Compare Super Motherload prices across 50+ stores and find the best deal. Developed by XGen Studios. Published by XGen Studios. Released on 4/4/2014. Available on PC. Genres: Adventure, Casual, Indie, RPG.

Couch co-op mining on Mars with a Cold War conspiracy underneath it, best enjoyed when three friends are willing to argue over a shared fuel gauge.

I have a soft spot for games that smuggle a proper narrative into a loop you could describe in one sentence. Super Motherload is exactly that: drill down, sell ore, buy upgrades, repeat. But underneath that deceptively simple rhythm lives a branching Cold War mystery penned by comics writer Kurtis Wiebe, voiced Soviet and American characters trading exposition over radio static, and an electronic score by Eric Cheng that starts warm and unhurried and quietly turns anxious the deeper you go. That soundtrack is the kind of thing you end up listening to outside the game, which tells you something about the craft behind it. The core loop is tighter than it first appears. You pilot a mining pod downward through procedurally generated Martian strata, collecting bronzium, goldium, and rarer alloys by drilling in deliberate sequences to trigger smelting bonuses. Fuel is the tension source: run dry without making it back to a checkpoint base and, on Hardcore mode, your pilot dies and leaves a skull marker on the map as a quiet memorial to poor resource management. On Normal the stakes are softer, but the underground bases at Alpha, Beta, and Delta outposts still give the descent a satisfying chapter structure that keeps the repetition from curdling. Bombs, special abilities with randomised availability, and pod upgrade trees layer in just enough complexity that a second playthrough rewards attention. Ten unlockable characters and multiple story endings give completionists a reason to stay. Multiplayer is where the game either clicks completely or becomes a benevolent mess, depending on the people in the room. The co-op is best described as co-petitive: up to four players share one screen and one fuel gauge, compete to grab the most valuable minerals, and must collectively decide when to surface. Someone always wants one more gem vein. Shared fuel means shared consequences. Jump-in, jump-out drop-in means a friend can grab a controller mid-session without a loading screen. The absence of online multiplayer is a genuine constraint and worth factoring in if your couch is usually empty, though solo play scales well enough to feel complete on its own. The criticisms are real and worth naming. Some reviewers found the repetition numbing in the back half, and the illusion of meaningful character choice does thin out on replay when story beats largely mirror each other regardless of who you picked. The story has ambition that slightly outruns its execution, and the voice work is uneven in places. A known launcher compatibility issue on modern Windows rigs is documented in community guides, so check the Steam forums before assuming it will boot cleanly. These are tolerable rough edges on a game that knows what it wants to be: a six-to-ten hour digging experience with a mood, a mystery, and a reason to call some friends over. Kai, Scout Team

Super Motherload
AdventureCasualIndieRPG

Super Motherload

Apr 4, 2014XGen Studios
GamerScout Says

Couch co-op mining on Mars with a Cold War conspiracy underneath it, best enjoyed when three friends are willing to argue over a shared fuel gauge.

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About Super Motherload

I have a soft spot for games that smuggle a proper narrative into a loop you could describe in one sentence. Super Motherload is exactly that: drill down, sell ore, buy upgrades, repeat. But underneath that deceptively simple rhythm lives a branching Cold War mystery penned by comics writer Kurtis Wiebe, voiced Soviet and American characters trading exposition over radio static, and an electronic score by Eric Cheng that starts warm and unhurried and quietly turns anxious the deeper you go. That soundtrack is the kind of thing you end up listening to outside the game, which tells you something about the craft behind it. The core loop is tighter than it first appears. You pilot a mining pod downward through procedurally generated Martian strata, collecting bronzium, goldium, and rarer alloys by drilling in deliberate sequences to trigger smelting bonuses. Fuel is the tension source: run dry without making it back to a checkpoint base and, on Hardcore mode, your pilot dies and leaves a skull marker on the map as a quiet memorial to poor resource management. On Normal the stakes are softer, but the underground bases at Alpha, Beta, and Delta outposts still give the descent a satisfying chapter structure that keeps the repetition from curdling. Bombs, special abilities with randomised availability, and pod upgrade trees layer in just enough complexity that a second playthrough rewards attention. Ten unlockable characters and multiple story endings give completionists a reason to stay. Multiplayer is where the game either clicks completely or becomes a benevolent mess, depending on the people in the room. The co-op is best described as co-petitive: up to four players share one screen and one fuel gauge, compete to grab the most valuable minerals, and must collectively decide when to surface. Someone always wants one more gem vein. Shared fuel means shared consequences. Jump-in, jump-out drop-in means a friend can grab a controller mid-session without a loading screen. The absence of online multiplayer is a genuine constraint and worth factoring in if your couch is usually empty, though solo play scales well enough to feel complete on its own. The criticisms are real and worth naming. Some reviewers found the repetition numbing in the back half, and the illusion of meaningful character choice does thin out on replay when story beats largely mirror each other regardless of who you picked. The story has ambition that slightly outruns its execution, and the voice work is uneven in places. A known launcher compatibility issue on modern Windows rigs is documented in community guides, so check the Steam forums before assuming it will boot cleanly. These are tolerable rough edges on a game that knows what it wants to be: a six-to-ten hour digging experience with a mood, a mystery, and a reason to call some friends over. Kai, Scout Team

Tags

singleplayermultiplayerlocal-coopachievementscontroller-supporttrading-cardscloud-savestier:indieCouch Co-opMineral SmeltingHardcore ModeBranching NarrativeCo-petitiveUpgrade LoopCold War Sci-fiDrop-in Multiplayer

System Requirements

Minimum

OS
Windows Vista
Memory
2 GB RAM
DirectX
Version 9.0c
Storage
491 MB available space
Graphics
GeForce 6800 GT with 256 MB of RAM / ATI Radeon HD 5450 with 512 MB of RAM
Processor
Intel Pentium Dual Core (2 * 2200 Mhz) or AMD Athlon X2 64 2 * 2200 Mhz
Sound Card
DirectX 9.0C Compatible sound card

Recommended

OS
Windows 7/8 (x86 and x64)
Memory
2 GB RAM
Storage
491 MB available space
Graphics
GeForce 8600 with 512 MB of RAM / ATI Radeon HD 5570 with 1024 MB of RAM
Processor
Intel Core 2 Duo (2 * 2600 Mhz) or AMD Athlon X2 64 2 * 2600 Mhz
Sound Card
DirectX 9.0C Compatible sound card

Reviews & Ratings

No ratings available

Game Info

Developer
XGen Studios
Publisher
XGen Studios
Release Date
Apr 4, 2014

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