Compare Super Mega Baseball 3 prices across 50+ stores and find the best deal. Developed by Metalhead Software Inc.. Published by Electronic Arts. Released on 5/13/2020. Available on PC, Xbox. Genres: Action, Indie, Simulation, Sports. Metacritic score: 80/100.

If MLB The Show's menu hell makes you want to throw your controller, SMB3 is the tighter, faster alternative that actually respects your time without dumbing the sport down.

I came into Super Mega Baseball 3 expecting a pastime filler and walked out two weeks later having genuinely learned how to work a pitcher's stamina curve. That caught me off guard. This is not a sim dressed up as an arcade game or an arcade game pretending to have depth - it is an unusually honest piece of sports software that scales to fit whoever is holding the controller. On the field, the mechanics have real teeth. Pitching runs on a dual-reticle system where you set your target location and then have to chase a moving reticle to that spot as your pitcher winds up, or you hang a cookie. Each pitcher carries their own arsenal - curves, sliders, fastballs - and traits that bite at the worst moments. The "BB Prone" trait, for example, shaves accuracy when the count goes full, which means you actually have to manage matchups rather than just muscle through with velocity. Batting splits between a timed contact swing and a held power swing where you charge and release to sync with the pitch crossing the plate - better hitters get a wider batter-eye reticle to work with, so player stats genuinely matter. New to this entry: pickoff mechanics let you manually throw a pitch-out to catch base stealers, and base stealing itself is now properly timing-based rather than the coin-flip it felt like before. Wild pitches and passed balls are in. Designated hitter is in. It is a more complete on-field package than the previous two entries, no question. The EGO difficulty slider runs from 1 to 99 and you can adjust it outside of any match. At low EGO you are hitting dingers in a relaxed slugfest. Crank it toward 99 and the AI stops making errors for you, your pitching windows get punishing, and the margin between a well-placed fastball and a hanging slider suddenly becomes very narrow. The community has a whole subculture around beating EGO 99, which tells you the skill ceiling is real. For online play, Pennant Race is the competitive mode where you queue while doing anything else in the game and race the daily leaderboard - one race per day, then reset. It is the closest thing to a ranked ladder this game has, and it works well enough for casual competitive play, though it does not have the depth of a true matchmaking system. Online Leagues adds the ability to run custom cross-platform seasons with up to 32 players, which is genuinely impressive for a game at this tier. Franchise Mode is the headline addition here and it lands mostly well. You manage budgets, sign free agents through a 32-round weekly market where waiting costs risk but saves money, buy Player Development Opportunities that permanently affect attributes, and watch your roster age out over seasons. The one-for-one roster replacement rule - pitchers replace pitchers, fielders replace fielders - is an annoyance that limits creative roster construction, and some reviewers have flagged that fly ball tracking can feel imprecise, with outfielders occasionally looking like they are hovering rather than planting and running. Neither issue breaks the game, but they are rough edges Metalhead should have smoothed. On the visual side, the cartoonish player models are more proportional than previous entries, the 14 ballparks have genuine personality with day, night, and alternate lighting conditions, and the stadium design borrows the character of real historic parks without needing licenses to do it. Who is this for? Anyone who wants real baseball decisions without a 90-minute menu commitment per session. It handles local co-op, online co-op, and cross-platform PvP all in the same package, which makes it rare. Shooters guy or not, I can recognize good input design when I see it, and the pitching and batting systems here are crisp, responsive, and reward muscle memory the same way a good FPS rewards crosshair placement. The franchise loop has enough meat for solo players to sink serious time into. Steam users rate it at 92 percent positive across nearly 1,900 reviews, and a Metacritic of 80 matches that - solid, not overrated. Fred, Scout Team

Super Mega Baseball 3
ActionIndieSimulationSports

Super Mega Baseball 3

May 13, 2020Metalhead Software Inc.Electronic Arts
GamerScout Says

If MLB The Show's menu hell makes you want to throw your controller, SMB3 is the tighter, faster alternative that actually respects your time without dumbing the sport down.

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Screenshots & Media

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About Super Mega Baseball 3

I came into Super Mega Baseball 3 expecting a pastime filler and walked out two weeks later having genuinely learned how to work a pitcher's stamina curve. That caught me off guard. This is not a sim dressed up as an arcade game or an arcade game pretending to have depth - it is an unusually honest piece of sports software that scales to fit whoever is holding the controller. On the field, the mechanics have real teeth. Pitching runs on a dual-reticle system where you set your target location and then have to chase a moving reticle to that spot as your pitcher winds up, or you hang a cookie. Each pitcher carries their own arsenal - curves, sliders, fastballs - and traits that bite at the worst moments. The "BB Prone" trait, for example, shaves accuracy when the count goes full, which means you actually have to manage matchups rather than just muscle through with velocity. Batting splits between a timed contact swing and a held power swing where you charge and release to sync with the pitch crossing the plate - better hitters get a wider batter-eye reticle to work with, so player stats genuinely matter. New to this entry: pickoff mechanics let you manually throw a pitch-out to catch base stealers, and base stealing itself is now properly timing-based rather than the coin-flip it felt like before. Wild pitches and passed balls are in. Designated hitter is in. It is a more complete on-field package than the previous two entries, no question. The EGO difficulty slider runs from 1 to 99 and you can adjust it outside of any match. At low EGO you are hitting dingers in a relaxed slugfest. Crank it toward 99 and the AI stops making errors for you, your pitching windows get punishing, and the margin between a well-placed fastball and a hanging slider suddenly becomes very narrow. The community has a whole subculture around beating EGO 99, which tells you the skill ceiling is real. For online play, Pennant Race is the competitive mode where you queue while doing anything else in the game and race the daily leaderboard - one race per day, then reset. It is the closest thing to a ranked ladder this game has, and it works well enough for casual competitive play, though it does not have the depth of a true matchmaking system. Online Leagues adds the ability to run custom cross-platform seasons with up to 32 players, which is genuinely impressive for a game at this tier. Franchise Mode is the headline addition here and it lands mostly well. You manage budgets, sign free agents through a 32-round weekly market where waiting costs risk but saves money, buy Player Development Opportunities that permanently affect attributes, and watch your roster age out over seasons. The one-for-one roster replacement rule - pitchers replace pitchers, fielders replace fielders - is an annoyance that limits creative roster construction, and some reviewers have flagged that fly ball tracking can feel imprecise, with outfielders occasionally looking like they are hovering rather than planting and running. Neither issue breaks the game, but they are rough edges Metalhead should have smoothed. On the visual side, the cartoonish player models are more proportional than previous entries, the 14 ballparks have genuine personality with day, night, and alternate lighting conditions, and the stadium design borrows the character of real historic parks without needing licenses to do it. Who is this for? Anyone who wants real baseball decisions without a 90-minute menu commitment per session. It handles local co-op, online co-op, and cross-platform PvP all in the same package, which makes it rare. Shooters guy or not, I can recognize good input design when I see it, and the pitching and batting systems here are crisp, responsive, and reward muscle memory the same way a good FPS rewards crosshair placement. The franchise loop has enough meat for solo players to sink serious time into. Steam users rate it at 92 percent positive across nearly 1,900 reviews, and a Metacritic of 80 matches that - solid, not overrated. Fred, Scout Team

Tags

singleplayermultiplayerpvponline-pvplocal-multiplayercooponline-cooplocal-coopcross-platformachievementscontroller-supportcloud-savestier:aaaArcade BaseballEGO Difficulty SliderFranchise ManagementCross-Platform MultiplayerPennant Race ModePlayer Traits SystemSkill-Based PitchingOnline LeaguesLocal 4-Player

System Requirements

Minimum

OS
Windows 10 or newer
Memory
4 GB RAM
DirectX
Version 11
Network
Broadband Internet connection
Storage
16 GB available space
Graphics
Dedicated DX11 NVIDIA or AMD card
Processor
Intel Core 2 Duo or AMD equivalent
Additional Notes
Controller required for Pennant Race mode, recommended for all modes

Recommended

OS
Windows 10 or newer
Memory
8 GB RAM
DirectX
Version 11
Network
Broadband Internet connection
Storage
16 GB available space
Graphics
Geforce GTX 960 or AMD equivalent, or better
Processor
Intel i5 4000 series or AMD equivalent

Reviews & Ratings

Metacritic
80

Game Info

Developer
Metalhead Software Inc.
Publisher
Electronic Arts
Release Date
May 13, 2020

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