Compare Super Meat Boy Forever prices across 50+ stores and find the best deal. Developed by Team Meat. Published by Team Meat. Released on 1/10/2022. Available on PC, Xbox. Genres: Action, Adventure, Indie. Metacritic score: 70/100.

Super Meat Boy returns as an auto-runner with 5,000+ procedurally assembled levels, brutal boss fights, and the same punishing precision the original demanded.

Super Meat Boy Forever takes the beloved punishment loop of its predecessor and strips away the one thing that defined it: your control over movement. Meat Boy now runs automatically, leaving you with jumps, dives, slides, and punches as your entire toolkit. That is a smaller vocabulary than the original gave you, and whether that tradeoff works depends almost entirely on how you feel about auto-runners as a format. If you came here expecting a full sequel, expect friction. If you arrive open to a tighter, more focused take on the formula, there is real craft hiding inside. The level design is the loudest conversation point. Team Meat claims over 5,000 levels, generated by pulling chunks from a handcrafted pool and assembling them procedurally. In practice this means runs feel varied without feeling random, and replay sessions do surface genuinely different configurations. The downside is that the seams show. Some transitions between chunks feel mismatched in rhythm or difficulty curve, and the organic sadism of the original's hand-placed obstacles is harder to feel here. When a run clicks, the momentum is satisfying in the way a good mobile endless-runner can be. When it doesn't, the procedural scaffolding feels more obvious than it should. Boss fights are the highlight. They are fully handcrafted, they escalate properly, and they carry the nasty sense of humor the series runs on. The pixel art holds up, movement animations are tight, and the soundtrack does its job without reaching the memorable heights of Danny Baranowsky's original score. Nothing here sounds bad, it just does not linger the way good game music should. Where Forever stumbles most is in its audience misalignment. The original Super Meat Boy was a love letter to hardcore platformer fans who wanted precise, authored challenges. Forever's auto-runner format inevitably simplifies the input ceiling, which frustrates that exact audience while not quite being approachable enough to pull in new players who bounced off the difficulty before. A 56 percent Steam rating and a 70 on Metacritic tell that story numerically. The game is not broken or cynical, it is just caught between two audiences and fully satisfying neither. For what it is, though, it is competently made and occasionally genuinely fun. Short sessions work better than long ones. The procedural system rewards dipping back in without demanding the kind of committed memory-building the original required. If you bounced off the first game's precision wall but still liked the aesthetic and the absurd story energy, Forever is actually the more forgiving entry point. Just do not expect the same depth. Kai, Scout Team

Super Meat Boy Forever
ActionAdventureIndie

Super Meat Boy Forever

Jan 10, 2022Team Meat
GamerScout Says

Super Meat Boy returns as an auto-runner with 5,000+ procedurally assembled levels, brutal boss fights, and the same punishing precision the original demanded.

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About Super Meat Boy Forever

Super Meat Boy Forever takes the beloved punishment loop of its predecessor and strips away the one thing that defined it: your control over movement. Meat Boy now runs automatically, leaving you with jumps, dives, slides, and punches as your entire toolkit. That is a smaller vocabulary than the original gave you, and whether that tradeoff works depends almost entirely on how you feel about auto-runners as a format. If you came here expecting a full sequel, expect friction. If you arrive open to a tighter, more focused take on the formula, there is real craft hiding inside. The level design is the loudest conversation point. Team Meat claims over 5,000 levels, generated by pulling chunks from a handcrafted pool and assembling them procedurally. In practice this means runs feel varied without feeling random, and replay sessions do surface genuinely different configurations. The downside is that the seams show. Some transitions between chunks feel mismatched in rhythm or difficulty curve, and the organic sadism of the original's hand-placed obstacles is harder to feel here. When a run clicks, the momentum is satisfying in the way a good mobile endless-runner can be. When it doesn't, the procedural scaffolding feels more obvious than it should. Boss fights are the highlight. They are fully handcrafted, they escalate properly, and they carry the nasty sense of humor the series runs on. The pixel art holds up, movement animations are tight, and the soundtrack does its job without reaching the memorable heights of Danny Baranowsky's original score. Nothing here sounds bad, it just does not linger the way good game music should. Where Forever stumbles most is in its audience misalignment. The original Super Meat Boy was a love letter to hardcore platformer fans who wanted precise, authored challenges. Forever's auto-runner format inevitably simplifies the input ceiling, which frustrates that exact audience while not quite being approachable enough to pull in new players who bounced off the difficulty before. A 56 percent Steam rating and a 70 on Metacritic tell that story numerically. The game is not broken or cynical, it is just caught between two audiences and fully satisfying neither. For what it is, though, it is competently made and occasionally genuinely fun. Short sessions work better than long ones. The procedural system rewards dipping back in without demanding the kind of committed memory-building the original required. If you bounced off the first game's precision wall but still liked the aesthetic and the absurd story energy, Forever is actually the more forgiving entry point. Just do not expect the same depth. Kai, Scout Team

Tags

steamAuto-RunnerProcedural LevelsPrecision PlatformerBoss RushSingle PlayerShort SessionsPixel Art

System Requirements

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Reviews & Ratings

Metacritic
70
Steam
56%(1,946)

Game Info

Developer
Team Meat
Publisher
Team Meat
Release Date
Jan 10, 2022

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