Compare STELLATUM prices across 50+ stores and find the best deal. Developed by Satur Entertainment. Published by Satur Entertainment. Released on 9/15/2015. Available on PC, Xbox. Genres: Action, Casual, Indie, RPG, Simulation.

A twin-stick space shmup with 80-plus missions and a blueprint-driven upgrade loop that takes way too long to get interesting, and never quite earns the patience it demands.

My first hour with Stellatum felt like getting handed a bazooka in the tutorial, then a slingshot for the actual game. The training simulation drops you into a fully-armed ship just to rip it all away before mission one, and you spend the next several sessions piloting what amounts to a flying wet sock. It picks up, but that runway is longer than most players will tolerate. The core loop is a hybrid of vertical scrolling and twin-stick shooting: left stick moves the ship, right stick rotates and aims, right trigger fires. Think Asteroids with more enemies and a crafting menu stapled on. Between missions you hit the hangar, where blueprints earned from campaign levels let you build and slot guns, engines, shields, and reactors. The materia orbs enemies drop fund component crafting. On paper, that loop sounds solid. In practice, drop rates are low, the upgrade UI is confusing, and far too many of the buildable options are trash you will never equip. Rocket barrages and repair drones actually pull weight; most of the rest is filler. The overheat mechanic is the single biggest friction point, and the community agrees. Your guns throttle down mid-firefight if you hold the trigger, which is exactly when you need them most. On PC, rapid-clicking avoids the cooldown entirely, turning a design decision into a repetitive-strain-inducing workaround. That should have been patched into oblivion. It wasn't. Enemy density is also poorly balanced, especially in the early campaign where regular enemies shrug off your pea-shooter fire while the screen fills with incoming projectiles. Easy mode does not actually feel easy. Difficulty spikes feel random rather than designed, and the absence of any real tutorial means new players figure out materia crafting far later than they should. What actually works: the visual presentation is genuinely polished for an indie shmup. Ship designs have detail, space backgrounds shift across galaxy zones, and weapon sound effects are distinct enough to feel satisfying when you do eventually lock in a good build. Co-op supports up to four players locally and online, which is where the game breathes a little more freely. Splitting the bullet-dodging across teammates and unloading a proper rocket barrage together is the version of Stellatum worth playing. Solo, especially on PC, the 50-stage campaign plus side missions stretches over ten-plus hours of content that the underlying gameplay variety cannot fully support. For shmup veterans hunting completion or chasing co-op sessions with friends, there is enough here to justify the time investment once you push past the brutally slow opening hours. For anyone expecting the tight, responsive feel of a genre highlight, Stellatum will frustrate before it satisfies, and for a lot of players it never gets there at all. Fred, Scout Team

STELLATUM
ActionCasualIndieRPGSimulation

STELLATUM

Sep 15, 2015Satur Entertainment
GamerScout Says

A twin-stick space shmup with 80-plus missions and a blueprint-driven upgrade loop that takes way too long to get interesting, and never quite earns the patience it demands.

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About STELLATUM

My first hour with Stellatum felt like getting handed a bazooka in the tutorial, then a slingshot for the actual game. The training simulation drops you into a fully-armed ship just to rip it all away before mission one, and you spend the next several sessions piloting what amounts to a flying wet sock. It picks up, but that runway is longer than most players will tolerate. The core loop is a hybrid of vertical scrolling and twin-stick shooting: left stick moves the ship, right stick rotates and aims, right trigger fires. Think Asteroids with more enemies and a crafting menu stapled on. Between missions you hit the hangar, where blueprints earned from campaign levels let you build and slot guns, engines, shields, and reactors. The materia orbs enemies drop fund component crafting. On paper, that loop sounds solid. In practice, drop rates are low, the upgrade UI is confusing, and far too many of the buildable options are trash you will never equip. Rocket barrages and repair drones actually pull weight; most of the rest is filler. The overheat mechanic is the single biggest friction point, and the community agrees. Your guns throttle down mid-firefight if you hold the trigger, which is exactly when you need them most. On PC, rapid-clicking avoids the cooldown entirely, turning a design decision into a repetitive-strain-inducing workaround. That should have been patched into oblivion. It wasn't. Enemy density is also poorly balanced, especially in the early campaign where regular enemies shrug off your pea-shooter fire while the screen fills with incoming projectiles. Easy mode does not actually feel easy. Difficulty spikes feel random rather than designed, and the absence of any real tutorial means new players figure out materia crafting far later than they should. What actually works: the visual presentation is genuinely polished for an indie shmup. Ship designs have detail, space backgrounds shift across galaxy zones, and weapon sound effects are distinct enough to feel satisfying when you do eventually lock in a good build. Co-op supports up to four players locally and online, which is where the game breathes a little more freely. Splitting the bullet-dodging across teammates and unloading a proper rocket barrage together is the version of Stellatum worth playing. Solo, especially on PC, the 50-stage campaign plus side missions stretches over ten-plus hours of content that the underlying gameplay variety cannot fully support. For shmup veterans hunting completion or chasing co-op sessions with friends, there is enough here to justify the time investment once you push past the brutally slow opening hours. For anyone expecting the tight, responsive feel of a genre highlight, Stellatum will frustrate before it satisfies, and for a lot of players it never gets there at all. Fred, Scout Team

Tags

singleplayermultiplayerpvponline-pvplocal-multiplayercooponline-cooplocal-coopachievementstrading-cardscloud-savestier:indieTwin-Stick ShooterVertical ShmupShip CraftingBlueprint Progression4-Player Co-opOverheat MechanicArena ModeIndie Shmup

System Requirements

Minimum

OS
64-bit Windows 7 / 8 / 10
Memory
1024 MB RAM
DirectX
Version 9.0c
Storage
950 MB available space
Graphics
128 MB
Processor
1 GHz

Reviews & Ratings

No ratings available

Game Info

Developer
Satur Entertainment
Publisher
Satur Entertainment
Release Date
Sep 15, 2015

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