Compare Submerged: VR Escape the Room prices across 50+ stores and find the best deal. Developed by Blue Entropy Studios. Published by Blue Entropy Studios. Released on 9/6/2018. Available on PC. Genres: Adventure, Indie, Strategy.

A clever VR pressure-cooker with a genuinely unsettling gimmick - water creeping up the walls while you fumble for codes - but buggy interactions and a 15-minute runtime make it a hard sell at full price.

My first thought when I sat down with this one was: the premise is doing a lot of heavy lifting here, and honestly, for a few minutes, it works. You are locked inside a flooding submarine compartment, the water level rises in real time, and the only way out is to crack a handful of physical puzzles before you run out of oxygen. Your wrist-mounted gauge tracks your O2 level, and the mechanic of holding your breath to dive beneath the waterline and retrieve tools or read submerged clues is genuinely inventive for a room-scale VR title. Blue Entropy Studios built this around physical presence - no teleportation, no artificial locomotion - so if your play space meets the minimum room-scale requirements, your actual body movement becomes part of the puzzle loop. That part is good. Puzzle-depth fans are going to hit a wall fast, though. Player reports consistently land around three to four puzzles total, with a clear run clocking in somewhere between fifteen and twenty minutes. For a strategy-adjacent puzzle brain who wants layered logic chains, that is a snack, not a meal. The puzzles that are here lean toward code-and-key logic - find an object, connect it to a visual clue in the environment, enter a combination on a physical keypad. Some of those connections are satisfying; at least one is reportedly vague enough that players guessed their way through it rather than genuinely solving it. The ceiling for intellectual reward is low. The interaction system is where the experience starts to fall apart under scrutiny. The touch detection on keypads and levers does not implement a clean press-and-release zone, so your motion controller hand can register repeated inputs just by hovering near a button. In a timed escape scenario, phantom key-presses are not a minor annoyance - they are a session-ending frustration. There are also documented bugs: a cogwheel reward from the final puzzle that sometimes fails to appear, and a Houdini achievement for escaping without losing any oxygen that multiple players report as broken even when the on-wrist gauge stays at 100% the whole way through. For a game this short, having a puzzle soft-lock you or a bug block the one achievement tied to skilled play is a meaningful percentage of the total content going wrong. Where does that leave Submerged relative to the rest of the Blue Entropy catalogue? It sits at the top of their escape room series, which itself carries mixed reviews across the board. The water-rising mechanic adds a pressure layer that their earlier rooms lack, and the Unreal Engine 4 visuals hold up well - the water effects in particular are credible enough to sell the claustrophobia. If you already own other Blue Entropy titles and liked the formula, this is the refinement of it. If you bounced off The Cabin or The Ruins, nothing here changes the structural DNA. And if you are brand new to VR escape rooms, stronger options exist that deliver more puzzle volume and cleaner interaction design for a comparable outlay. Treat this as a bundle pickup or a deep-discount trial of the sub-genre, not a flagship purchase. Diego, Scout Team

Submerged: VR Escape the Room
AdventureIndieStrategy

Submerged: VR Escape the Room

Sep 6, 2018Blue Entropy Studios
GamerScout Says

A clever VR pressure-cooker with a genuinely unsettling gimmick - water creeping up the walls while you fumble for codes - but buggy interactions and a 15-minute runtime make it a hard sell at full price.

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About Submerged: VR Escape the Room

My first thought when I sat down with this one was: the premise is doing a lot of heavy lifting here, and honestly, for a few minutes, it works. You are locked inside a flooding submarine compartment, the water level rises in real time, and the only way out is to crack a handful of physical puzzles before you run out of oxygen. Your wrist-mounted gauge tracks your O2 level, and the mechanic of holding your breath to dive beneath the waterline and retrieve tools or read submerged clues is genuinely inventive for a room-scale VR title. Blue Entropy Studios built this around physical presence - no teleportation, no artificial locomotion - so if your play space meets the minimum room-scale requirements, your actual body movement becomes part of the puzzle loop. That part is good. Puzzle-depth fans are going to hit a wall fast, though. Player reports consistently land around three to four puzzles total, with a clear run clocking in somewhere between fifteen and twenty minutes. For a strategy-adjacent puzzle brain who wants layered logic chains, that is a snack, not a meal. The puzzles that are here lean toward code-and-key logic - find an object, connect it to a visual clue in the environment, enter a combination on a physical keypad. Some of those connections are satisfying; at least one is reportedly vague enough that players guessed their way through it rather than genuinely solving it. The ceiling for intellectual reward is low. The interaction system is where the experience starts to fall apart under scrutiny. The touch detection on keypads and levers does not implement a clean press-and-release zone, so your motion controller hand can register repeated inputs just by hovering near a button. In a timed escape scenario, phantom key-presses are not a minor annoyance - they are a session-ending frustration. There are also documented bugs: a cogwheel reward from the final puzzle that sometimes fails to appear, and a Houdini achievement for escaping without losing any oxygen that multiple players report as broken even when the on-wrist gauge stays at 100% the whole way through. For a game this short, having a puzzle soft-lock you or a bug block the one achievement tied to skilled play is a meaningful percentage of the total content going wrong. Where does that leave Submerged relative to the rest of the Blue Entropy catalogue? It sits at the top of their escape room series, which itself carries mixed reviews across the board. The water-rising mechanic adds a pressure layer that their earlier rooms lack, and the Unreal Engine 4 visuals hold up well - the water effects in particular are credible enough to sell the claustrophobia. If you already own other Blue Entropy titles and liked the formula, this is the refinement of it. If you bounced off The Cabin or The Ruins, nothing here changes the structural DNA. And if you are brand new to VR escape rooms, stronger options exist that deliver more puzzle volume and cleaner interaction design for a comparable outlay. Treat this as a bundle pickup or a deep-discount trial of the sub-genre, not a flagship purchase. Diego, Scout Team

Tags

singleplayerachievementstier:sub-5Room-Scale RequiredTimed Pressure MechanicO2 MechanicCode-and-Key PuzzlesShort-Form VRPhysical InteractionUnreal Engine 4Bundle ValueSubmarine Setting

System Requirements

Minimum

OS
Windows 7 SP1 or newer
Memory
8 GB RAM
DirectX
Version 11
Storage
2 GB available space
Graphics
GeForce GTX 970 or AMD Radeon R9 290 or better.
Processor
Intel i5-4590 or AMD FX 8350 equivalent or greater.
VR Support
SteamVR. Room Scale 2m by 1.5m area required
Additional Notes
Oculus Rift users must have Touch and 360° tracking.

Recommended

OS
Windows 10
Memory
8 GB RAM
DirectX
Version 11
Storage
2 GB available space
Graphics
NVIDIA GTX 1060 / AMD Radeon RX 480 or greater
Processor
Intel i5-4590 / AMD Ryzen 5 1500X or greater
Additional Notes
Oculus Rift users must have Touch and 360° tracking.

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Game Info

Developer
Blue Entropy Studios
Publisher
Blue Entropy Studios
Release Date
Sep 6, 2018

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2026-06-103.32(lowest)

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What platforms is Submerged: VR Escape the Room available on?

Submerged: VR Escape the Room is available on PC.

When was Submerged: VR Escape the Room released?

Submerged: VR Escape the Room was released on 6 September 2018.

Who developed Submerged: VR Escape the Room?

Submerged: VR Escape the Room was developed by Blue Entropy Studios.