Compare SubwaySim 2 prices across 50+ stores and find the best deal. Developed by Simuverse Interactive. Published by Aerosoft GmbH. Released on 4/29/2025. Available on PC. Genres: Simulation.

Forty-one kilometres of Berlin and Hamburg U-Bahn reproduced in Unreal Engine 5, with a career mode that throws red signals and breakdowns at you, but post-launch patches have introduced fresh bugs that are currently denting the experience.

My first honest reaction to SubwaySim 2 was mild envy: Simuverse Interactive built the kind of route-level obsession I apply to Paradox map-painting into a transit simulator. Three lines, two cities, four game modes, Career, Timetable, Sandbox, and Scenario, and a cockpit that demands you actually operate the thing rather than just steer. That scope is real, and for a niche product it is impressively delivered. The content on the disc, so to speak, holds up. Berlin's U1 and U3 give you 30 kilometres and 26 stations to manage, with the classic A3L92 and the more modern HK electric multiple unit as your tools. Hamburg's U3 adds another 20.7 kilometres and 25 stations, with the DT5 in two variants waiting at the depot. The two signal systems across the cities are genuinely distinct, and learning to read them without leaning on the HUD is the kind of low-key systems literacy that sim fans will find satisfying rather than frustrating. The scenario variety is a highlight: you are not just looping the same route on repeat. Disruptions range from heavy rain and delayed timetables to an Oktoberfest crowd surge, and the career mode layers on realistic operational pressure, red signals, breakdowns, schedule recovery, which gives the progression structure that sandbox-only sims often lack. Visually, the Unreal Engine 5 implementation produces results that the genre has not seen before at this price tier. The above-ground stretches, which make up a significant portion of all three lines, showcase both cities well. Hamburg's harbour approach and Berlin's Oberbaum Bridge crossing are genuinely attractive to drive through. That said, the engine is demanding. Community reports confirm that even high-end hardware can produce stuttering on the Berlin map, and a post-launch patch introduced a train-protection bug on Hamburg that triggers false stops mid-run, interrupting what should be the calmer of the two environments. Recent reviews have dropped to a mixed rating as a direct result of these issues, even while the all-time aggregate sits strongly positive. The developers are patching actively, which is the right signal, but right now the game is in a state where patience is required. For newcomers to transit sims, the structure is more accessible than it looks. The tutorial is present and worth completing. Four modes mean you can start in Sandbox, get comfortable with a single line, and step into Career only when you are ready to care about punctuality. The mod ecosystem is already forming, with community tweaks circulating for texture sharpening and frame-rate unlocking, useful given the UE5 performance ceiling. The DLC pipeline has started with the Gisela (GI/1E) Berlin vehicle and a Hamburg battery locomotive, both sold separately; the base game content is sufficient to justify the purchase on its own, but hold off on the DLC until the current stability issues are resolved. The identical passenger models are a minor cosmetic gripe shared widely in reviews, and the absence of some expected sound cues, switch clicks, detailed braking audio, is noted by the community as an immersion gap the developers should close. SubwaySim 2 is a serious step forward for urban rail simulation, grounded in obvious developer care for the source material. The Berlin and Hamburg networks are reproduced with the kind of route-accuracy that enthusiasts will fact-check and largely approve of. The problems are real but fixable, and the underlying sim earns its positive long-term reception. Buy it for the routes and the career structure; just monitor the patch notes before committing to the DLC. Diego, Scout Team

SubwaySim 2
Simulation

SubwaySim 2

Apr 29, 2025Simuverse InteractiveAerosoft GmbH
GamerScout Says

Forty-one kilometres of Berlin and Hamburg U-Bahn reproduced in Unreal Engine 5, with a career mode that throws red signals and breakdowns at you, but post-launch patches have introduced fresh bugs that are currently denting the experience.

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Screenshots & Media

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About SubwaySim 2

My first honest reaction to SubwaySim 2 was mild envy: Simuverse Interactive built the kind of route-level obsession I apply to Paradox map-painting into a transit simulator. Three lines, two cities, four game modes, Career, Timetable, Sandbox, and Scenario, and a cockpit that demands you actually operate the thing rather than just steer. That scope is real, and for a niche product it is impressively delivered. The content on the disc, so to speak, holds up. Berlin's U1 and U3 give you 30 kilometres and 26 stations to manage, with the classic A3L92 and the more modern HK electric multiple unit as your tools. Hamburg's U3 adds another 20.7 kilometres and 25 stations, with the DT5 in two variants waiting at the depot. The two signal systems across the cities are genuinely distinct, and learning to read them without leaning on the HUD is the kind of low-key systems literacy that sim fans will find satisfying rather than frustrating. The scenario variety is a highlight: you are not just looping the same route on repeat. Disruptions range from heavy rain and delayed timetables to an Oktoberfest crowd surge, and the career mode layers on realistic operational pressure, red signals, breakdowns, schedule recovery, which gives the progression structure that sandbox-only sims often lack. Visually, the Unreal Engine 5 implementation produces results that the genre has not seen before at this price tier. The above-ground stretches, which make up a significant portion of all three lines, showcase both cities well. Hamburg's harbour approach and Berlin's Oberbaum Bridge crossing are genuinely attractive to drive through. That said, the engine is demanding. Community reports confirm that even high-end hardware can produce stuttering on the Berlin map, and a post-launch patch introduced a train-protection bug on Hamburg that triggers false stops mid-run, interrupting what should be the calmer of the two environments. Recent reviews have dropped to a mixed rating as a direct result of these issues, even while the all-time aggregate sits strongly positive. The developers are patching actively, which is the right signal, but right now the game is in a state where patience is required. For newcomers to transit sims, the structure is more accessible than it looks. The tutorial is present and worth completing. Four modes mean you can start in Sandbox, get comfortable with a single line, and step into Career only when you are ready to care about punctuality. The mod ecosystem is already forming, with community tweaks circulating for texture sharpening and frame-rate unlocking, useful given the UE5 performance ceiling. The DLC pipeline has started with the Gisela (GI/1E) Berlin vehicle and a Hamburg battery locomotive, both sold separately; the base game content is sufficient to justify the purchase on its own, but hold off on the DLC until the current stability issues are resolved. The identical passenger models are a minor cosmetic gripe shared widely in reviews, and the absence of some expected sound cues, switch clicks, detailed braking audio, is noted by the community as an immersion gap the developers should close. SubwaySim 2 is a serious step forward for urban rail simulation, grounded in obvious developer care for the source material. The Berlin and Hamburg networks are reproduced with the kind of route-accuracy that enthusiasts will fact-check and largely approve of. The problems are real but fixable, and the underlying sim earns its positive long-term reception. Buy it for the routes and the career structure; just monitor the patch notes before committing to the DLC. Diego, Scout Team

Tags

singleplayerachievementscloud-savestier:aaaTransit SimCareer ModeRoute AuthenticityUE5 GraphicsModdableSignal SystemsDynamic WeatherScenario ChallengesDepot Operations

Steam Deck & Linux

Steam Deck PlayableProtonDB Platinum

Valve rates this game Steam Deck Playable. Runs flawlessly on Linux out of the box. Based on 8 ProtonDB community reports.

System Requirements

Minimum

OS
Windows 8.1, 10 or 11 (64-bit)
Memory
8 GB RAM
DirectX
Version 11
Storage
10 GB available space
Graphics
NVIDIA GeForce GTX 1070 or AMD Radeon RX Vega 56
Processor
Intel Core i5-4690 @ 3.5 GHz or AMD Ryzen 5 1500X @ 3.7 GHz
Sound Card
integrated or dedicated soundcard

Recommended

OS
Windows 10, 11 (64-bit)
Memory
16 GB RAM
DirectX
Version 11
Storage
10 GB available space
Graphics
NVIDIA GeForce RTX 2080 TI or AMD Radeon RX 6800 XT, each with 12 GB VRAM or better
Processor
from 3.6 GHz, 8 cores
Sound Card
integrated or dedicated soundcard

Community Discussion

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Reviews & Ratings

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Game Info

Developer
Simuverse Interactive
Publisher
Aerosoft GmbH
Release Date
Apr 29, 2025

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What platforms is SubwaySim 2 available on?

SubwaySim 2 is available on PC.

When was SubwaySim 2 released?

SubwaySim 2 was released on 29 April 2025.

Who developed SubwaySim 2?

SubwaySim 2 was developed by Simuverse Interactive and published by Aerosoft GmbH.