Compare Super Cube Smash prices across 50+ stores and find the best deal. Developed by Lewis Fitzjohn. Published by Lewis Fitzjohn. Released on 8/16/2016. Available on PC, Mac. Genres: Action, Adventure, Indie.

A one-person passion project where every shot you fire writes the soundtrack. Niche, unpolished at the edges, and utterly unlike anything else on Steam.

I have a soft spot for the Steam pages nobody talks about, and Super Cube Smash is exactly that kind of forgotten curiosity. Lewis Fitzjohn spent the better part of two years building this entirely alone, and the central idea is genuinely strange in the best way: your actions inside the game feed a rhythmic step-sequencer, so the soundtrack is not something playing at you but something you are actively composing through movement and gunfire. Every shot lands on the beat. The whole soundscape breathes with your decisions. That alone makes it worth a look if you have any affection for music-driven design. The setting is an ancient spaceship called the Dwarfstone, which has suffered some suitably vague and peculiar disaster. You are pushing through 17 hand-crafted levels in a non-linear order, hunting the core of the ship to cut off an acidic alien cube swarm before it spirals out of control. The camera sits in a bird's-eye position, controls are the familiar WASD-and-mouse layout (Xbox pad works too), and the aesthetic leans into a dark, moody, psychedelic colour palette that pairs well with the procedural soundscape. There is no gore, which makes it an oddly gentle-looking game given how hard it actually gets. And it does get hard. Adaptive difficulty scales as you level up and clear stages, so the game keeps finding its ceiling. A dedicated hardcore mode exists on top of that for players who want higher scores and a proper leaderboard climb. Non-linear completion means you can choose your path through the Dwarfstone rather than being funnelled forward, which gives returning sessions a different texture. These are thoughtful structural choices for a solo debut released in 2016 with no studio behind it. The honest caveats: there are essentially no public reviews to draw on, the Steam community is quiet, and the game has not attracted the coverage it might have deserved. Whether post-launch patches filled the rough edges Fitzjohn acknowledged at launch is unclear. A note worth knowing: the Steam client dropped support for 32-bit games in early 2024, so verifying current compatibility before purchase is sensible. For players who want a curated, commercially polished score-chaser, this is not the recommendation. But for anyone drawn to handmade things, to soundscapes that react rather than repeat, and to the particular texture of a single developer pouring a year of craft into 17 levels, the Dwarfstone has a quiet, odd pull that most of the store catalogue does not. Kai, Scout Team

Super Cube Smash
ActionAdventureIndie

Super Cube Smash

Aug 16, 2016Lewis Fitzjohn
GamerScout Says

A one-person passion project where every shot you fire writes the soundtrack. Niche, unpolished at the edges, and utterly unlike anything else on Steam.

PCMac
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About Super Cube Smash

I have a soft spot for the Steam pages nobody talks about, and Super Cube Smash is exactly that kind of forgotten curiosity. Lewis Fitzjohn spent the better part of two years building this entirely alone, and the central idea is genuinely strange in the best way: your actions inside the game feed a rhythmic step-sequencer, so the soundtrack is not something playing at you but something you are actively composing through movement and gunfire. Every shot lands on the beat. The whole soundscape breathes with your decisions. That alone makes it worth a look if you have any affection for music-driven design. The setting is an ancient spaceship called the Dwarfstone, which has suffered some suitably vague and peculiar disaster. You are pushing through 17 hand-crafted levels in a non-linear order, hunting the core of the ship to cut off an acidic alien cube swarm before it spirals out of control. The camera sits in a bird's-eye position, controls are the familiar WASD-and-mouse layout (Xbox pad works too), and the aesthetic leans into a dark, moody, psychedelic colour palette that pairs well with the procedural soundscape. There is no gore, which makes it an oddly gentle-looking game given how hard it actually gets. And it does get hard. Adaptive difficulty scales as you level up and clear stages, so the game keeps finding its ceiling. A dedicated hardcore mode exists on top of that for players who want higher scores and a proper leaderboard climb. Non-linear completion means you can choose your path through the Dwarfstone rather than being funnelled forward, which gives returning sessions a different texture. These are thoughtful structural choices for a solo debut released in 2016 with no studio behind it. The honest caveats: there are essentially no public reviews to draw on, the Steam community is quiet, and the game has not attracted the coverage it might have deserved. Whether post-launch patches filled the rough edges Fitzjohn acknowledged at launch is unclear. A note worth knowing: the Steam client dropped support for 32-bit games in early 2024, so verifying current compatibility before purchase is sensible. For players who want a curated, commercially polished score-chaser, this is not the recommendation. But for anyone drawn to handmade things, to soundscapes that react rather than repeat, and to the particular texture of a single developer pouring a year of craft into 17 levels, the Dwarfstone has a quiet, odd pull that most of the store catalogue does not. Kai, Scout Team

Tags

singleplayertier:indieRhythm-ShooterProcedural MusicStep-SequencerBird's-Eye ViewAdaptive DifficultyHardcore ModeScore AttackLeaderboard

System Requirements

Minimum

OS
Windows 7
Memory
1 GB RAM
DirectX
Version 9.0
Storage
1640 MB available space
Graphics
1GB Vram (eg. GeForceGT 610)
Processor
Intel i3

Recommended

OS
Windows 7
Memory
4 GB RAM
DirectX
Version 9.0
Storage
1640 MB available space
Graphics
1 GB DDR5 Vram (Radeon HD 6800)
Processor
AMD A8-7600 (Quad Core)

Reviews & Ratings

No ratings available

Game Info

Developer
Lewis Fitzjohn
Publisher
Lewis Fitzjohn
Release Date
Aug 16, 2016

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