Compare Sumire prices across trusted key stores and find the best deal. Developed by GameTomo Team. Published by GameTomo Co., Ltd.. Released on 5/26/2021. Available on PC, Mac. Genres: Adventure, Casual, Indie. Metacritic score: 78/100.

A three-hour watercolor fable about grief and imperfect days that somehow left reviewers teary-eyed and immediately wanting a second run - if you're emotionally avoidant, sit this one out.

I went in expecting something gentle and decorative, a palate cleanser. What I got was a small Japanese village that quietly dismantled me. Sumire puts you inside a single day in a young girl's life: her grandmother gone, her mother sinking into depression, her best friend turned bully, her father absent. The setup sounds bleak on paper, and in the right hands that bleakness is actually the point. GameTomo understood that a real emotional payoff needs real weight behind it. The structure is a 2.5D narrative adventure played out across one turning of the Earth. A sentient flower struck from the sky makes Sumire a deal: show him a perfect day, earn one last conversation with her grandmother. That conceit turns a children's-storybook exterior into something far more pointed. You carry a notebook that doubles as your diary, map, and task log - a detail I loved, because it frames all of Sumire's running around (and there is a lot of running around) as something personally meaningful rather than just quest busywork. Fetch quests for a scarecrow being menaced by crows, help brokered between a stationery shop owner and his unspoken love, a dice board game played with an NPC, a card battle against a stubborn spirit - the minigames are slight but they punctuate the dialogue flow at just the right intervals. The world is compact and fast travel appears before it becomes a nuisance, which shows actual restraint in the design. The karma system is where Sumire quietly earns its second playthrough. Your choices accumulate a moral ledger, and the game commits to both endings without flinching. The low-karma path is genuinely unsettling in a way the cute palette has no right to deliver. Some critics noted that a handful of choices feel inconsequential on close inspection, and a few dialogue selections can be triggered accidentally if you tap through text quickly - a real frustration when those selections are meant to carry weight. These are honest flaws. The world also feels small for how much exploration it implicitly promises, and at least one acoustic guitar loop outstays its welcome. None of these things broke the spell for me. What holds the whole thing together is the art and the score. The environments are rendered in a watercolor style that shifts register as the sky changes - from the blue-grey of early morning through golden midday to the violet dusk that names the protagonist herself ("sumire" means violet in Japanese). The soundtrack by Japanese folk duo Tow reads the room perfectly, threading sparse plucked strings through quiet moments and pulling them back into shadow when the story goes somewhere darker. It is, plainly, one of the better-sounding small games I've come across. The PC version runs cleanly and without the load-time hitches reported on Switch, which matters when you're replaying to chase the other ending. At three to four hours per run, Sumire knows precisely when to end, and that self-awareness is rarer than it should be. The Steam community sits at overwhelmingly positive territory, and it earned that. Bring patience for a story that moves at a walk, and some tolerance for dark themes wrapped in children's-book colors - the gap between how this game looks and what it's actually saying about loss, family collapse, and the things we leave unsaid is exactly where it does its best work. Kai, Scout Team

Sumire

Sumire

May 26, 2021GameTomo TeamGameTomo Co., Ltd.
GamerScout Says

A three-hour watercolor fable about grief and imperfect days that somehow left reviewers teary-eyed and immediately wanting a second run - if you're emotionally avoidant, sit this one out.

PCMac
Steam Deck VerifiedProtonDB Gold
Best Price Available
€0.82-86%
at Steam
Lowest tracked: €0.82
Track this price

GamerScout Verdict

Worth it for narrative fans who want a short, emotionally honest game that earns its quiet ending - replay for the dark route.

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SteamBest price
StandardEurope (EU)Steam KeyKey
€0.82-86%
Priced in EUR by the store
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StandardEurope (EU)Steam KeyKey
€2.77
Priced in EUR by the store
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StandardGlobalSteam KeyKey
€2.91-51%
Priced in EUR by the store
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StandardGlobalSteam KeyKey
€8.19
Priced in EUR by the store
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StandardGlobalSteam KeyKey
€9.07
Priced in EUR by the store
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Price History

Lowest tracked
€0.821 Sept 2026
Current best
€0.82
Lowest since we started tracking
Official storesKeyshops
€0.59€1.39€2.20€3.006 Jun29 Jun22 Jul14 Aug6 Sept
6 Jun — 6 Sept
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Screenshots & Media

About Sumire

I went in expecting something gentle and decorative, a palate cleanser. What I got was a small Japanese village that quietly dismantled me. Sumire puts you inside a single day in a young girl's life: her grandmother gone, her mother sinking into depression, her best friend turned bully, her father absent. The setup sounds bleak on paper, and in the right hands that bleakness is actually the point. GameTomo understood that a real emotional payoff needs real weight behind it. The structure is a 2.5D narrative adventure played out across one turning of the Earth. A sentient flower struck from the sky makes Sumire a deal: show him a perfect day, earn one last conversation with her grandmother. That conceit turns a children's-storybook exterior into something far more pointed. You carry a notebook that doubles as your diary, map, and task log - a detail I loved, because it frames all of Sumire's running around (and there is a lot of running around) as something personally meaningful rather than just quest busywork. Fetch quests for a scarecrow being menaced by crows, help brokered between a stationery shop owner and his unspoken love, a dice board game played with an NPC, a card battle against a stubborn spirit - the minigames are slight but they punctuate the dialogue flow at just the right intervals. The world is compact and fast travel appears before it becomes a nuisance, which shows actual restraint in the design. The karma system is where Sumire quietly earns its second playthrough. Your choices accumulate a moral ledger, and the game commits to both endings without flinching. The low-karma path is genuinely unsettling in a way the cute palette has no right to deliver. Some critics noted that a handful of choices feel inconsequential on close inspection, and a few dialogue selections can be triggered accidentally if you tap through text quickly - a real frustration when those selections are meant to carry weight. These are honest flaws. The world also feels small for how much exploration it implicitly promises, and at least one acoustic guitar loop outstays its welcome. None of these things broke the spell for me. What holds the whole thing together is the art and the score. The environments are rendered in a watercolor style that shifts register as the sky changes - from the blue-grey of early morning through golden midday to the violet dusk that names the protagonist herself ("sumire" means violet in Japanese). The soundtrack by Japanese folk duo Tow reads the room perfectly, threading sparse plucked strings through quiet moments and pulling them back into shadow when the story goes somewhere darker. It is, plainly, one of the better-sounding small games I've come across. The PC version runs cleanly and without the load-time hitches reported on Switch, which matters when you're replaying to chase the other ending. At three to four hours per run, Sumire knows precisely when to end, and that self-awareness is rarer than it should be. The Steam community sits at overwhelmingly positive territory, and it earned that. Bring patience for a story that moves at a walk, and some tolerance for dark themes wrapped in children's-book colors - the gap between how this game looks and what it's actually saying about loss, family collapse, and the things we leave unsaid is exactly where it does its best work.

Kai
Kai · Scout Team

Indie & narrative

Tags

singleplayerachievementscontroller-supporttrading-cardscloud-savestier:aaaKarma SystemMultiple EndingsJapanese SettingSingle-Session LengthEmotional NarrativeWatercolor ArtFolk SoundtrackMinigame VarietyGrief Themes

System Requirements

Minimum

OS
Windows 7/10 (64bit)
Memory
4 GB RAM
DirectX
Version 11
Storage
6 GB available space
Graphics
Intel HD Graphics 620
Processor
Intel Core i3 (newer than Sandy Bridge architecture)

Recommended

OS
Windows 7/10 (64bit)
Memory
4 GB RAM
DirectX
Version 11
Storage
6 GB available space
Graphics
GeForce GTX 660 (at least 2GB VRAM)
Processor
Intel Core i5 (newer than Sandy Bridge architecture)

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Community Discussion

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Reviews & Ratings

Metacritic
78

Game Info

Developer
GameTomo Team
Publisher
GameTomo Co., Ltd.
Release Date
May 26, 2021

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Frequently asked questions about Sumire

How much does Sumire cost?

As of 6 September 2026, the cheapest in-stock offer for Sumire is €0.82 at Steam, out of 5 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Sumire cheapest?

The lowest in-stock price we track for Sumire is €0.82 at Steam (6 September 2026). We compare 5 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Sumire available on?

Sumire is available on PC, Mac.

When was Sumire released?

Sumire was released on 26 May 2021.

Who developed Sumire?

Sumire was developed by GameTomo Team and published by GameTomo Co., Ltd..

Is Sumire worth buying?

Sumire holds a Metacritic score of 78/100, making it one of the standout Adventure titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.