Compare Sunrise's Order prices across 50+ stores and find the best deal. Developed by Misstic Studio. Published by Misstic Studio. Released on 5/22/2024. Available on PC. Genres: Adventure, Casual, Indie, Simulation.

Solo island farming with an Amazon-parody delivery twist and a contract system that actually makes crop planning matter. Cozy but not brainless.

My spreadsheet instincts lit up the moment I realized Sunrise's Order gates farm expansions behind a reputation economy rather than just raw gold. You are the sole inhabitant of a small island, and every decision about what to grow, cook, and craft feeds into a contract system where fulfilling orders earns you both money and reputation points. Those reputation points are the real currency here: they unlock new construction blueprints, which means your plot layout and production priorities have genuine mid-term consequences. It is light by grand-strategy standards, but the loop has more intentionality to it than a typical cozy sim where you just water crops until the credits roll. The farming side covers the expected basics: field plots, garden beds, animal husbandry, and a kitchen where prepared meals convert into energy points that extend your daily work window. What sets the game apart structurally is Animazon, a tongue-in-cheek delivery service parody that handles your supply chain. Choosing the right Animazon subscription tier is essentially your first resource-allocation decision, and the game makes you feel that choice. Weather is a genuine variable too, capable of helping or hurting your harvest in ways the tutorial flags honestly without hand-holding you past every obstacle. The in-game journal tracks your inventory, skill tree, active contracts, and crafting queue all in one place, which is the kind of UI discipline most small studios skip. There is also a day/night cycle with an energy cap: miss your midnight bedtime and you start the next day at reduced capacity, though the game is forgiving enough that you do not lose items for the mistake. For the cozy-sim crowd, the lack of NPCs is a genuine differentiator. There are no villagers to befriend, no gift schedules to optimize, no relationship meters to monitor. It is just you, your island, and the delivery drone. Players who find NPC social loops exhausting will appreciate the clean focus. The fishing mini-game, a rhythm-based mechanic, is the one system that has drawn consistent community grumbling: several players flag it as the hardest part of an otherwise relaxed experience, and the developers have patched the visual feedback at least once to improve clarity. The crafting queue also has a rough edge where canceling a job mid-progress loses your input resources with no timer displayed beforehand, the kind of friction a future patch should address. Early crop-to-grass conversion bugs have also been reported, though active patching from the two-person Misstic Studio team suggests these are being worked down. I want to be clear about the audience fit here. If you want deep mechanical expression, branching tech trees, or multiplayer, look elsewhere. But if you have burned out on Stardew Valley's NPC obligations or find the social layer of farm sims more chore than charm, Sunrise's Order offers a quiet, logistics-focused alternative that actually rewards planning your production chain. The Steam community sentiment sits overwhelmingly positive on a small but meaningful review count, and the developers are visibly active on Discord, which in my experience is a reliable signal that rough edges will get sanded down. This is a two-person studio's first shipped title, and the ambition-to-execution ratio is respectable. Diego, Scout Team

Sunrise's Order
AdventureCasualIndieSimulation

Sunrise's Order

May 22, 2024Misstic Studio
GamerScout Says

Solo island farming with an Amazon-parody delivery twist and a contract system that actually makes crop planning matter. Cozy but not brainless.

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About Sunrise's Order

My spreadsheet instincts lit up the moment I realized Sunrise's Order gates farm expansions behind a reputation economy rather than just raw gold. You are the sole inhabitant of a small island, and every decision about what to grow, cook, and craft feeds into a contract system where fulfilling orders earns you both money and reputation points. Those reputation points are the real currency here: they unlock new construction blueprints, which means your plot layout and production priorities have genuine mid-term consequences. It is light by grand-strategy standards, but the loop has more intentionality to it than a typical cozy sim where you just water crops until the credits roll. The farming side covers the expected basics: field plots, garden beds, animal husbandry, and a kitchen where prepared meals convert into energy points that extend your daily work window. What sets the game apart structurally is Animazon, a tongue-in-cheek delivery service parody that handles your supply chain. Choosing the right Animazon subscription tier is essentially your first resource-allocation decision, and the game makes you feel that choice. Weather is a genuine variable too, capable of helping or hurting your harvest in ways the tutorial flags honestly without hand-holding you past every obstacle. The in-game journal tracks your inventory, skill tree, active contracts, and crafting queue all in one place, which is the kind of UI discipline most small studios skip. There is also a day/night cycle with an energy cap: miss your midnight bedtime and you start the next day at reduced capacity, though the game is forgiving enough that you do not lose items for the mistake. For the cozy-sim crowd, the lack of NPCs is a genuine differentiator. There are no villagers to befriend, no gift schedules to optimize, no relationship meters to monitor. It is just you, your island, and the delivery drone. Players who find NPC social loops exhausting will appreciate the clean focus. The fishing mini-game, a rhythm-based mechanic, is the one system that has drawn consistent community grumbling: several players flag it as the hardest part of an otherwise relaxed experience, and the developers have patched the visual feedback at least once to improve clarity. The crafting queue also has a rough edge where canceling a job mid-progress loses your input resources with no timer displayed beforehand, the kind of friction a future patch should address. Early crop-to-grass conversion bugs have also been reported, though active patching from the two-person Misstic Studio team suggests these are being worked down. I want to be clear about the audience fit here. If you want deep mechanical expression, branching tech trees, or multiplayer, look elsewhere. But if you have burned out on Stardew Valley's NPC obligations or find the social layer of farm sims more chore than charm, Sunrise's Order offers a quiet, logistics-focused alternative that actually rewards planning your production chain. The Steam community sentiment sits overwhelmingly positive on a small but meaningful review count, and the developers are visibly active on Discord, which in my experience is a reliable signal that rough edges will get sanded down. This is a two-person studio's first shipped title, and the ambition-to-execution ratio is respectable. Diego, Scout Team

Tags

singleplayerachievementscontroller-supporttrading-cardscloud-savestier:indieContract SystemReputation ProgressionNo NPCsEnergy ManagementIsland FarmingRhythm Mini-gameSolo FocusDay-Night Cycle

Steam Deck & Linux

Steam Deck Verified

Valve rates this game Steam Deck Verified.

System Requirements

Minimum

OS
Windows 10
Memory
2 GB RAM
Storage
2 GB available space
Graphics
Radeon RX550/550 Series
Processor
Intel(R) Pentium(R) CPU G4600

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Game Info

Developer
Misstic Studio
Publisher
Misstic Studio
Release Date
May 22, 2024

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Sunrise's Order is available on PC.

When was Sunrise's Order released?

Sunrise's Order was released on 22 May 2024.

Who developed Sunrise's Order?

Sunrise's Order was developed by Misstic Studio.