Compare Strikers Edge prices across 50+ stores and find the best deal. Developed by Fun Punch Games. Published by Dear Villagers. Released on 1/30/2018. Available on PC. Genres: Action, Indie. Metacritic score: 63/100.

Medieval warriors hurl spears, axes, and fireballs at each other in a dodgeball arena. Chaotic local multiplayer with a thin roster and sparse online.

Strikers Edge pitches itself as dodgeball reimagined through a fantasy lens, and the core concept lands cleanly enough. Two warriors face off across a short lane, each armed with throwable weapons - spears, axes, chakrams - and a dodge roll that has to be timed with genuine precision. Land your throw, read the opponent's movement, punish the recovery. For a few rounds with a friend sitting next to you, there is a real spark of tension in that loop. The roster pulls from a handful of ancient warrior archetypes: a roman legionnaire, a viking, a ninja, a samurai among them. Each character carries a different primary weapon and a special ability that charges over time, so matchups do feel meaningfully distinct. The roman's pilum is slow but punishing; the ninja's shurikens are fast and multiple. Learning when to dump your special versus holding it for a clutch moment is genuinely the interesting decision space the game offers. That is a solid mechanical foundation, small as it is. Where Strikers Edge struggles is in the breadth of content supporting that foundation. The roster is compact, the arenas are functional but visually samey after a short while, and the single-player side amounts to an AI ladder that serves more as practice than a proper mode. The game was clearly designed to live as a local multiplayer party piece, and in that specific context - couch, friends, a few cold drinks - it does what it promises. The problem is that audience is narrow, and the game does not do quite enough to expand beyond it. Online multiplayer exists but the player population is thin enough that finding a match outside of scheduled community events is unreliable. That is not an indictment of the design, more a reality of the game's footprint. The art style is clean pixel work with readable silhouettes, which matters a lot for a game that depends on split-second reaction reads. The sound design is punchy and satisfying on a clean hit. Fun Punch Games clearly understood the feel they were going for, and moment-to-moment the game feels crafted rather than generic. If you have two people who will actually sit down and play this together, Strikers Edge has a legitimate few hours of entertainment in it. As a solo experience or an online competitive game with longevity, it falls well short of what would be needed to recommend it without reservation. The mixed reception it has received reflects that split fairly honestly. It is a small, tightly made thing that ran out of room to grow. Kai, Scout Team

Strikers Edge
ActionIndie

Strikers Edge

Jan 30, 2018Fun Punch GamesDear Villagers
GamerScout Says

Medieval warriors hurl spears, axes, and fireballs at each other in a dodgeball arena. Chaotic local multiplayer with a thin roster and sparse online.

PC
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About Strikers Edge

Strikers Edge pitches itself as dodgeball reimagined through a fantasy lens, and the core concept lands cleanly enough. Two warriors face off across a short lane, each armed with throwable weapons - spears, axes, chakrams - and a dodge roll that has to be timed with genuine precision. Land your throw, read the opponent's movement, punish the recovery. For a few rounds with a friend sitting next to you, there is a real spark of tension in that loop. The roster pulls from a handful of ancient warrior archetypes: a roman legionnaire, a viking, a ninja, a samurai among them. Each character carries a different primary weapon and a special ability that charges over time, so matchups do feel meaningfully distinct. The roman's pilum is slow but punishing; the ninja's shurikens are fast and multiple. Learning when to dump your special versus holding it for a clutch moment is genuinely the interesting decision space the game offers. That is a solid mechanical foundation, small as it is. Where Strikers Edge struggles is in the breadth of content supporting that foundation. The roster is compact, the arenas are functional but visually samey after a short while, and the single-player side amounts to an AI ladder that serves more as practice than a proper mode. The game was clearly designed to live as a local multiplayer party piece, and in that specific context - couch, friends, a few cold drinks - it does what it promises. The problem is that audience is narrow, and the game does not do quite enough to expand beyond it. Online multiplayer exists but the player population is thin enough that finding a match outside of scheduled community events is unreliable. That is not an indictment of the design, more a reality of the game's footprint. The art style is clean pixel work with readable silhouettes, which matters a lot for a game that depends on split-second reaction reads. The sound design is punchy and satisfying on a clean hit. Fun Punch Games clearly understood the feel they were going for, and moment-to-moment the game feels crafted rather than generic. If you have two people who will actually sit down and play this together, Strikers Edge has a legitimate few hours of entertainment in it. As a solo experience or an online competitive game with longevity, it falls well short of what would be needed to recommend it without reservation. The mixed reception it has received reflects that split fairly honestly. It is a small, tightly made thing that ran out of room to grow. Kai, Scout Team

Tags

steamLocal MultiplayerArena CombatDodgeball2D FighterCouch Co-opPixel ArtFantasy WarriorsParty Game

System Requirements

System requirements for Strikers Edge aren't listed yet. Check the store page for the latest specs.

Reviews & Ratings

Metacritic
63
Steam
64%(133)

Game Info

Developer
Fun Punch Games
Publisher
Dear Villagers
Release Date
Jan 30, 2018

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