Compare Struggling prices across trusted key stores and find the best deal. Developed by Chasing Rats Games. Published by Frontier Foundry. Released on 8/27/2020. Available on PC, Xbox. Genres: Action, Adventure, Casual, Indie. Metacritic score: 65/100.

A physics-based co-op platformer where you and a friend each control one arm of a grotesque blob creature lurching through a deliberately unhinged world.

Struggling is a two-player cooperative platformer built on one genuinely strange premise: you and another person each control a single arm of a fleshy, gelatinous abomination. One player grabs with the left arm, one with the right, and together you haul this pathetic creature through a world that seems architecturally designed to humiliate you. The physics are intentionally sloppy, your grip is unreliable, and the levels do not care about your dignity. That is more or less the whole pitch, and for a certain kind of player, it is exactly enough. The game comes from Chasing Rats Games, a small developer, and that small-team energy shows in how committed it is to its own weird tone. The visual design leans into grotesque body-horror comedy, all pulsing organic textures and environmental hazards that feel like they were designed by someone who finds suffering genuinely funny. It is not pretty in any conventional sense, but it has a coherent aesthetic identity, which matters more. The sound design supports the chaos with squelching, flopping audio that keeps the whole thing feeling deeply, specifically wrong in a way that makes you laugh rather than wince. Where Struggling earns its Very Positive rating is in the local co-op dynamic. Communication breaks down fast. Blame is exchanged faster. The two-arm mechanic forces a kind of low-level negotiation on every single obstacle, and because the physics system has just enough unpredictability baked in, even familiar sections can go sideways without warning. There is genuine comedic chemistry here if you play with the right person, the kind of couch co-op friction that produces actual memories rather than just completed levels. For solo play there is a single-player mode where you control both arms on separate inputs, which is admirable to include but honestly punishing enough that it functions mostly as a difficulty selector labeled "I enjoy suffering alone." The weaknesses are real and worth naming. The Metacritic score of 65 reflects something genuine: the core mechanic, clever as it is, does not evolve dramatically over the course of the game. What you are doing in the later stages is essentially what you were doing at the start, just with more ambitious level geometry. Players who want mechanical depth or build variety will not find it here. The game is also bluntly inaccessible to anyone who finds imprecise physics frustrating rather than funny. Patience is a prerequisite. The opening hours demand it especially, before the muscle memory for coordinating arm grabs starts to form. As someone who cares about whether a short game knows what it is, I think Struggling mostly does. It is not trying to be a platformer with tight, responsive controls. It is trying to be a shared ordeal that you and one other person survive together while making noises at each other. At that specific goal, it succeeds. The runtime is appropriate. It does not overstay. If you have a co-op partner who laughs at failure and a tolerance for physics that behave like they were written on a dare, there is a genuinely odd little experience here that most people walked past. Kai, Scout Team

Struggling

Struggling

Aug 27, 2020Chasing Rats GamesFrontier Foundry
GamerScout Says

A physics-based co-op platformer where you and a friend each control one arm of a grotesque blob creature lurching through a deliberately unhinged world.

PCXbox
Steam Deck VerifiedProtonDB Platinum
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Historical low: €0.39

GamerScout Verdict

Best played with a patient co-op partner who finds failure funnier than frustrating - solo mode is a punishing afterthought.

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Price History

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Screenshots & Media

About Struggling

Struggling is a two-player cooperative platformer built on one genuinely strange premise: you and another person each control a single arm of a fleshy, gelatinous abomination. One player grabs with the left arm, one with the right, and together you haul this pathetic creature through a world that seems architecturally designed to humiliate you. The physics are intentionally sloppy, your grip is unreliable, and the levels do not care about your dignity. That is more or less the whole pitch, and for a certain kind of player, it is exactly enough. The game comes from Chasing Rats Games, a small developer, and that small-team energy shows in how committed it is to its own weird tone. The visual design leans into grotesque body-horror comedy, all pulsing organic textures and environmental hazards that feel like they were designed by someone who finds suffering genuinely funny. It is not pretty in any conventional sense, but it has a coherent aesthetic identity, which matters more. The sound design supports the chaos with squelching, flopping audio that keeps the whole thing feeling deeply, specifically wrong in a way that makes you laugh rather than wince. Where Struggling earns its Very Positive rating is in the local co-op dynamic. Communication breaks down fast. Blame is exchanged faster. The two-arm mechanic forces a kind of low-level negotiation on every single obstacle, and because the physics system has just enough unpredictability baked in, even familiar sections can go sideways without warning. There is genuine comedic chemistry here if you play with the right person, the kind of couch co-op friction that produces actual memories rather than just completed levels. For solo play there is a single-player mode where you control both arms on separate inputs, which is admirable to include but honestly punishing enough that it functions mostly as a difficulty selector labeled "I enjoy suffering alone." The weaknesses are real and worth naming. The Metacritic score of 65 reflects something genuine: the core mechanic, clever as it is, does not evolve dramatically over the course of the game. What you are doing in the later stages is essentially what you were doing at the start, just with more ambitious level geometry. Players who want mechanical depth or build variety will not find it here. The game is also bluntly inaccessible to anyone who finds imprecise physics frustrating rather than funny. Patience is a prerequisite. The opening hours demand it especially, before the muscle memory for coordinating arm grabs starts to form. As someone who cares about whether a short game knows what it is, I think Struggling mostly does. It is not trying to be a platformer with tight, responsive controls. It is trying to be a shared ordeal that you and one other person survive together while making noises at each other. At that specific goal, it succeeds. The runtime is appropriate. It does not overstay. If you have a co-op partner who laughs at failure and a tolerance for physics that behave like they were written on a dare, there is a genuinely odd little experience here that most people walked past.

Kai
Kai · Scout Team

Indie & narrative

Tags

steamLocal Co-opPhysics-basedCouch Co-opComedy HorrorRage GameTwo-PlayerBody Horror

System Requirements

Minimum

Processor
Intel Core2 Q6600 AMD A6 3620
Memory
4 GB RAM
Graphics
Nvidia GT 340 AMD Radeon HD 7640 Intel HD 4400
Storage
2 GB available space

Recommended

Requires a 64-bit processor and operating system

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Reviews & Ratings

Metacritic
65
Steam
87%(692)

Game Info

Developer
Chasing Rats Games
Publisher
Frontier Foundry
Release Date
Aug 27, 2020

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How much does Struggling cost?

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What platforms is Struggling available on?

Struggling is available on PC, Xbox.

When was Struggling released?

Struggling was released on 27 August 2020.

Who developed Struggling?

Struggling was developed by Chasing Rats Games and published by Frontier Foundry.

Is Struggling worth buying?

Struggling holds a Metacritic score of 65/100, making it one of the standout Action titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.