Stick Fight: The Game
Physics-based stick figure brawler built for chaotic local and online multiplayer. Four players, one screen, zero dignity.
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About Stick Fight: The Game
Stick Fight: The Game is a compact, scrappy physics brawler where you and up to three others beat each other senseless as stick figures across a rapid-fire carousel of tiny arenas. Landfall West made something deliberately small here - no story mode, no ranking ladders, no unlock grind to speak of. What you get instead is a tightly wound chaos engine that understands exactly what it is trying to be, and commits to it fully. The physics are the whole point. Weapons spawn in from above - guns, snakes (yes, snake guns), laser rifles, boxes of bees - and the moment you pick something up the arena shifts under your feet. Platforms collapse, lava rises, giant balls roll through and flatten everyone. Rounds last maybe twenty seconds. You die, you respawn, you grab a shotgun off a dead stick corpse, you immediately fall into a pit. The loop is punishing and hilarious in equal measure, and the best sessions are the ones where nobody can explain how they won. For a couch-gaming night or a Discord call with friends, this thing is close to ideal. The controls are approachable in about ninety seconds, which matters when you have someone sitting next to you who hasn't touched a PC game since 2009. Online play works with the same speed and silliness as local. There is a level editor bundled in, and the Steam Workshop has kept a steady flow of community arenas coming through since launch - so if the base pool of maps ever starts to feel repetitive, that problem has already been solved for you. Where it falls short is also obvious: Stick Fight is entirely a multiplayer proposition. Alone, there is nothing here. The AI bots exist but they are background noise at best, and the experience of playing against them has roughly the emotional texture of fighting a cardboard box. If your usual play group is unreliable or you prefer single-player experiences, this one simply is not for you, and that is fine. It knows its lane. The soundtrack is bouncy and low-key charming in the way a lot of small indie games nail without anyone giving them credit for it - short loops that do not outstay their welcome, which matters more than people think in a game built around two-minute sessions. The pixel-adjacent art style is clean and readable even at peak chaos, which is genuinely an achievement. You always know where your stick figure is on screen even when four people are all firing snake guns at each other while a wall of spikes closes in. That kind of visual clarity is earned, not accidental. Landfall West built something that respects your time - you can get a complete, satisfying session in twenty minutes, and that is a real virtue that deserves acknowledgment. Kai, Scout Team
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Game Info
- Developer
- Landfall West
- Publisher
- Landfall
- Release Date
- Sep 28, 2017