
Sumoman
Physics comedy that earns its laughs and tests your patience in equal measure - worth a look if wobbly platformers with a rewind button sound like your kind of chaos.
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About Sumoman
I went into Sumoman expecting a throwaway indie gimmick and came out genuinely charmed - and occasionally furious, which is honestly the same thing when the game earns it. Tequilabyte Studio, a two-person outfit, built something with a specific feel that most bigger studios wouldn't dare risk: a physics-driven puzzle platformer where the central joke is that your hero, a rotund sumo wrestler, topples over constantly and cannot get himself back up without your help rewinding time. That conceit should get old in twenty minutes. Somehow it doesn't, at least not right away. The moment-to-moment loop is deceptively simple. You move through 14 levels set across a lightly stylised ancient Japan, dragging physics objects into position, breaking things, and trying to maintain your hero's improbable balance long enough to reach the next checkpoint. The time-reverse mechanic, which calls to mind the rewind system from the Prince of Persia reboot, is your lifeline rather than a puzzle element in itself. Every tumble sends you reaching for it, and the animation of your sumo wrestler flailing face-first into the ground before you pull time backward is, genuinely, funny the first dozen times. The game knows this and leans into the comedy with Easter eggs scattered through the levels and Japanese-voiced dialogue paired with subtitles that give the whole thing an earnest, handmade warmth. Where things get complicated is in the friction between the physics engine and the level design's ambitions. Jumps require a running start, which becomes a problem when corridors tighten in later stages. Some object-manipulation puzzles can be broken if you interact with elements in the wrong sequence, forcing a full level restart rather than a simple rewind. The controls carry a clunkiness that reviewers and players have consistently flagged - not game-stopping, but present enough to tip certain moments from funny-hard into just-hard. The split-screen local multiplayer adds sumo racing and a King of the Hill mode for two players, which is a nice bonus for couch sessions, though online play is absent entirely. Mac users should also note that gamepad support is not available on that platform. For a small team, the level variety is respectable. Indoor temples, open outdoor stages, and darker sections where you physically reposition lighting elements to see where you're going all keep the 14-level campaign from blurring together entirely. The story is thin - a sleep curse, a homeland in peril, a clumsy hero - but it serves its purpose as a gentle wrapper for the physics puzzles without overstaying its welcome. Repetition does creep in during the back half; the puzzles become more familiar in their logic even as the environments shift. If you go in expecting escalating mechanical complexity, you may find the game plateaus earlier than hoped. If you go in expecting a compact, good-humoured afternoon that occasionally makes you laugh out loud at your own failure, the ratio holds up. Kai, Scout Team
Tags
Steam Deck & Linux
Valve rates this game Steam Deck Verified.
System Requirements
Minimum
- OS
- 7
- Memory
- 2 GB RAM
- DirectX
- Version 9.0c
- Storage
- 2 GB available space
- Graphics
- NVIDIA GTX 260
- Processor
- Intel Core 2 Quad
Recommended
- OS
- 10
- Memory
- 4 GB RAM
- DirectX
- Version 11
- Storage
- 2 GB available space
- Graphics
- NVIDIA GTX 460
- Processor
- Intel Core i3
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Game Info
- Developer
- Tequilabyte Studio
- Publisher
- Tequilabyte Studio
- Release Date
- Mar 28, 2017