
Super Hydorah
A Gradius-era love letter that actually bites back: nonlinear routes, punishing upgrade loss on death, and a 60-track chiptune soundtrack that will stay in your head for days.
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About Super Hydorah
My first hour with Super Hydorah had me convinced I was just warming up. By hour two I was memorizing mid-boss attack patterns like flashcards. That gap between expectation and reality is the whole point of the game, and if you can accept it, Locomalito has built something genuinely impressive here. The basic loop sits squarely in Gradius and R-Type territory: horizontal scrolling, waves of bio-mechanical enemies, power-ups that upgrade your primary and secondary weapons via green and red orbs, plus a rotating pickup that cycles between a shield, a speed boost, and a special attack charge. That cycling mechanic creates real moment-to-moment decisions. Do you wait for the speed orb so you can actually dodge the incoming swarm, or grab the shield now and eat hits? Your ship starts sluggish by default, and the speed boost is gated behind that rotating pickup dropped only by tougher enemies, so misreading the flow of a level costs you in ways that compound fast. Death strips weapon upgrades, continuing wipes your score and resets your loadout to base, and bosses do not become more forgiving on your second attempt. The difficulty is old-school genuine, not artificial. What separates it from a simple nostalgia run is the structure. Twenty-one stages split into 35 sublevels, with a branching world map that plays like a Star Fox overworld. Routes diverge at multiple points, some paths unlocking weapons that are functionally required for other branches. Before each stage you pick your loadout from primary, secondary, and special weapon slots, and getting that wrong - say, equipping a wide spread shot for a boss fight in a narrow corridor - means replaying from the start with a different kit. It keeps every run feeling like an active read rather than a muscle-memory replay. There are also secrets tucked into levels, including rescuable pilots, and a second true ending locked behind clearing every optional stage. That second ending is ruthless to pursue and absolutely worth finding. A November 2018 PC update added a Rookie Pilot difficulty mode and a boss health bar, both of which matter. Rookie mode gives you a three-hit shield buffer instead of the default one-hit kill, which is the difference between a tutorial and a brick wall for most players. The hitboxes are pixel-accurate and the 1:1 movement response is genuinely clean - no input lag, no floatiness. Controls remap fully. For a genre where a single frame of misdirection ruins a run, the technical foundation is solid. Local two-player co-op works in the main campaign, and there's a Robot Chase side mode where both players fight over score against a shared enemy pool - cooperative and competitive at the same time, not as compelling as the main game but a decent add-on. The complaints are real: the default ship speed is punishingly low before you pick up speed orbs, the unskippable cutscenes break momentum, and the upgrade-loss-on-death spiral can feel less like a skill check and more like a rubber band pulling you backwards. The Metacritic score of 82 reflects that split - people who came in as shmup fans praised it, people who wanted an accessible retro experience found the balance rough. Steam user reviews sit at 86% positive across 278 reviews, which tells you the audience who bought it largely knew what they were signing up for. If you grew up with Gradius, Darius, or R-Type and want something that respects that lineage without just reskinning it, Super Hydorah delivers. If you are a casual shooter fan expecting modern difficulty tuning out of the box, start on Rookie Pilot and commit to the learning curve before you judge it. Fred, Scout Team
Tags
System Requirements
Minimum
- OS
- Windows Vista, 7, 8 o 10
- Memory
- 512 MB RAM
- Storage
- 175 MB available space
- Graphics
- 128 MB
- Processor
- 1GHz+
Reviews & Ratings
Game Info
- Developer
- Locomalito
- Publisher
- Abylight Studios
- Release Date
- Sep 20, 2017