Compare HexLab prices across trusted key stores and find the best deal. Developed by Satur Entertainment. Published by Satur Entertainment. Released on 1/25/2019. Available on PC. Genres: Casual, Indie, Strategy.

A budget territory-control puzzler that works better as a couch duel than a solo grind - worth a look if you treat it like a board game night, not a ranked ladder.

I went into HexLab expecting something closer to a tactics sim and got a micro-sized territory board game instead. That is not necessarily a bad thing, but you should know what the actual loop is before you spend anything on it: two players (or you versus the AI) take turns dropping hex chips onto a 3D playing field, trying to cover the opponent's tiles with your own until they run out of ground to stand on. Rounds are short. The skill floor is low. The ceiling is... hard to gauge given the tiny sample of reviews out there. The 3D playing field is the one idea here that actually has teeth. Tiles are laid across surfaces built at different heights, and placing your chips in elevated tower positions makes them harder for the opponent to overwrite. Each turn also chips away at the field itself, so the board degrades as the match goes on, which keeps late-game positions from feeling static. There are multiple chip types with distinct properties, adding a thin layer of build decision to what would otherwise be pure placement. None of this is deep enough to satisfy anyone coming from a Civ or even a XCOM background, but as a ten-minute PvP time-killer the structure is sound. Where it falls apart is in the multiplayer infrastructure, and that is the part I actually care about. The player pool is tiny - Steam shows only 15 user reviews total, sitting at a mixed 66 percent - which means finding an online match is close to impossible unless you are dragging a friend in with you. The AI exists in single-player mode and gives you something to practice placement lines against, but it is not going to challenge you past the first hour. Community threads also flag missing Steamworks features like cloud saves and achievements, which signals that post-launch support never really materialized. Animation speed is not adjustable, something players flagged early on and which apparently was never addressed. For shooter-heads and competitive types, this is not the game you grind. There is no rank system, no matchmaking worth speaking of, no meta to learn. What HexLab is, honestly, is the kind of thing you install for a local versus session with someone sitting next to you, play four or five rounds, and close. At its price point that transaction is defensible. Just do not go in expecting an active online scene or any real post-launch support to sweeten the deal. Fred, Scout Team

HexLab

HexLab

Jan 25, 2019Satur Entertainment
GamerScout Says

A budget territory-control puzzler that works better as a couch duel than a solo grind - worth a look if you treat it like a board game night, not a ranked ladder.

PC
Best Price Available
€0.64
at Eneba
Lowest tracked: €0.44
Track this price

GamerScout Verdict

Best for players who want a quick local PvP board-game fix - avoid if you need a healthy online matchmaking pool.

Compare Prices(3 stores)

EnebaBest price
StandardEurope (EU)Steam KeyKey
€0.64
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€1.45
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€1.82-77%
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyKey
€7.79
Priced in EUR by the store
Buy

Every store in this table quotes us in euros, so the EUR figure is the price the seller actually set, not our arithmetic — which is why EUR is also the currency we rank in. We only list an offer here when the store gives us its price in euros, so nothing in this table is a number we invented.

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Price History

Lowest tracked
€0.445 Jun 2026
Current best
€0.64
Keyshops
€0.42€0.50€0.58€0.665 Jun29 Jun22 Jul15 Aug7 Sept
5 Jun — 7 Sept
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Screenshots & Media

About HexLab

I went into HexLab expecting something closer to a tactics sim and got a micro-sized territory board game instead. That is not necessarily a bad thing, but you should know what the actual loop is before you spend anything on it: two players (or you versus the AI) take turns dropping hex chips onto a 3D playing field, trying to cover the opponent's tiles with your own until they run out of ground to stand on. Rounds are short. The skill floor is low. The ceiling is... hard to gauge given the tiny sample of reviews out there. The 3D playing field is the one idea here that actually has teeth. Tiles are laid across surfaces built at different heights, and placing your chips in elevated tower positions makes them harder for the opponent to overwrite. Each turn also chips away at the field itself, so the board degrades as the match goes on, which keeps late-game positions from feeling static. There are multiple chip types with distinct properties, adding a thin layer of build decision to what would otherwise be pure placement. None of this is deep enough to satisfy anyone coming from a Civ or even a XCOM background, but as a ten-minute PvP time-killer the structure is sound. Where it falls apart is in the multiplayer infrastructure, and that is the part I actually care about. The player pool is tiny - Steam shows only 15 user reviews total, sitting at a mixed 66 percent - which means finding an online match is close to impossible unless you are dragging a friend in with you. The AI exists in single-player mode and gives you something to practice placement lines against, but it is not going to challenge you past the first hour. Community threads also flag missing Steamworks features like cloud saves and achievements, which signals that post-launch support never really materialized. Animation speed is not adjustable, something players flagged early on and which apparently was never addressed. For shooter-heads and competitive types, this is not the game you grind. There is no rank system, no matchmaking worth speaking of, no meta to learn. What HexLab is, honestly, is the kind of thing you install for a local versus session with someone sitting next to you, play four or five rounds, and close. At its price point that transaction is defensible. Just do not go in expecting an active online scene or any real post-launch support to sweeten the deal.

Fred
Fred · Scout Team

Shooters

Tags

singleplayermultiplayerpvponline-pvptier:sub-5Turn-Based Territory ControlLocal PvPHex PlacementDestructible BoardShort SessionsAI OpponentChip VarietyAsymmetric Heights

System Requirements

Minimum

OS
64-bit Windows 7 / 8 / 10
Memory
2 GB RAM
DirectX
Version 9.0c
Storage
1500 MB available space
Graphics
128 MB
Processor
2.8 GHz

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Game Info

Developer
Satur Entertainment
Publisher
Satur Entertainment
Release Date
Jan 25, 2019

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Frequently asked questions about HexLab

How much does HexLab cost?

As of 7 September 2026, the cheapest in-stock offer for HexLab is €0.64 at Eneba, out of 4 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy HexLab cheapest?

The lowest in-stock price we track for HexLab is €0.64 at Eneba (7 September 2026). We compare 4 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is HexLab available on?

HexLab is available on PC.

When was HexLab released?

HexLab was released on 25 January 2019.

Who developed HexLab?

HexLab was developed by Satur Entertainment.