
Stretcher Together
Carry a patient up a vertical nightmare with one other person. The stretcher connecting you both is your biggest asset and your worst enemy.
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About Stretcher Together
I want to be upfront: this is not the kind of game I normally cover. My spreadsheet stays closed when someone hands me a physics-based party title. But Stretcher Together landed on my desk and I spent enough time with it to have an opinion worth reading, so here we go. The core loop is deceptively simple. Two players, one stretcher, one very fragile patient, and a single massive vertical map stacked with moving platforms, rotating obstacles, disappearing floors, and piston traps that will knock you sideways without warning. The stretcher physically tethers both medics together, which means every jump, every platform transition, every moment of misjudged momentum gets shared. Pull too hard in one direction and you yank your partner off a ledge. Move out of sync on a narrow platform and the patient slides off the back and tumbles downward, forcing both of you to descend and retrieve them before resuming the climb. There are also speedrun-style paths built into the level where temporary platforms vanish beneath you if you hesitate, rewarding players who have memorized the route and punishing those still figuring out the controls. And that brings us to the honest problem. The controls are noticeably clunky. Precise movement is harder than it should be given how much the game demands of both players simultaneously. Steam reviews sit at a mixed score right around the 48-49 percent positive mark across roughly 100-plus reviews, and the control feel is a recurring complaint. That is a real issue when the whole experience depends on tight coordination. It does not break the game, but it raises the friction ceiling, especially for a duo that is playing together for the first time. The physics-driven patient behavior is genuinely funny in the first ten minutes and occasionally still funny after that, but it also contributes to situations that feel unfair rather than challenging. Where Stretcher Together earns genuine credit is the concept itself. The stretcher-as-shared-object mechanic creates a specific type of communication demand that is rare in co-op games. You cannot play this well without talking to your partner, and the level design is inventive enough to keep generating new situations that need new solutions. The vertical map features hazards that feel hand-placed to test specific coordination scenarios rather than just tiled obstacles. For a sub-five-dollar indie from a small developer, the ambition is real. LAN co-op is also supported alongside online, which is a minor but appreciated detail for couch sessions. Who is this for? Pairs with patience, specifically people who enjoy games like Getting Over It or only-up-style vertical punishment but want the added chaos of dragging someone else through the suffering with them. Solo players have no path in whatsoever. Groups larger than two cannot play. And anyone who gets genuinely frustrated by imprecise controls should factor that in before committing. The content volume is also limited: one vertical map, four achievements, and a community that remains quite small. Diego, Scout Team
Tags
Steam Deck & Linux
Valve rates this game Steam Deck Playable.
System Requirements
Minimum
- OS
- Windows 7/8/10/11
- Memory
- 2 GB RAM
- DirectX
- Version 11
- Storage
- 3 GB available space
- Graphics
- NVIDIA GTX 970 / AMD Radeon R9 290
- Processor
- Intel i5 or new-gen i3 / AMD equivalent
- Sound Card
- DirectX compatible
Recommended
- OS
- Windows 7/8/10/11
- Memory
- 4 GB RAM
- DirectX
- Version 11
- Storage
- 4 GB available space
- Graphics
- Nvidia Geforce GTX 1060 / Amd Radeon RX 470 4Gb
- Processor
- Intel core i5 10400f / Amd Ryzen 2600
- Sound Card
- DirectX compatible
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Reviews & Ratings
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Game Info
- Developer
- Goosix Games
- Publisher
- Goosix Games
- Release Date
- Aug 7, 2025