
Suits: Absolute Power
A hand-crafted, darkly comic turn-based RPG about corporate apocalypse that punches well above its budget and knows exactly when to end.
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About Suits: Absolute Power
I went in expecting a scrappy RPG-maker curiosity and came out genuinely won over by how much personality Technomancy Studios managed to pack into five to eight hours. Suits: Absolute Power is the sequel to Suits: A Business RPG, and it moves the needle in almost every direction that matters: the world is bigger, the art is more confident, and the story actually earns its weird corporate-dystopia premise rather than just coasting on the joke. The setting is Business Planet, a place where cities get "recycled" via quarantine and extermination when they underperform, and the entire bureaucratic horror of that premise runs through every scene. You play as a recently fired CEO turned fugitive, working a string of dangerous contracts for a mysterious client named J while the Shareholders close in. The five districts you move through each have their own flavor, from a circus run by an evil Rat to the final reckoning with the Shareholders themselves. Multiple endings mean your choices carry real weight, and the lore that builds on the first game is handled with surprising care, adding without trampling what came before. Combat is turn-based and built around a Popsicle-Puppet sketch-art visual style that genuinely delights. Your party brings special attacks, consumable stimulants, enchanted relics, and a wardrobe of armor and briefcases that function as weapons. The standout mechanical wrinkle is Corruption Mode: push a party member into corruption and they transform into something eldritch and powerful, dealing massive damage while nudging a global corruption meter upward. It is a genuine risk-reward axis that flavors almost every tough fight. The honest criticisms are real, though. Skill hit rates can feel punishing and inconsistent, the RNG on the CEO's multi-hit primary attack can trivialize late encounters as easily as it can frustrate, and frequent store drops in the second half of the game blunt the sense of progression. The game rewards players who lean into armor management and stay attentive to the corruption meter, but people who expect tight, balanced JRPG combat will find rough edges. What saves it, and what the Steam community clearly responded to, is that the handcraft shows throughout. The art mixes pixel overworld sprites, paper-drawn combat puppets, and grittier cutscene illustrations in a way that feels intentional rather than inconsistent once you settle into its rhythm. The final boss fight against Archangel Thel breaks into full animation, a small gesture that lands with real impact precisely because the rest of the game is so deliberately lo-fi. For a sub-five-dollar title that clocks in at a respectful runtime and knows when to roll credits, these production choices feel like a developer who understood their own scope. Kai, Scout Team
Tags
Steam Deck & Linux
Valve rates this game Steam Deck Verified. Runs flawlessly on Linux out of the box. Based on 3 ProtonDB community reports.
System Requirements
Minimum
- OS
- Windows 7/8.1/10 (32bit)
- Memory
- 4 GB RAM
- DirectX
- Version 10
- Storage
- 4 GB available space
- Graphics
- Nvidia GT 440 or equivalent
- Processor
- AMD FX-6300 or equivalent
Recommended
- DirectX
- Version 11
- Storage
- 4 GB available space
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Game Info
- Developer
- Technomancy Studios
- Publisher
- Technomancy Studios
- Release Date
- Oct 16, 2020