
Super Arcade Racing
Micro Machines nostalgia in a tidy indie package: 60 story-driven tracks, four-player local and online racing, and a synth soundtrack your ears will thank you for.
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About Super Arcade Racing
I have a soft spot for top-down racers that respect your time, and Super Arcade Racing scratches that itch pretty thoroughly. OutOfTheBit, a small London studio, clearly grew up on the same diet of Mega Drive classics I did, and it shows in every pixel of this thing. The 16-bit art is hand-drawn and genuinely charming, the bird's-eye view is immediately readable, and the whole package runs on a custom in-house engine that keeps things buttery even on modest hardware. If Micro Machines or Super Off-Road ever lived rent-free in your head, you will feel at home inside the first two minutes. The controls are stripped to their essentials: accelerate, brake, done. That accessibility is a feature, not a compromise. Anyone at your couch tournament can pick up a controller and be competitive without a tutorial. The tracks themselves do the heavy lifting, throwing in oil slicks to hydroplane through, booster pads that shave whole seconds off your lap, alternate routes, and gaps to jump, all balanced generously enough that one bad corner won't ruin your race. The campaign stretches across 60 levels divided into five biomes, ranging from inner-city streets to iced-over roads and muddy forest tracks, each with its own visual identity. Structurally, the story follows Mick, a driver forced into an underground racing tournament to find his kidnapped sibling. The villains, colorfully named goons like The Rock and The Shark, report to a shadowy figure called The Judge. It's not going to win any writing awards, but it gives every race a reason to exist, which is more than most arcade racers bother to do. The car customisation feeds nicely into the campaign loop: race winnings go into new exhausts, tighter brakes, better tyres, and engine upgrades, plus cosmetic body and paint options that reportedly reach into the billions of combinations. For the multiplayer crowd, the headline is four-player local co-op and four-player online, including cross-platform matchmaking. That local option is the real selling point for a Saturday night with mates. The online-exclusive track pool adds ten extra levels on top of the story content, which is a nice bonus. Where the game does show its budget is in multiplayer depth: you get custom quick races and that's essentially it. There are no cups, no tournament brackets, no mirror modes, no track editor. After hours of four-player chaos you may find yourself wishing for more structured competitive hooks. The opening-lap pile-up in later campaign races can also feel make-or-break, and catching the leader from the back of the pack requires some luck alongside skill. Steam player reception sits at 92% positive from user reviews, and the general critical consensus across platforms echoes that warmth with a light caveat: it doesn't reinvent the genre, but it delivers what it promises cleanly and cheerfully. The 80s synth soundtrack, over 50 minutes of original music composed in-house, is legitimately good and keeps the energy up through the longer campaign stretches. One practical note for PC players: a small number of Steam community reports mention launch issues on newer Windows builds, so worth checking the community hub before diving in if you're on a fresh install. Steam Deck compatibility is also reportedly unconfirmed. Riley, Scout Team
Tags
Steam Deck & Linux
Valve rates this game Steam Deck Verified.
System Requirements
Minimum
- OS
- Windows Vista, 7, 8, 10
- Memory
- 2 GB RAM
- Storage
- 100 MB available space
- Graphics
- Intel HD Graphics or higher
- Processor
- Intel Core i3
Recommended
- OS
- Windows Vista, 7, 8, 10
- Memory
- 4 GB RAM
- Storage
- 200 MB available space
- Graphics
- Nvidia Geforce GTX 560/Equivalent or higher
- Processor
- Intel Core i5
Community Discussion
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Reviews & Ratings
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Game Info
- Developer
- OutOfTheBit Ltd
- Publisher
- OutOfTheBit Ltd
- Release Date
- Oct 15, 2019
