Compare Subterraneus prices across 50+ stores and find the best deal. Developed by CrazyKraken. Published by Plug In Digital. Released on 12/12/2018. Available on PC. Genres: Adventure, Indie.

A solo-dev underground adventure built on absurdist logic and glowing fungi - if old-school point-and-click puzzle design feels like home, Clodomir's climb back to daylight is worth every head-scratch.

I have a soft spot for the kind of game that lists its entire feature set and ends with 'Funny humor not included' - and Subterraneus earns that joke. CrazyKraken is, by all appearances, a single person: the Steam page notes the game was 'drawn, programmed and scripted by a single mind,' and that handmade quality is exactly what you feel in every screen. This is old-school point-and-click adventure in the tradition of the 1990s classics, set in a world where a futuristic city disposes of its garbage by dropping it down enormous recycling shafts - and our hapless hero Clodomir has just tumbled down one. What waits at the bottom is the game's real gift. The underground is not a grim void but a living, breathing ecosystem of discarded technology and strange organic growth. Fluorescent crystals line tunnel walls, luminescent mushrooms light narrow galleries, and salvaged junk forms the architecture of a small village that has no idea the surface world exists. You will meet a guard named Garcia who demands identification, a blacksmith who makes personalized tankards but who happens to be inside the very tavern you cannot enter without one, and a mayor named Horace who has closed off the Bug Zone for reasons the locals accept without question. The writing leans into puns, circular logic, and dry absurdism throughout, and it lands more often than you might expect from a game this small. The mechanics are classically structured: left-click opens an Action Screen with Look, Talk, and Take commands, plus an inventory you use to combine items and interact with the world. There are over 500 interactive points spread across 20 screens, a craft-and-alchemy system, a dialogue tree with 12 NPCs, and two difficulty modes backed by a multi-layered hint system. The puzzles reward lateral thinking that occasionally tips into genuinely oblique territory - the kind where you know exactly what you need to do but cannot work out why the game wants you to do it in that particular order. The hint system softens that friction without eliminating it entirely, which is the right call. Pacing can stall in a few spots, and the one reported technical wrinkle is that the fixed 1280x720 resolution clips the edges on older 4:3 monitors - worth knowing before you commit. The audio is quiet and intentional. Rather than grand orchestral swells, the soundtrack uses light, playful melodies that feel like they belong in a forgotten corner of a cave market. Sound effects confirm your interactions with machinery and objects in a way that makes experimentation feel tactile and rewarding. There is no voice acting, but the text dialogue carries enough personality that its absence barely registers. The hand-drawn caricature art style suits the comedy perfectly: exaggerated proportions, expressive animations, and visual gags tucked into background details for anyone paying attention. The whole run clocks in at a few hours - seven structured 'tasks' rather than a sprawling open world - and Subterraneus knows its length and paces itself accordingly. That restraint is a feature, not a compromise. Kai, Scout Team

Subterraneus
AdventureIndie

Subterraneus

Dec 12, 2018CrazyKrakenPlug In Digital
GamerScout Says

A solo-dev underground adventure built on absurdist logic and glowing fungi - if old-school point-and-click puzzle design feels like home, Clodomir's climb back to daylight is worth every head-scratch.

PC
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About Subterraneus

I have a soft spot for the kind of game that lists its entire feature set and ends with 'Funny humor not included' - and Subterraneus earns that joke. CrazyKraken is, by all appearances, a single person: the Steam page notes the game was 'drawn, programmed and scripted by a single mind,' and that handmade quality is exactly what you feel in every screen. This is old-school point-and-click adventure in the tradition of the 1990s classics, set in a world where a futuristic city disposes of its garbage by dropping it down enormous recycling shafts - and our hapless hero Clodomir has just tumbled down one. What waits at the bottom is the game's real gift. The underground is not a grim void but a living, breathing ecosystem of discarded technology and strange organic growth. Fluorescent crystals line tunnel walls, luminescent mushrooms light narrow galleries, and salvaged junk forms the architecture of a small village that has no idea the surface world exists. You will meet a guard named Garcia who demands identification, a blacksmith who makes personalized tankards but who happens to be inside the very tavern you cannot enter without one, and a mayor named Horace who has closed off the Bug Zone for reasons the locals accept without question. The writing leans into puns, circular logic, and dry absurdism throughout, and it lands more often than you might expect from a game this small. The mechanics are classically structured: left-click opens an Action Screen with Look, Talk, and Take commands, plus an inventory you use to combine items and interact with the world. There are over 500 interactive points spread across 20 screens, a craft-and-alchemy system, a dialogue tree with 12 NPCs, and two difficulty modes backed by a multi-layered hint system. The puzzles reward lateral thinking that occasionally tips into genuinely oblique territory - the kind where you know exactly what you need to do but cannot work out why the game wants you to do it in that particular order. The hint system softens that friction without eliminating it entirely, which is the right call. Pacing can stall in a few spots, and the one reported technical wrinkle is that the fixed 1280x720 resolution clips the edges on older 4:3 monitors - worth knowing before you commit. The audio is quiet and intentional. Rather than grand orchestral swells, the soundtrack uses light, playful melodies that feel like they belong in a forgotten corner of a cave market. Sound effects confirm your interactions with machinery and objects in a way that makes experimentation feel tactile and rewarding. There is no voice acting, but the text dialogue carries enough personality that its absence barely registers. The hand-drawn caricature art style suits the comedy perfectly: exaggerated proportions, expressive animations, and visual gags tucked into background details for anyone paying attention. The whole run clocks in at a few hours - seven structured 'tasks' rather than a sprawling open world - and Subterraneus knows its length and paces itself accordingly. That restraint is a feature, not a compromise. Kai, Scout Team

Tags

singleplayerachievementstier:sub-5Point-and-ClickOld-School AdventureAbsurdist HumorSolo DeveloperPuzzle-LogicShort CompletionDialogue TreesCraft SystemTwo Difficulty Modes

System Requirements

Minimum

OS
Windows 7 SP1+, 8, 10 (64-bit versions only)
Memory
4 GB RAM
Storage
1 GB available space
Graphics
256MB
Processor
2.0 GHz Dual Core CPU
Additional Notes
1080p and 16/9 recommended

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Game Info

Developer
CrazyKraken
Publisher
Plug In Digital
Release Date
Dec 12, 2018

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What platforms is Subterraneus available on?

Subterraneus is available on PC.

When was Subterraneus released?

Subterraneus was released on 12 December 2018.

Who developed Subterraneus?

Subterraneus was developed by CrazyKraken and published by Plug In Digital.