Compare Subject 13 Steam key prices across trusted key stores and find the best deal. Developed by Paul Cuisset. Published by Microids. Released on 5/28/2015. Available on PC, Xbox. Genres: Adventure, Indie. Metacritic score: 59/100.

A point-and-click puzzler where a grieving physics professor wakes up trapped in a mystery facility, short, atmospheric, but frustratingly uneven.

Subject 13 is a classic point-and-click adventure built around one man's claustrophobic isolation. You play as Franklin Fargo, a physics professor who has quietly hollowed himself out since his fiancée was killed in a robbery that was meant to claim his life instead. He wakes up in an abandoned scientific facility with no memory of how he got there, and the only contact he has with anything beyond those walls is a disembodied voice that addresses him only as Subject 13. The setup is genuinely interesting, and developer Paul Cuisset (the creator of Flashback) clearly has a feel for atmosphere. The facility feels cold and purposeful, and the early moments carry real unease. The game is short, sitting somewhere around three to four hours depending on how much you fight the puzzle logic. That runtime is not necessarily a flaw. I will defend a tight, focused experience over a padded one every time. The problem is that Subject 13 is not consistently tight. Some puzzles feel satisfying and grounded in the physics-professor premise, asking you to observe the environment and apply a bit of lateral thinking. Others land in that frustrating classic adventure-game territory where the solution is either pixel-hunt obscure or demands a leap of logic that feels disconnected from anything the game has established. When you hit those walls, the short runtime starts to feel longer than it is. Visually it is clean, rendered in a muted, slightly sterile 3D style rather than hand-drawn pixel art. It suits the facility setting but does not have the tactile warmth that makes some indie adventures genuinely memorable to look at. The audio does more work, keeping a low ambient tension running under most scenes. Franklin himself is a quietly compelling protagonist on paper, a man whose grief has made him passive and detached, which is an interesting fit for the silent observer role that point-and-click heroes often occupy. The story does not fully cash in on that emotional premise, though. It sketches the grief, uses it for motivation, then pivots toward a more conventional sci-fi conspiracy thread that feels thinner than the personal story it displaced. The mixed reception on Steam is fair. This is a game made by one experienced developer with a specific vision, and you can feel the craft in the better moments. It is not a cynical release. But it also does not fully clear the bar it sets for itself in the opening hour. If you grew up on Myst or the older Microids adventure catalogue and you want something you can finish in an evening without a massive time investment, Subject 13 offers a tolerable and occasionally moody time. If you are hoping for a story that lands its emotional weight or puzzles that feel consistently elegant, you may finish it feeling like the facility itself: mostly empty, with some interesting rooms. Kai, Scout Team

Subject 13 Steam key

Subject 13 Steam key

May 28, 2015Paul CuissetMicroids
GamerScout Says

A point-and-click puzzler where a grieving physics professor wakes up trapped in a mystery facility, short, atmospheric, but frustratingly uneven.

PCXbox
Steam Deck PlayableProtonDB Platinum
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€0.00
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Historical low: €0.58

GamerScout Verdict

Worth a look for patient point-and-click fans after a short atmospheric session, but inconsistent puzzle logic holds it back from its own premise.

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About Subject 13 Steam key

Subject 13 is a classic point-and-click adventure built around one man's claustrophobic isolation. You play as Franklin Fargo, a physics professor who has quietly hollowed himself out since his fiancée was killed in a robbery that was meant to claim his life instead. He wakes up in an abandoned scientific facility with no memory of how he got there, and the only contact he has with anything beyond those walls is a disembodied voice that addresses him only as Subject 13. The setup is genuinely interesting, and developer Paul Cuisset (the creator of Flashback) clearly has a feel for atmosphere. The facility feels cold and purposeful, and the early moments carry real unease. The game is short, sitting somewhere around three to four hours depending on how much you fight the puzzle logic. That runtime is not necessarily a flaw. I will defend a tight, focused experience over a padded one every time. The problem is that Subject 13 is not consistently tight. Some puzzles feel satisfying and grounded in the physics-professor premise, asking you to observe the environment and apply a bit of lateral thinking. Others land in that frustrating classic adventure-game territory where the solution is either pixel-hunt obscure or demands a leap of logic that feels disconnected from anything the game has established. When you hit those walls, the short runtime starts to feel longer than it is. Visually it is clean, rendered in a muted, slightly sterile 3D style rather than hand-drawn pixel art. It suits the facility setting but does not have the tactile warmth that makes some indie adventures genuinely memorable to look at. The audio does more work, keeping a low ambient tension running under most scenes. Franklin himself is a quietly compelling protagonist on paper, a man whose grief has made him passive and detached, which is an interesting fit for the silent observer role that point-and-click heroes often occupy. The story does not fully cash in on that emotional premise, though. It sketches the grief, uses it for motivation, then pivots toward a more conventional sci-fi conspiracy thread that feels thinner than the personal story it displaced. The mixed reception on Steam is fair. This is a game made by one experienced developer with a specific vision, and you can feel the craft in the better moments. It is not a cynical release. But it also does not fully clear the bar it sets for itself in the opening hour. If you grew up on Myst or the older Microids adventure catalogue and you want something you can finish in an evening without a massive time investment, Subject 13 offers a tolerable and occasionally moody time. If you are hoping for a story that lands its emotional weight or puzzles that feel consistently elegant, you may finish it feeling like the facility itself: mostly empty, with some interesting rooms.

Kai
Kai · Scout Team

Indie & narrative

Tags

steamPoint-and-ClickPuzzle-AdventureAtmosphericSingle ProtagonistShort PlaytimeSci-Fi MysteryController SupportSolo Dev

System Requirements

Minimum

Processor
Processor Intel dual core 2 duo 2.2 Ghz or AMD equivalent
Memory
2 GB RAM
Graphics
3D Graphic card with 256 Mo (NVIDIA GeForce 8800GT or higher)
DirectX
Version…

Recommended

Processor
Processor Intel i7 3 Ghz
Memory
4 GB RAM
Graphics
3D Graphic card 2 Go like GeForce GTX 560 or higher
DirectX
Version 11

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Reviews & Ratings

Metacritic
59
Steam
58%(319)

Game Info

Developer
Paul Cuisset
Publisher
Microids
Release Date
May 28, 2015

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What platforms is Subject 13 Steam key available on?

Subject 13 Steam key is available on PC, Xbox.

When was Subject 13 Steam key released?

Subject 13 Steam key was released on 28 May 2015.

Who developed Subject 13 Steam key?

Subject 13 Steam key was developed by Paul Cuisset and published by Microids.

Is Subject 13 Steam key worth buying?

Subject 13 Steam key holds a Metacritic score of 59/100, making it one of the standout Adventure titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.