Compare Sunless Sea - Zubmariner prices across 50+ stores and find the best deal. Developed by Failbetter Games. Released on 10/11/2016. Available on PC, Mac, Linux, Xbox. Genres: Adventure, Indie, RPG. Metacritic score: 78/100.

If Failbetter's prose ever hooked you, going beneath the Zee is exactly as unsettling and rewarding as you hoped. If it never did, no submarine will fix that.

I have a soft spot for games that demand you earn them, and Zubmariner is the expansion that rewards exactly that kind of patience. The base game, Sunless Sea, is already a slow-burn Gothic roguelike set beneath a Victorian London dragged underground to the edge of a vast subterranean ocean called the Unterzee. This DLC hands you access to a zubmarine, lets you dive beneath even that dark water, and asks what lives in the place that the surface world refuses to acknowledge exists. The answer, predictably, is worse things than you imagined, written with the quiet precision Failbetter Games brought to Fallen London. The structure here is two-layered in a way that feels almost musical. On the surface, you pilot a steamship port-to-port, managing fuel, food, crew sanity, and the ever-creeping Terror stat. When Terror climbs too high, the bad events start, and they are written with the same dark wit as everything else. Skill checks use five stats, Hearts, Iron, Pages, Mirrors, and Veils, each governing a different range of actions from brawling to deception to perception. Fail a check and the island may lock you out for a while, which means sailing back across a map with no fast travel to try again later. The Zubmariner content sits on top of all of this organically: you complete a quest to build or requisition a zubmarine, dive south, and find new settlements, deeper horrors, and story threads that reach toward a genuinely strange kind of immortality if you know where to look and what to carry. The integration is thoughtful rather than bolted-on. There are real criticisms to sit with. Combat has always been the weakest seam in this coat. Your starter ship fires a single cannon in a roughly 270-degree forward arc, the reload is slow, and against anything tough the correct play is running rather than fighting. Later vessels improve marginally, but grinding the funds to afford them is a long road. Quest design is frequently opaque: items needed at one island must be found at another, dialogue choices hint at outcomes without explaining them, and cargo space is tight enough that hauling the wrong supplies means a wasted round trip. Players expecting a tutorial or a guiding hand will find none. The game's posture is to let you fail and learn through your captain's legacy system, which carries some wealth, knowledge of the local map, and crew over to your next run. That system is genuinely clever and gives deaths a narrative continuity that most roguelikes never bother with. What Zubmariner understands, and what the best of Failbetter's work understands, is that the atmosphere does not ask permission. The underwater stretches are darker than the surface, the creature designs are more extreme, and the writing finds a register somewhere between dread and morbid comedy that very few studios sustain for an entire expansion. The soundtrack builds on that low, ominous score from the base game with sounds that feel like pressure at depth. This is not a game that will suit everyone, and it knows it. Opaque quest logic, no fast travel, slow ships, and minimal instruction are not accidents. They are the medium. For readers and mood-chasers who have already made peace with Sunless Sea's rhythms, the Zubmariner content is the expansion it deserved. Kai, Scout Team

Sunless Sea - Zubmariner
AdventureIndieRPG

Sunless Sea - Zubmariner

Oct 11, 2016Failbetter GamesUnknown
GamerScout Says

If Failbetter's prose ever hooked you, going beneath the Zee is exactly as unsettling and rewarding as you hoped. If it never did, no submarine will fix that.

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About Sunless Sea - Zubmariner

I have a soft spot for games that demand you earn them, and Zubmariner is the expansion that rewards exactly that kind of patience. The base game, Sunless Sea, is already a slow-burn Gothic roguelike set beneath a Victorian London dragged underground to the edge of a vast subterranean ocean called the Unterzee. This DLC hands you access to a zubmarine, lets you dive beneath even that dark water, and asks what lives in the place that the surface world refuses to acknowledge exists. The answer, predictably, is worse things than you imagined, written with the quiet precision Failbetter Games brought to Fallen London. The structure here is two-layered in a way that feels almost musical. On the surface, you pilot a steamship port-to-port, managing fuel, food, crew sanity, and the ever-creeping Terror stat. When Terror climbs too high, the bad events start, and they are written with the same dark wit as everything else. Skill checks use five stats, Hearts, Iron, Pages, Mirrors, and Veils, each governing a different range of actions from brawling to deception to perception. Fail a check and the island may lock you out for a while, which means sailing back across a map with no fast travel to try again later. The Zubmariner content sits on top of all of this organically: you complete a quest to build or requisition a zubmarine, dive south, and find new settlements, deeper horrors, and story threads that reach toward a genuinely strange kind of immortality if you know where to look and what to carry. The integration is thoughtful rather than bolted-on. There are real criticisms to sit with. Combat has always been the weakest seam in this coat. Your starter ship fires a single cannon in a roughly 270-degree forward arc, the reload is slow, and against anything tough the correct play is running rather than fighting. Later vessels improve marginally, but grinding the funds to afford them is a long road. Quest design is frequently opaque: items needed at one island must be found at another, dialogue choices hint at outcomes without explaining them, and cargo space is tight enough that hauling the wrong supplies means a wasted round trip. Players expecting a tutorial or a guiding hand will find none. The game's posture is to let you fail and learn through your captain's legacy system, which carries some wealth, knowledge of the local map, and crew over to your next run. That system is genuinely clever and gives deaths a narrative continuity that most roguelikes never bother with. What Zubmariner understands, and what the best of Failbetter's work understands, is that the atmosphere does not ask permission. The underwater stretches are darker than the surface, the creature designs are more extreme, and the writing finds a register somewhere between dread and morbid comedy that very few studios sustain for an entire expansion. The soundtrack builds on that low, ominous score from the base game with sounds that feel like pressure at depth. This is not a game that will suit everyone, and it knows it. Opaque quest logic, no fast travel, slow ships, and minimal instruction are not accidents. They are the medium. For readers and mood-chasers who have already made peace with Sunless Sea's rhythms, the Zubmariner content is the expansion it deserved. Kai, Scout Team

Tags

singleplayerachievementscloud-savestier:aaaVictorian GothicNarrative RoguelikeText-Based ChoicesPermadeath LegacyTerror MechanicLovecraftianResource ManagementSubmarine Exploration

System Requirements

Minimum

OS
Windows XP or later
Memory
2 GB RAM
DirectX
Version 9.0c
Storage
1 GB available space
Graphics
1280x768 minimum resolution, DirectX 9.0c compatible graphics card
Processor
2Ghz or better
Sound Card
DirectX 9.0c compatible

Reviews & Ratings

Metacritic
78

Game Info

Developer
Failbetter Games
Publisher
Unknown
Release Date
Oct 11, 2016

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