Compare STUFFED prices across 50+ stores and find the best deal. Developed by Waving Bear Studio. Published by Amplified Games. Released on 6/16/2024. Available on PC. Genres: Action, Casual, Indie.

CoD Zombies got a toybox makeover - and the result is surprisingly hard, surprisingly charming, and best enjoyed with three friends yelling over Discord.

My first session with STUFFED lasted longer than I expected from something that looks, at a glance, like a browser game for kids. Waving Bear Studio - a small indie team out of the UK - spent years in Early Access tuning this before its full 1.0 release in June 2024, and that patience shows in how confidently the game knows what it is: a wave-defense FPS wearing the warmest, plushest costume possible. The premise is genuinely lovely. A little girl named Ellie sleeps soundly because she trusts her teddy bear to hold the line against her nightmares. You are that teddy. The enemy roster - fanged rubber ducks, garden gnomes, tin robots, and towering shadow men that soak up damage like sponges - sits in that sweet space between cute and unsettling. Each night runs ten waves, and the maps are procedurally assembled across two floors of a bedroom world scaled up to bear-size, which gives each run a slightly different texture even if the overall flow stays familiar. Survive all ten waves and you carry your kit into the next night, which is a small but satisfying bit of progression. The weapons are where the hand-craft really shows. You start with a dart gun and a stick, then spend earned points at vending machines scattered around the map to upgrade your loadout. A popcorn grenade launcher, a cola-bottle shotgun, a jelly bean scatter gun, a teddy minigun that just shreds crowds - none of these fire real ammunition, and every single one has a personality. Ultimates add another layer: the Chest Burst sends a shockwave through nearby enemies, the Befriend ability turns nightmare creatures against each other, and the Real Bear power-up literally transforms you into a giant, temporarily invincible melee machine. It is absurd and it works. No trap-building system here, no base construction - just you, your toybox arsenal, and the door behind you. The honest caveats are real, though. Solo play is functional but the game's soul lives in four-player online co-op, where the chaos and communication make everything more forgiving and more fun. The wave structure has a pattern to it - specific enemy types tend to appear on the same waves - and once you internalize that rhythm, repetition sets in faster than the difficulty can compensate. Enemy AI has one goal (smash the door) and does not deviate, which removes the kind of crowd-management tension that keeps horde games electric past the first few hours. The cosmetics system is earnable without real-money purchases, which is worth applauding, but the deeper you go, the more you are chasing outfit unlocks rather than gameplay surprises. For families, younger players, or anyone who wants a low-stakes FPS session that does not require a three-page callout guide, STUFFED earns its place. The Steam community sits at a Mostly Positive rating, which feels accurate - this is a game that does its modest thing with genuine warmth and enough mechanical teeth to catch adults off-guard on higher waves. Think of it as a palate cleanser between heavier shooters, or a perfect gateway FPS for a kid who keeps asking to play whatever you are playing. Kai, Scout Team

STUFFED
ActionCasualIndie

STUFFED

Jun 16, 2024Waving Bear StudioAmplified Games
GamerScout Says

CoD Zombies got a toybox makeover - and the result is surprisingly hard, surprisingly charming, and best enjoyed with three friends yelling over Discord.

PC
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Screenshots & Media

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About STUFFED

My first session with STUFFED lasted longer than I expected from something that looks, at a glance, like a browser game for kids. Waving Bear Studio - a small indie team out of the UK - spent years in Early Access tuning this before its full 1.0 release in June 2024, and that patience shows in how confidently the game knows what it is: a wave-defense FPS wearing the warmest, plushest costume possible. The premise is genuinely lovely. A little girl named Ellie sleeps soundly because she trusts her teddy bear to hold the line against her nightmares. You are that teddy. The enemy roster - fanged rubber ducks, garden gnomes, tin robots, and towering shadow men that soak up damage like sponges - sits in that sweet space between cute and unsettling. Each night runs ten waves, and the maps are procedurally assembled across two floors of a bedroom world scaled up to bear-size, which gives each run a slightly different texture even if the overall flow stays familiar. Survive all ten waves and you carry your kit into the next night, which is a small but satisfying bit of progression. The weapons are where the hand-craft really shows. You start with a dart gun and a stick, then spend earned points at vending machines scattered around the map to upgrade your loadout. A popcorn grenade launcher, a cola-bottle shotgun, a jelly bean scatter gun, a teddy minigun that just shreds crowds - none of these fire real ammunition, and every single one has a personality. Ultimates add another layer: the Chest Burst sends a shockwave through nearby enemies, the Befriend ability turns nightmare creatures against each other, and the Real Bear power-up literally transforms you into a giant, temporarily invincible melee machine. It is absurd and it works. No trap-building system here, no base construction - just you, your toybox arsenal, and the door behind you. The honest caveats are real, though. Solo play is functional but the game's soul lives in four-player online co-op, where the chaos and communication make everything more forgiving and more fun. The wave structure has a pattern to it - specific enemy types tend to appear on the same waves - and once you internalize that rhythm, repetition sets in faster than the difficulty can compensate. Enemy AI has one goal (smash the door) and does not deviate, which removes the kind of crowd-management tension that keeps horde games electric past the first few hours. The cosmetics system is earnable without real-money purchases, which is worth applauding, but the deeper you go, the more you are chasing outfit unlocks rather than gameplay surprises. For families, younger players, or anyone who wants a low-stakes FPS session that does not require a three-page callout guide, STUFFED earns its place. The Steam community sits at a Mostly Positive rating, which feels accurate - this is a game that does its modest thing with genuine warmth and enough mechanical teeth to catch adults off-guard on higher waves. Think of it as a palate cleanser between heavier shooters, or a perfect gateway FPS for a kid who keeps asking to play whatever you are playing. Kai, Scout Team

Tags

singleplayermultiplayercooponline-coopcross-platformachievementstier:sub-5Wave DefenseHorde ShooterFamily-Friendly FPSProcedural MapsUltimate AbilitiesToy AestheticAll-Ages Co-opBear Customization

System Requirements

Minimum

OS
Windows 10 64bit
Memory
8 GB RAM
Storage
2 GB available space
Graphics
NVIDIA GeForce GTX 1050
Processor
Intel Core i5 or AMD equivalent

Reviews & Ratings

No ratings available

Game Info

Developer
Waving Bear Studio
Publisher
Amplified Games
Release Date
Jun 16, 2024

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