Compare Super Arcade Football prices across 50+ stores and find the best deal. Developed by OutOfTheBit Ltd. Published by OutOfTheBit Ltd. Released on 9/6/2021. Available on PC, Mac, Linux, Xbox. Genres: Action, Casual, Indie, Sports.

Sensible Soccer nostalgia in a budget wrapper - great with a couch full of friends, considerably thinner when the AI is your only opponent.

I don't usually have a lot of patience for sports titles dressed up as party games, but Super Arcade Football grabbed my attention the moment it committed fully to the Sensible Soccer school of thought: top-down pitch, one-button control scheme, three-minute matches, and player names that are barely-legal parodies of real footballers. That design philosophy is either going to hit you right in the 1990s or leave you cold, and you should know which camp you're in before you spend a penny. The controls are about as stripped-back as it gets. One button handles passing, shooting, and slide tackles, with hold duration and the power bar separating a gentle lay-off from a thunderbolt from outside the box. You can put a bit of curl on the ball, and landing a curling shot from distance feels genuinely satisfying. The auto-switching between players is the one mechanical sore spot reviewers keep flagging, and I'd agree - in a tight defensive moment it picks the wrong man often enough to cost you goals, and that frustration doesn't go away with practice. Tactics are shallow but present: you can shift your team shape between offensive and defensive presets mid-match, and injured players can be subbed off, which gives proceedings just enough texture to feel like more than a screensaver. The story mode sends you into the Campaign as Martin, a fan who buys his bankrupt local club Balarm F.C. for a single pound coin and drags them up through the amateur leagues toward European glory. Sixty three-minute matches sounds like a weekend well spent, but the AI difficulty barely scales across the whole run, so you'll be coasting on autopilot well before the final. The modifiers - meteor showers, enlarged goals, icy pitches, mud-soaked surfaces - add chaos that keeps individual matches amusing, particularly in multiplayer where chaos is the point. Custom tournaments let you stack league, knockout, or mixed formats, and you can load them up with absurd conditions to suit whoever is sitting next to you on the sofa. Online play is technically present, supporting cross-platform 1v1 with full gamepad support, but the playerbase is thin enough that finding a real opponent at any given moment is genuinely difficult. The Barry Leitch soundtrack (the composer behind the Top Gear SNES and Horizon Chase Turbo OSTs) is a real bonus - it fits the retro energy without ever feeling like cheap pixel-font window dressing. Steam currently sits at a Mixed rating from a small sample, which is partly explained by a controversial pivot from 3D to 2D pixel art somewhere in the Early Access period. The finished product is unambiguously the right call creatively, but that history left some early adopters sour. Bottom line: this is a couch game. Four players on one console, controller in hand, modifiers cranked, and nobody caring too much about the result. Solo, the shallow AI and low-stakes campaign run out of steam faster than the match timer. If you've got the setup for local multiplayer - or at least one friend online who will actually show up - the low budget price makes the ask easy. Fred, Scout Team

Super Arcade Football
ActionCasualIndieSports

Super Arcade Football

Sep 6, 2021OutOfTheBit Ltd
GamerScout Says

Sensible Soccer nostalgia in a budget wrapper - great with a couch full of friends, considerably thinner when the AI is your only opponent.

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About Super Arcade Football

I don't usually have a lot of patience for sports titles dressed up as party games, but Super Arcade Football grabbed my attention the moment it committed fully to the Sensible Soccer school of thought: top-down pitch, one-button control scheme, three-minute matches, and player names that are barely-legal parodies of real footballers. That design philosophy is either going to hit you right in the 1990s or leave you cold, and you should know which camp you're in before you spend a penny. The controls are about as stripped-back as it gets. One button handles passing, shooting, and slide tackles, with hold duration and the power bar separating a gentle lay-off from a thunderbolt from outside the box. You can put a bit of curl on the ball, and landing a curling shot from distance feels genuinely satisfying. The auto-switching between players is the one mechanical sore spot reviewers keep flagging, and I'd agree - in a tight defensive moment it picks the wrong man often enough to cost you goals, and that frustration doesn't go away with practice. Tactics are shallow but present: you can shift your team shape between offensive and defensive presets mid-match, and injured players can be subbed off, which gives proceedings just enough texture to feel like more than a screensaver. The story mode sends you into the Campaign as Martin, a fan who buys his bankrupt local club Balarm F.C. for a single pound coin and drags them up through the amateur leagues toward European glory. Sixty three-minute matches sounds like a weekend well spent, but the AI difficulty barely scales across the whole run, so you'll be coasting on autopilot well before the final. The modifiers - meteor showers, enlarged goals, icy pitches, mud-soaked surfaces - add chaos that keeps individual matches amusing, particularly in multiplayer where chaos is the point. Custom tournaments let you stack league, knockout, or mixed formats, and you can load them up with absurd conditions to suit whoever is sitting next to you on the sofa. Online play is technically present, supporting cross-platform 1v1 with full gamepad support, but the playerbase is thin enough that finding a real opponent at any given moment is genuinely difficult. The Barry Leitch soundtrack (the composer behind the Top Gear SNES and Horizon Chase Turbo OSTs) is a real bonus - it fits the retro energy without ever feeling like cheap pixel-font window dressing. Steam currently sits at a Mixed rating from a small sample, which is partly explained by a controversial pivot from 3D to 2D pixel art somewhere in the Early Access period. The finished product is unambiguously the right call creatively, but that history left some early adopters sour. Bottom line: this is a couch game. Four players on one console, controller in hand, modifiers cranked, and nobody caring too much about the result. Solo, the shallow AI and low-stakes campaign run out of steam faster than the match timer. If you've got the setup for local multiplayer - or at least one friend online who will actually show up - the low budget price makes the ask easy. Fred, Scout Team

Tags

singleplayermultiplayerpvponline-pvplocal-multiplayercooplocal-coopcross-platformachievementscontroller-supporttier:indieSensible Soccer-LikeCouch MultiplayerMatch ModifiersOne-Button ControlsThin PlayerbaseTop-Down FootballChaos Mode

System Requirements

Minimum

OS
Windows Vista, 7, 8, 10, 11
Memory
2 GB RAM
Storage
1 GB available space
Graphics
Intel HD Graphics or higher
Processor
Intel Core i3

Recommended

OS
Windows Vista, 7, 8, 10, 11
Memory
4 GB RAM
Storage
1 GB available space
Graphics
Nvidia Geforce GTX 560/Equivalent or higher
Processor
Intel Core i5

Reviews & Ratings

No ratings available

Game Info

Developer
OutOfTheBit Ltd
Publisher
OutOfTheBit Ltd
Release Date
Sep 6, 2021

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