Compare Super Kiwi 64 prices across trusted key stores and find the best deal. Developed by Siactro. Published by Siactro. Released on 12/2/2022. Available on PC. Genres: Action.

Roughly one hour of low-poly N64 bliss packed into a micro-budget collectathon. Worth it for anyone with even a faint memory of chasing Jiggies around Gruntilda's Lair.

I cleared every level in Super Kiwi 64 in a single sitting and immediately wanted a sequel. That pull is the whole story with this one: Siactro has nailed the feel of a late-90s N64 collectathon so precisely that it's genuinely disorienting. The muddy low-poly textures, the chunky draw distances, the way Kiwi turns to face you when he snags a gem, all of it lands. The developer clearly knows this era inside out, having cut his teeth on Toree 3D and Macbat 64 before this, and Super Kiwi 64 is the most complete expression of that obsession yet. The moveset is where the game earns its keep. Kiwi can jump, glide, corkscrew-attack, and wall-stick after a dash, which makes traversal feel genuinely fluid in a way that the real N64 titles often couldn't manage on their aging controllers. Eight compact levels each have six gems to hunt plus a scattering of cogs and switches to flip, and you only need 40 of the 48 total gems to reach the ending. That slack gives casual players an easy exit while completionists have a reason to sweep every corner. Hidden password codes unlock alternate skins, and collecting every last gem opens a secret that made me glad I bothered. The post-launch Doomsday update added three extra worlds and a proper boss fight featuring MacBat, which is more generosity than most games twice the price show. Now for the honest bit. The difficulty sits at about zero. Enemies are decorative at best, health is a formality, and most of the platforming segments are wide enough to drive a truck through. Critics landed on the same complaint universally: it's too easy and it's over too fast. The camera is also a recurring irritant. The default sensitivity is sluggish, and even after adjusting, it has a tendency to clip through geometry or sit at an angle that makes reading upcoming platforms harder than it needs to be. These are real problems, not nitpicks, and players chasing any kind of challenge will bounce off almost immediately. What Super Kiwi 64 does exceptionally well is mood. The level-specific soundtrack is genuinely lovely, the pirate stage theme in particular sits in your head long after the credits roll. The controls feel tight enough that zipping around each area is its own small pleasure, separate from any objective. Player reception on Steam tells the real story here, sitting at overwhelmingly positive with around 95% approval across a large sample, which is the audience voting with their reviews on what this game actually is: a relaxing, charming, bite-sized nostalgia hit that does not pretend to be anything else. Critics who wanted depth were always going to be disappointed. Players who wanted 45 minutes of uncomplicated fun in a forgotten genre got exactly that. If you grew up collecting stars, jiggies, or anything else in a fuzzy polygon world, this will feel like finding an old cartridge you'd forgotten you loved. If you need a game with teeth, look elsewhere. Alex, Scout Team

Super Kiwi 64

Super Kiwi 64

Dec 2, 2022Siactro
GamerScout Says

Roughly one hour of low-poly N64 bliss packed into a micro-budget collectathon. Worth it for anyone with even a faint memory of chasing Jiggies around Gruntilda's Lair.

PC
Steam Deck VerifiedProtonDB Platinum
Best Price Available
€0.00
at N/A

GamerScout Verdict

Perfect one-hour nostalgia fix for N64 platformer fans; skip if you need any challenge whatsoever.

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About Super Kiwi 64

I cleared every level in Super Kiwi 64 in a single sitting and immediately wanted a sequel. That pull is the whole story with this one: Siactro has nailed the feel of a late-90s N64 collectathon so precisely that it's genuinely disorienting. The muddy low-poly textures, the chunky draw distances, the way Kiwi turns to face you when he snags a gem, all of it lands. The developer clearly knows this era inside out, having cut his teeth on Toree 3D and Macbat 64 before this, and Super Kiwi 64 is the most complete expression of that obsession yet. The moveset is where the game earns its keep. Kiwi can jump, glide, corkscrew-attack, and wall-stick after a dash, which makes traversal feel genuinely fluid in a way that the real N64 titles often couldn't manage on their aging controllers. Eight compact levels each have six gems to hunt plus a scattering of cogs and switches to flip, and you only need 40 of the 48 total gems to reach the ending. That slack gives casual players an easy exit while completionists have a reason to sweep every corner. Hidden password codes unlock alternate skins, and collecting every last gem opens a secret that made me glad I bothered. The post-launch Doomsday update added three extra worlds and a proper boss fight featuring MacBat, which is more generosity than most games twice the price show. Now for the honest bit. The difficulty sits at about zero. Enemies are decorative at best, health is a formality, and most of the platforming segments are wide enough to drive a truck through. Critics landed on the same complaint universally: it's too easy and it's over too fast. The camera is also a recurring irritant. The default sensitivity is sluggish, and even after adjusting, it has a tendency to clip through geometry or sit at an angle that makes reading upcoming platforms harder than it needs to be. These are real problems, not nitpicks, and players chasing any kind of challenge will bounce off almost immediately. What Super Kiwi 64 does exceptionally well is mood. The level-specific soundtrack is genuinely lovely, the pirate stage theme in particular sits in your head long after the credits roll. The controls feel tight enough that zipping around each area is its own small pleasure, separate from any objective. Player reception on Steam tells the real story here, sitting at overwhelmingly positive with around 95% approval across a large sample, which is the audience voting with their reviews on what this game actually is: a relaxing, charming, bite-sized nostalgia hit that does not pretend to be anything else. Critics who wanted depth were always going to be disappointed. Players who wanted 45 minutes of uncomplicated fun in a forgotten genre got exactly that. If you grew up collecting stars, jiggies, or anything else in a fuzzy polygon world, this will feel like finding an old cartridge you'd forgotten you loved. If you need a game with teeth, look elsewhere.

Alex
Alex · Scout Team

Catch-all

Tags

singleplayertier:sub-5Collect-a-ThonN64-StyleLow PolyWall-ClimbingSecret HuntingCompletionist-FriendlyPost-Launch ContentBeginner-FriendlyShort Playtime

System Requirements

Minimum

OS
Windows 7, 8 or 10
Memory
1 GB RAM
Graphics
NVIDIA GeForce GTX 960
Processor
Pentium(R) Dual-Core CPU T4200 2.00GHz
Sound Card
Windows Compatible Card

Recommended

OS
Windows 7, 8 or 10
Memory
1 GB RAM
Graphics
NVIDIA GeForce GTX 960
Processor
Pentium(R) Dual-Core CPU T4200 2.00GHz
Sound Card
Windows Compatible Card

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Game Info

Developer
Siactro
Publisher
Siactro
Release Date
Dec 2, 2022

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Frequently asked questions about Super Kiwi 64

How much does Super Kiwi 64 cost?

Super Kiwi 64 pricing changes often and varies by store, edition and region. The live price table on this page compares the cheapest in-stock offers from trusted key stores like Eneba and Kinguin, so you always see the current lowest price before you buy.

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What platforms is Super Kiwi 64 available on?

Super Kiwi 64 is available on PC.

When was Super Kiwi 64 released?

Super Kiwi 64 was released on 2 December 2022.

Who developed Super Kiwi 64?

Super Kiwi 64 was developed by Siactro.