking for systems that reward decision-making, and Super Seducer front-loads the promise of exactly that: a branching, choice-driven FMV experience with over 520 dialogue options spread across ten episodes set in locations like coffee shops, bars, and offices. The pitch is that each wrong choice teaches you something. In practice, the decision architecture is paper-thin. After you pick a line, host and PUA coach Richard La Ruina pauses the live-action footage to explain why your selection was brilliant or catastrophic, but the choices themselves rarely feel meaningfully distinct. The branching is less a tree and more a series of garden forks where one path is obviously correct and the others exist for comic effect. The comedy is, against all odds, the product's most defensible quality. Some of the wrong-answer sequences are genuinely absurd in ways that land, and the sheer commitment of everyone on screen to material that critics widely called wooden and disingenuous creates a low-budget charm that is hard to fully dismiss. That said, the acting is stiff across the board, the dialogue editing is choppy, and the advice dispensed by La Ruina as the in-game authority figure reads as a relic of pickup-artist culture that aged poorly even by 2018 standards. Critics at the time noted that the scenarios assume a very specific player fantasy rather than offering guidance that transfers to any recognisable real-world dynamic. Sony blocked the game from PlayStation entirely. Microsoft declined it for the Microsoft Store. It shipped on PC and Mac, and that is where it remains. The Steam user score sits at a surprisingly solid 83 percent positive from over 1,500 reviews, driven largely by players who picked it up as a novelty or meme vehicle rather than a genuine sim. The game blew up initially when large YouTube and Twitch creators streamed it for reaction content, and that audience dynamic explains both its cult following and its limitations as a solo purchase. Watched with friends or a live chat, the outlandish wrong-answer clips land as intended. Played alone, looking for depth of decision-making or any meaningful feedback loop, the experience collapses quickly. There is no systemic complexity here, no stat management, no replayability that serves a strategic purpose. It is a linear visual novel dressed in FMV clothing. For the persona I carry into every review: there is nothing in this game for the strategy or simulation crowd seeking mechanical substance. The choice count looks impressive on paper but the actual decision weight is negligible, and La Ruina's post-choice commentary, while occasionally interesting on social dynamics, does not constitute a functional tutorial or a coherent learning system. If you have a group of friends and an afternoon to burn mocking bad acting and outrageous dialogue options, this scratches a very specific itch at a low price point. Anyone buying it as a straight dating simulator or expecting Crusader Kings-style consequence chains will find nothing but disappointment and awkward live-action footage. Diego, Scout Team

Tags

singleplayerachievementstier:sub-5FMVChoose Your Own AdventureDating SimCult ClassicMeme GameLive ActionPUA SatireLow Replayability

Steam Deck & Linux

Steam Deck UnsupportedProtonDB Gold

Valve rates this game Steam Deck Unsupported. Runs great on Linux after minor tweaks. Based on 9 ProtonDB community reports.

System Requirements

Minimum

OS
Windows 7 or later
Memory
4 GB RAM
Storage
12 GB available space
Graphics
Intel HD Graphics 4000
Processor
Intel Core i3 4th generation

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Game Info

Developer
RLR Training Inc
Publisher
Unknown
Release Date
Mar 6, 2018

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Price History

2026-06-103.75(lowest)

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Super Seducer : How to Talk to Girls is available on PC, Mac.

When was Super Seducer : How to Talk to Girls released?

Super Seducer : How to Talk to Girls was released on 6 March 2018.

Who developed Super Seducer : How to Talk to Girls?

Super Seducer : How to Talk to Girls was developed by RLR Training Inc.