Compare Strangers of the Power 2 prices across 50+ stores and find the best deal. Developed by Tuomo Laine. Published by Tuomo's games. Released on 5/21/2018. Available on PC, Mac. Genres: Casual, Indie, RPG.

A one-person RPG Maker dungeon crawler that quietly doubled its class roster and added alchemy, giving fans of the original a noticeably fuller version of the same cozy formula.

My first thought when I sat down with Strangers of the Power 2 was: this is a game made by someone who listened. The original had three playable characters and a modest class set, and Tuomo Laine went back, paid attention to what worked, and returned with eight characters to choose from, letting you build a four-person party from a roster that spans Samurai, Sorcerer, Priest, Warrior, Martial Artist, Genie, Hunter, and Pirate. That kind of roster expansion in a one-developer RPG Maker title is not nothing. It signals intent. The setting is compact but charming. You are an adventurer answering a bounty call in the town of Cloudfall, where a demon has taken over the castle of Prince Helios. Each of the eight playable characters has their own reason for showing up, their own voice, their own texture. Samano the Ronin wants honor and coin. Wilhelmina fights purely for the thrill of it. Slavia the Sorceress has motives that are genuinely strange and funny. These are not deep character studies, but they give each run a different emotional coloring, and the fact that your choices steer toward multiple endings adds real replay incentive to what is otherwise a linear dungeon structure. A rivalry system between characters further spices up party dynamics in ways that reward experimentation across multiple playthroughs. The new alchemy system is the mechanical heart of this entry. Crafting and upgrading potions gives you a low-key resource loop that sits comfortably alongside the turn-based combat without ever becoming a chore. Enemies scale with levels, which keeps the dungeon from feeling like a soft pushover even for RPG veterans. None of this is asking you to think at the level of a hardcore JRPG, and that is deliberate. This is casual-tier pacing, something you can pick up on a slow evening, finish in a handful of sessions, and replay with a different lead character without the kind of time commitment that a 60-hour RPG demands. The game knows exactly what it is, and I respect that clarity. Where the seams show is in production scope. RPG Maker MV's default visual and audio DNA is present throughout, and players who cannot make peace with that aesthetic will bounce off immediately. The linearity is also genuine, not a stylistic choice dressed up as one. There is one castle, one through-line, and the branching lives in the endings and character interactions rather than the world structure. Achievement tracking has had some reported bugs in community discussions. These are the honest limitations of a micro-budget solo project, and they matter more or less depending on what you are walking in expecting. For fans of low-stakes, story-flavored dungeon RPGs with enough class variety to make multiple runs feel distinct, this hits a sweet spot that bigger games rarely bother to occupy. The small Steam user base that has reviewed it sits at 92% positive, which is a quiet but telling signal. Sometimes the right game is one almost nobody has written about. Kai, Scout Team

Strangers of the Power 2
CasualIndieRPG

Strangers of the Power 2

May 21, 2018Tuomo LaineTuomo's games
GamerScout Says

A one-person RPG Maker dungeon crawler that quietly doubled its class roster and added alchemy, giving fans of the original a noticeably fuller version of the same cozy formula.

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About Strangers of the Power 2

My first thought when I sat down with Strangers of the Power 2 was: this is a game made by someone who listened. The original had three playable characters and a modest class set, and Tuomo Laine went back, paid attention to what worked, and returned with eight characters to choose from, letting you build a four-person party from a roster that spans Samurai, Sorcerer, Priest, Warrior, Martial Artist, Genie, Hunter, and Pirate. That kind of roster expansion in a one-developer RPG Maker title is not nothing. It signals intent. The setting is compact but charming. You are an adventurer answering a bounty call in the town of Cloudfall, where a demon has taken over the castle of Prince Helios. Each of the eight playable characters has their own reason for showing up, their own voice, their own texture. Samano the Ronin wants honor and coin. Wilhelmina fights purely for the thrill of it. Slavia the Sorceress has motives that are genuinely strange and funny. These are not deep character studies, but they give each run a different emotional coloring, and the fact that your choices steer toward multiple endings adds real replay incentive to what is otherwise a linear dungeon structure. A rivalry system between characters further spices up party dynamics in ways that reward experimentation across multiple playthroughs. The new alchemy system is the mechanical heart of this entry. Crafting and upgrading potions gives you a low-key resource loop that sits comfortably alongside the turn-based combat without ever becoming a chore. Enemies scale with levels, which keeps the dungeon from feeling like a soft pushover even for RPG veterans. None of this is asking you to think at the level of a hardcore JRPG, and that is deliberate. This is casual-tier pacing, something you can pick up on a slow evening, finish in a handful of sessions, and replay with a different lead character without the kind of time commitment that a 60-hour RPG demands. The game knows exactly what it is, and I respect that clarity. Where the seams show is in production scope. RPG Maker MV's default visual and audio DNA is present throughout, and players who cannot make peace with that aesthetic will bounce off immediately. The linearity is also genuine, not a stylistic choice dressed up as one. There is one castle, one through-line, and the branching lives in the endings and character interactions rather than the world structure. Achievement tracking has had some reported bugs in community discussions. These are the honest limitations of a micro-budget solo project, and they matter more or less depending on what you are walking in expecting. For fans of low-stakes, story-flavored dungeon RPGs with enough class variety to make multiple runs feel distinct, this hits a sweet spot that bigger games rarely bother to occupy. The small Steam user base that has reviewed it sits at 92% positive, which is a quiet but telling signal. Sometimes the right game is one almost nobody has written about. Kai, Scout Team

Tags

singleplayermultiplayercooplocal-coopachievementscontroller-supportcloud-savestier:sub-5RPG Maker MVMultiple EndingsParty BuildingAlchemy CraftingRivalry SystemShort PlaytimeReplayableSolo Dev

Steam Deck & Linux

ProtonDB Gold

Runs great on Linux after minor tweaks. Based on 3 ProtonDB community reports.

System Requirements

Minimum

OS
WindowsR 7/8/8.1/10 (32bit/64bit)
Memory
2 GB RAM
Storage
800 MB available space
Graphics
DirectX 9/OpenGL 4.1 capable GPU
Processor
Intel Core 2 Duo or better
Additional Notes
1280x720 or better display

Recommended

Graphics
1 GB Graphics card memory
Additional Notes
OpenGL ES 2.0 hardware driver support required for WebGL acceleration. (AMD Catalyst 10.9, nVidia 358.50)

Community Discussion

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Reviews & Ratings

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Game Info

Developer
Tuomo Laine
Publisher
Tuomo's games
Release Date
May 21, 2018

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What platforms is Strangers of the Power 2 available on?

Strangers of the Power 2 is available on PC, Mac.

When was Strangers of the Power 2 released?

Strangers of the Power 2 was released on 21 May 2018.

Who developed Strangers of the Power 2?

Strangers of the Power 2 was developed by Tuomo Laine and published by Tuomo's games.