
STRAFE: Gold Edition
Fast, loud, and brutally stingy with health pickups: STRAFE rewards players who know what they're signing up for and punishes everyone who doesn't.
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About STRAFE: Gold Edition
I went in hoping for the scrappy underdog that pulls through on pure attitude, and STRAFE is exactly that, with every asterisk that sentence implies. Pixel Titans built a roguelite FPS drenched in early-90s CRT nostalgia, four procedurally generated zones of escalating chaos, permadeath, and a soundtrack that genuinely belongs in the same conversation as much bigger productions. That part, at least, is not a small thing. The music is alive in a way that carries you through the runs where everything else is going wrong. The structure is straightforward: you pick a starting weapon from three options (shotgun, railgun, or machine gun), and that primary follows you through the whole run, mutating via upgrades and weapon perks into something considerably more interesting than it started. Swap a shotgun barrel upgrade twice and you can end up with a triple-barreled grenade launcher that rewrites how you approach corridors. Secondary weapons drop along the way and can be swapped back at will, which gives individual runs a satisfying improvisational quality. The gore is persistent and excessive by design, and the secrets are genuinely hidden rather than just tucked behind a thin wall. STRAFE Zone, the daily leaderboard challenge, adds a pressure-cooker mode for anyone chasing high scores. Here is the honest trouble. STRAFE sits uncomfortably between two genres without fully committing to either. The roguelite half offers no persistent progression between runs, no meta-currency, no unlocks that carry forward. You die, you start over, you bring nothing with you. For players who love the pure run-and-done structure of something like Nuclear Throne, that is fine. For players expecting the compounding reward loop of a Rogue Legacy or even a Hades, STRAFE will feel bare. The difficulty is also the wrong kind of hard in places: enemy AI is straightforward and content to rush you in straight lines, so the challenge comes from being overrun by numbers rather than outplayed by design. Resource drops in the first zone (called Icarus) feel punishing because the game is inherently stingy with health in a way that old-school Quake could afford to be, since Quake had handcrafted levels calibrated around those drops. Procedural generation and tight resource budgets do not always get along here. The Gold Edition matters because the original launch was rougher. A notorious one-frame-per-second bug that could end a run mid-stride was addressed, health drops in the opening zone were rebalanced, and audio and performance received attention across multiple patches. The version available now is a meaningfully better product than what reviewers and early players encountered in 2017, and the community reception shifted accordingly. Is it a flawed game? Yes. Is it a bad one? Not for the right player. If 20-minute chaos runs with a hot soundtrack and secrets that actually surprise you sound appealing, and if you can make peace with a roguelite that does not hold your hand between sessions, STRAFE has a specific and genuine pulse to it. Go in with clear eyes, not with nostalgia-soaked expectations for a lost Quake sequel, and it rewards that honesty. Kai, Scout Team
Tags
Steam Deck & Linux
Valve rates this game Steam Deck Playable. Runs great on Linux after minor tweaks. Based on 9 ProtonDB community reports.
System Requirements
Minimum
- OS
- Windows 7 or later
- Memory
- 4 GB RAM
- Storage
- 3 GB available space
- Graphics
- Nvidia GeForce 9800 GT (1024 MB) | Intel HD Graphics 4600 (Shared memory) | AMD Radeon HD 5770 (1024 MB)
- Processor
- Intel Pentium G3250 (2 * 3200) or equivalent AMD Phenom II X4 965 (4 * 3400) or equivalent
- Additional Notes
- Gameplay experience around 30 FPS on average when using the Mid-high settings
Recommended
- OS
- Windows 7 or later
- Memory
- 8 GB RAM
- Storage
- 3 GB available space
- Graphics
- Nvidia GeForce GTX 460 (1024 MB) AMD Radeon R7 260X (2048 MB)
- Processor
- Intel Core i3-4160 (2 * 3600) or equivalent AMD FX-6350 (6 * 3900) or equivalent
- Additional Notes
- Gameplay experience around 60 FPS on average when using the Mid-high settings
Community Discussion
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Reviews & Ratings
Game Info
- Developer
- Pixel Titans
- Publisher
- Devolver Digital
- Release Date
- May 9, 2017