Compare Super MagBot prices across trusted key stores and find the best deal. Developed by Astral Pixel. Published by Team17. Released on 6/22/2021. Available on PC. Genres: Action, Adventure, Indie. Metacritic score: 80/100.

A no-jump 2D platformer where magnetism replaces your legs. Precise, punishing, and surprisingly elegant when it clicks.

Super MagBot is a 2D precision platformer built around a single, confident design decision: you cannot jump. Your only tools are two magnetic poles - attract and repel - and every level is a puzzle about chaining those forces fast enough to keep moving. The result feels closer to a rhythm game than a traditional platformer, once you internalize the pull and push of the mechanic. Astral Pixel made something small and deliberate here, and that intentionality comes through in every spike-lined corridor. The 16-bit aesthetic is sincere rather than cynical. The pixel art has weight to it - there is a visible handcraft in the tile sets and character animation that you would not get from a stock asset pack. The soundtrack matches that energy: upbeat, slightly retro, energetic enough to keep your reflexes sharp without becoming noise. It is the kind of score you find yourself humming after you close the game, which for a precision platformer is doing more work than it might seem. Sound design in this genre is load-bearing, and Super MagBot gets it right. The difficulty is real. This is not a game for players who want to feel powerful immediately. Early levels teach the magnetics gently enough, but the skill ceiling rises fast and the game absolutely expects you to fail and retry. For players who love that loop - the micro-iteration of shaving half a second off a run, or finally clearing a room that has killed you forty times - Super MagBot is quietly addictive. The global leaderboards and achievement system give those players a structured reason to keep optimizing. For anyone who finds repeated failure deflating rather than motivating, the back half will feel relentless. At its length, the game knows when to end, which is genuinely underrated. Too many precision platformers overstay their welcome by doubling down on the same idea past the point of novelty. Super MagBot introduces enough variation in level construction and magnetic challenge to stay interesting without inflating its runtime artificially. Six to eight hours depending on your skill level, more if you chase the leaderboard, and the pacing earns that. It is a tight, well-edited experience from a small studio working confidently inside self-imposed constraints. The honest caveat: the no-jump concept, while clever, is also the game's ceiling. Once you have fully mapped the mechanic in your head, there is no second surprise waiting. It is a one-big-idea game, and whether that is enough depends entirely on how much you love that idea and how deep your appetite for precision challenge runs. For the right player this is a genuinely satisfying find. For a more casual audience, the difficulty and the narrow mechanical focus will create friction that the charm alone cannot smooth over. Kai, Scout Team

Super MagBot

Super MagBot

Jun 22, 2021Astral PixelTeam17
GamerScout Says

A no-jump 2D platformer where magnetism replaces your legs. Precise, punishing, and surprisingly elegant when it clicks.

PC
Steam Deck VerifiedProtonDB Platinum
Best Price Available
€0.00
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Historical low: €0.15

GamerScout Verdict

Best for precision platformer fans who want a tight, creative one-mechanic challenge with leaderboard legs.

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Price History

Historical low
€0.1526 Jun 2026
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5 Jun — 18 Jul
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Screenshots & Media

About Super MagBot

Super MagBot is a 2D precision platformer built around a single, confident design decision: you cannot jump. Your only tools are two magnetic poles - attract and repel - and every level is a puzzle about chaining those forces fast enough to keep moving. The result feels closer to a rhythm game than a traditional platformer, once you internalize the pull and push of the mechanic. Astral Pixel made something small and deliberate here, and that intentionality comes through in every spike-lined corridor. The 16-bit aesthetic is sincere rather than cynical. The pixel art has weight to it - there is a visible handcraft in the tile sets and character animation that you would not get from a stock asset pack. The soundtrack matches that energy: upbeat, slightly retro, energetic enough to keep your reflexes sharp without becoming noise. It is the kind of score you find yourself humming after you close the game, which for a precision platformer is doing more work than it might seem. Sound design in this genre is load-bearing, and Super MagBot gets it right. The difficulty is real. This is not a game for players who want to feel powerful immediately. Early levels teach the magnetics gently enough, but the skill ceiling rises fast and the game absolutely expects you to fail and retry. For players who love that loop - the micro-iteration of shaving half a second off a run, or finally clearing a room that has killed you forty times - Super MagBot is quietly addictive. The global leaderboards and achievement system give those players a structured reason to keep optimizing. For anyone who finds repeated failure deflating rather than motivating, the back half will feel relentless. At its length, the game knows when to end, which is genuinely underrated. Too many precision platformers overstay their welcome by doubling down on the same idea past the point of novelty. Super MagBot introduces enough variation in level construction and magnetic challenge to stay interesting without inflating its runtime artificially. Six to eight hours depending on your skill level, more if you chase the leaderboard, and the pacing earns that. It is a tight, well-edited experience from a small studio working confidently inside self-imposed constraints. The honest caveat: the no-jump concept, while clever, is also the game's ceiling. Once you have fully mapped the mechanic in your head, there is no second surprise waiting. It is a one-big-idea game, and whether that is enough depends entirely on how much you love that idea and how deep your appetite for precision challenge runs. For the right player this is a genuinely satisfying find. For a more casual audience, the difficulty and the narrow mechanical focus will create friction that the charm alone cannot smooth over.

Kai
Kai · Scout Team

Indie & narrative

Tags

steamPrecision PlatformerNo-Jump MechanicMagnetic GameplayLeaderboard Chase16-bit AestheticHigh DifficultyShort RuntimeRetro Soundtrack

System Requirements

Minimum

Processor
Intel Core 2 Duo E6750 or AMD Athlon II X2 6400+
Memory
2 GB RAM
Graphics
NVIDIA GeForce GTS 450, 1 GB or AMD Radeon HD 5750, 1 GB

Recommended

OS
Windows 10 64 bit
Processor
Intel Core i5-650 orAMD Phenom II X4 965
Memory
4 GB RAM
Graphics
NVIDIAGeForce GTX 650, 1 GB or AMD Radeon HD 7750, 1…

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Reviews & Ratings

Metacritic
80
Steam
84%(407)

Game Info

Developer
Astral Pixel
Publisher
Team17
Release Date
Jun 22, 2021

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Frequently asked questions about Super MagBot

How much does Super MagBot cost?

Super MagBot pricing changes often and varies by store, edition and region. The live price table on this page compares the cheapest in-stock offers from trusted key stores like Eneba and Kinguin, so you always see the current lowest price before you buy.

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What platforms is Super MagBot available on?

Super MagBot is available on PC.

When was Super MagBot released?

Super MagBot was released on 22 June 2021.

Who developed Super MagBot?

Super MagBot was developed by Astral Pixel and published by Team17.

Is Super MagBot worth buying?

Super MagBot holds a Metacritic score of 80/100, making it one of the standout Action titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.