Compare HexLab prices across 50+ stores and find the best deal. Developed by Satur Entertainment. Published by Satur Entertainment. Released on 1/25/2019. Available on PC. Genres: Casual, Indie, Strategy.

A budget territory-control puzzler that works better as a couch duel than a solo grind - worth a look if you treat it like a board game night, not a ranked ladder.

I went into HexLab expecting something closer to a tactics sim and got a micro-sized territory board game instead. That is not necessarily a bad thing, but you should know what the actual loop is before you spend anything on it: two players (or you versus the AI) take turns dropping hex chips onto a 3D playing field, trying to cover the opponent's tiles with your own until they run out of ground to stand on. Rounds are short. The skill floor is low. The ceiling is... hard to gauge given the tiny sample of reviews out there. The 3D playing field is the one idea here that actually has teeth. Tiles are laid across surfaces built at different heights, and placing your chips in elevated tower positions makes them harder for the opponent to overwrite. Each turn also chips away at the field itself, so the board degrades as the match goes on, which keeps late-game positions from feeling static. There are multiple chip types with distinct properties, adding a thin layer of build decision to what would otherwise be pure placement. None of this is deep enough to satisfy anyone coming from a Civ or even a XCOM background, but as a ten-minute PvP time-killer the structure is sound. Where it falls apart is in the multiplayer infrastructure, and that is the part I actually care about. The player pool is tiny - Steam shows only 15 user reviews total, sitting at a mixed 66 percent - which means finding an online match is close to impossible unless you are dragging a friend in with you. The AI exists in single-player mode and gives you something to practice placement lines against, but it is not going to challenge you past the first hour. Community threads also flag missing Steamworks features like cloud saves and achievements, which signals that post-launch support never really materialized. Animation speed is not adjustable, something players flagged early on and which apparently was never addressed. For shooter-heads and competitive types, this is not the game you grind. There is no rank system, no matchmaking worth speaking of, no meta to learn. What HexLab is, honestly, is the kind of thing you install for a local versus session with someone sitting next to you, play four or five rounds, and close. At its price point that transaction is defensible. Just do not go in expecting an active online scene or any real post-launch support to sweeten the deal. Fred, Scout Team

HexLab
CasualIndieStrategy

HexLab

Jan 25, 2019Satur Entertainment
GamerScout Says

A budget territory-control puzzler that works better as a couch duel than a solo grind - worth a look if you treat it like a board game night, not a ranked ladder.

PC
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Screenshots & Media

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About HexLab

I went into HexLab expecting something closer to a tactics sim and got a micro-sized territory board game instead. That is not necessarily a bad thing, but you should know what the actual loop is before you spend anything on it: two players (or you versus the AI) take turns dropping hex chips onto a 3D playing field, trying to cover the opponent's tiles with your own until they run out of ground to stand on. Rounds are short. The skill floor is low. The ceiling is... hard to gauge given the tiny sample of reviews out there. The 3D playing field is the one idea here that actually has teeth. Tiles are laid across surfaces built at different heights, and placing your chips in elevated tower positions makes them harder for the opponent to overwrite. Each turn also chips away at the field itself, so the board degrades as the match goes on, which keeps late-game positions from feeling static. There are multiple chip types with distinct properties, adding a thin layer of build decision to what would otherwise be pure placement. None of this is deep enough to satisfy anyone coming from a Civ or even a XCOM background, but as a ten-minute PvP time-killer the structure is sound. Where it falls apart is in the multiplayer infrastructure, and that is the part I actually care about. The player pool is tiny - Steam shows only 15 user reviews total, sitting at a mixed 66 percent - which means finding an online match is close to impossible unless you are dragging a friend in with you. The AI exists in single-player mode and gives you something to practice placement lines against, but it is not going to challenge you past the first hour. Community threads also flag missing Steamworks features like cloud saves and achievements, which signals that post-launch support never really materialized. Animation speed is not adjustable, something players flagged early on and which apparently was never addressed. For shooter-heads and competitive types, this is not the game you grind. There is no rank system, no matchmaking worth speaking of, no meta to learn. What HexLab is, honestly, is the kind of thing you install for a local versus session with someone sitting next to you, play four or five rounds, and close. At its price point that transaction is defensible. Just do not go in expecting an active online scene or any real post-launch support to sweeten the deal. Fred, Scout Team

Tags

singleplayermultiplayerpvponline-pvptier:sub-5Turn-Based Territory ControlLocal PvPHex PlacementDestructible BoardShort SessionsAI OpponentChip VarietyAsymmetric Heights

System Requirements

Minimum

OS
64-bit Windows 7 / 8 / 10
Memory
2 GB RAM
DirectX
Version 9.0c
Storage
1500 MB available space
Graphics
128 MB
Processor
2.8 GHz

Reviews & Ratings

No ratings available

Game Info

Developer
Satur Entertainment
Publisher
Satur Entertainment
Release Date
Jan 25, 2019

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