Compare Strider prices across 50+ stores and find the best deal. Developed by Double Helix Games. Published by CAPCOM Co., Ltd.. Released on 2/19/2014. Available on PC, Xbox. Genres: Action, Adventure. Metacritic score: 78/100.

Fast, fluid, and laser-sharp in exactly one thing - making you feel like the coolest ninja alive. Newcomers and lapsed fans both have a good five-to-eight hours here, if they're fine with a story that's barely a story.

My first hour with Strider reminded me why the original arcade run felt so electric: the moment you boot up and Hiryu slides into Kazakh City, sword already swinging, the controls just click. Double Helix built something that prioritizes momentum above everything else, and it mostly works. This is a side-scrolling action game wrapped in a Metroidvania shell - think Shadow Complex but with sharper combat and a shorter commitment. You are not here for narrative depth. You are here to slice robots in half at extremely high speed. The core loop rewards exploration without making it feel like a chore. The Cypher - Hiryu's plasma blade - switches between four elemental modes on the fly: standard, explosive, ultra-cold, and magnetic. Enemies and doors respond differently to each, so the game gently nudges you back through Kazakh City with new tools. Wall-climbing, a double jump, kunai throws, and the Charge Mode burst (fill the meter by dealing damage, then pop it for a brief but satisfying window of doubled range and power) stack up into a toolkit that stays fun to use even on a second playthrough. Boss fights are the highlight: varied in design, pattern-based enough to feel fair, and occasionally wild in scale - one of them tips into bullet-hell territory, which is a welcome surprise. The complaints are real but not deal-breaking. Normal difficulty leans easy, especially once you start stacking health upgrades found during exploration. The map, while functional, funnels you hard - the minimap in the corner practically draws you a path, so the "Metroidvania feel" is more surface texture than genuine mystery. Backtracking through regenerating enemies in samey industrial corridors grows thin around hour four. The story is essentially a premise: kill Grandmaster Meio, do it stylishly. Beyond that, nothing. Hard mode and the two unlockable challenge modes (Beacon Run - a timed checkpoint race - and Survival, which throws waves at you) add some replay value, but no New Game+ means completionists will feel a slight sting at the end. On PC, you get the full 1080p, 60fps presentation with upgraded particle effects and shadow quality. A known issue with systems running more than eight CPU cores can cause problems that were never officially patched, worth checking before you commit. That aside, the PC version is the best way to play if you have a gamepad handy - keyboard is playable but a controller makes the Cypher-swapping and wall-scaling feel natural. For a five-to-eight-hour action game that does one thing exceptionally well - making you feel fast, capable, and dangerous - Strider 2014 holds up better than its age might suggest. It was never going to be a genre landmark, but as a focused, kinetic burst of arcade energy rebuilt for a modern attention span, it delivers cleanly. Alex, Scout Team

Strider
ActionAdventure

Strider

Feb 19, 2014Double Helix GamesCAPCOM Co., Ltd.
GamerScout Says

Fast, fluid, and laser-sharp in exactly one thing - making you feel like the coolest ninja alive. Newcomers and lapsed fans both have a good five-to-eight hours here, if they're fine with a story that's barely a story.

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Screenshots & Media

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About Strider

My first hour with Strider reminded me why the original arcade run felt so electric: the moment you boot up and Hiryu slides into Kazakh City, sword already swinging, the controls just click. Double Helix built something that prioritizes momentum above everything else, and it mostly works. This is a side-scrolling action game wrapped in a Metroidvania shell - think Shadow Complex but with sharper combat and a shorter commitment. You are not here for narrative depth. You are here to slice robots in half at extremely high speed. The core loop rewards exploration without making it feel like a chore. The Cypher - Hiryu's plasma blade - switches between four elemental modes on the fly: standard, explosive, ultra-cold, and magnetic. Enemies and doors respond differently to each, so the game gently nudges you back through Kazakh City with new tools. Wall-climbing, a double jump, kunai throws, and the Charge Mode burst (fill the meter by dealing damage, then pop it for a brief but satisfying window of doubled range and power) stack up into a toolkit that stays fun to use even on a second playthrough. Boss fights are the highlight: varied in design, pattern-based enough to feel fair, and occasionally wild in scale - one of them tips into bullet-hell territory, which is a welcome surprise. The complaints are real but not deal-breaking. Normal difficulty leans easy, especially once you start stacking health upgrades found during exploration. The map, while functional, funnels you hard - the minimap in the corner practically draws you a path, so the "Metroidvania feel" is more surface texture than genuine mystery. Backtracking through regenerating enemies in samey industrial corridors grows thin around hour four. The story is essentially a premise: kill Grandmaster Meio, do it stylishly. Beyond that, nothing. Hard mode and the two unlockable challenge modes (Beacon Run - a timed checkpoint race - and Survival, which throws waves at you) add some replay value, but no New Game+ means completionists will feel a slight sting at the end. On PC, you get the full 1080p, 60fps presentation with upgraded particle effects and shadow quality. A known issue with systems running more than eight CPU cores can cause problems that were never officially patched, worth checking before you commit. That aside, the PC version is the best way to play if you have a gamepad handy - keyboard is playable but a controller makes the Cypher-swapping and wall-scaling feel natural. For a five-to-eight-hour action game that does one thing exceptionally well - making you feel fast, capable, and dangerous - Strider 2014 holds up better than its age might suggest. It was never going to be a genre landmark, but as a focused, kinetic burst of arcade energy rebuilt for a modern attention span, it delivers cleanly. Alex, Scout Team

Tags

steamMetroidvania-litePlasma CypherCharge ModeBeacon Run ModeSurvival ModeBoss Rush FeelWall-ClimbingArcade RootsSingle-Player OnlyShort Playthrough

System Requirements

System requirements for Strider aren't listed yet. Check the store page for the latest specs.

Reviews & Ratings

Metacritic
78
Steam
81%(4,211)

Game Info

Developer
Double Helix Games
Publisher
CAPCOM Co., Ltd.
Release Date
Feb 19, 2014

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