
Story Of the Survivor
Mixed Steam reviews, a solo-dev RPG Maker skeleton, and a sub-three-dollar price tag: the numbers tell you everything you need to know before deciding whether Thomas's zombie survival run deserves your afternoon.
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About Story Of the Survivor
I ran the numbers on Story of the Survivor before loading it, and they are not encouraging. Seventeen Steam reviews sitting at 47 percent positive is the kind of split that usually means the game had a genuine idea but stumbled on execution, and that reads true here. Built in RPG Maker by a small indie team at Akamari Games, this is a top-down, diagonal-view action RPG set in a zombie apocalypse, following a character named Thomas as he tries to outlast the end of the world. The core loop asks you to fight zombies, manage a hunger-and-thirst meter, craft items from scavenged resources, and stay wary of hostile human survivors who are just as dangerous as the undead. On paper, that is a competent survival RPG checklist. The crafting system is the mechanical centerpiece, and it functions as advertised: you gather materials, combine them into weapons or consumables, and push further into the open world. For a game at this price tier, having an open world at all with a working crafting layer is a modest achievement. The problem is that RPG Maker's action combat is doing a lot of heavy lifting it was not really designed to carry. The engine shows through every seam, from the tile-based movement to the way combat collisions behave. Players who have spent time in RPG Maker titles will recognize the ceiling immediately. Those coming from proper action RPGs like Vampire Survivors or even older ARPGs will feel the friction within the first ten minutes. The hunger and thirst systems add a resource-management dimension that I appreciate in principle. Balancing what you eat against what you craft from the same scavenged pool creates mild tension, and the threat of hostile survivors nudges the game toward a light survival-horror mood rather than a pure hack-and-slash grind. But the AI controlling both zombies and human enemies is rudimentary, and the difficulty curve is uneven in ways that feel like balancing was never fully finished. There is a storyline threading through the open world, but it is thin enough that it works more as a waypoint structure than a narrative payoff. Who is this actually for? Honestly, it fits a narrow profile: RPG Maker enthusiasts who enjoy watching the genre stretch toward survival mechanics, very casual zombie-game fans with low session-length expectations, and achievement hunters working through a short, completable list. If you have a spreadsheet tracking indie games by mechanical ambition per dollar spent, this one lands at the low end of ambition but also at the very low end of cost. It is not a broken game; the crafting works, the world is navigable, the survival loop runs from start to finish. It just never transcends its toolset, and there are better-reviewed alternatives at comparable or even lower price points if survival crafting is your primary motivation. Diego, Scout Team
Tags
System Requirements
Minimum
- OS
- Microsoft® Windows® XP / Vista / 7
- Memory
- 512 MB RAM
- Storage
- 600 MB available space
- Processor
- Intel® Pentium® 4 2.0 GHz equivalent or faster processor
- Additional Notes
- 1024 x 768 pixels or higher desktop resolution
Recommended
- OS
- Microsoft® Windows® XP / Vista / 7
- Memory
- 1 GB RAM
- Storage
- 1 GB available space
- Processor
- Intel® Pentium® 4 2.0 GHz equivalent or faster processor
- Additional Notes
- 1024 x 768 pixels or higher desktop resolution
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Game Info
- Developer
- Kamil Szczepanik
- Publisher
- Akamari Games
- Release Date
- Feb 16, 2016