Compare Stellaris: Distant Stars Story Pack (DLC) prices across trusted key stores and find the best deal. Developed by Paradox Development Studio. Published by Paradox Interactive. Released on 5/22/2018. Available on PC. Genres: Single Player, Strategy.

Stellaris' exploration-focused story pack doubles your anomaly pool, adds the L-Gate network, and drops three new Leviathans into the void. Thin on systems depth, dense on discovery.

Distant Stars is Paradox's second story pack for Stellaris, released in May 2018, and its entire design thesis is a bet that the early-game feeling of pointing a science ship into the unknown and finding something genuinely strange is worth paying to amplify. That bet mostly pays off. The pack roughly doubles the number of anomalies available in any given run, and the writing quality across those new events is noticeably better than the baseline game's older entries. Anomalies can no longer be outright failed, which removes one of the more frustrating early-game tax events and means every scan actually returns something. Three new Leviathan-class space creatures join the roster: the Voidspawn, the Tiyanki Matriarch, and the Scavenger Bot. Each has its own flavour, though community consensus is that like the original Leviathans, your interaction options mostly bottleneck into a fight. The pack also seeds the galaxy with unique named solar systems that carry bespoke layouts and local storylines, including multi-star configurations that feel meaningfully different from generic procedural systems. The headline mechanical addition is the L-Cluster, a constellation of roughly eight star systems sitting just outside the galactic rim, locked behind an ancient gate network scattered across the map. Researching the keys to open an L-Gate is a mid-game quest chain built around nanite archaeology, and the payoff varies wildly per run: sometimes you get a windfall of exotic resources and defensible chokepoints, sometimes you pop the seal and release a Grey Tempest crisis that floods the galaxy with nanite warships before your fleet comp is ready for them. That variance is a real talking point in the community. Some players find the unpredictability exciting; others find it punishing if the AI triggers the crisis early. Tactically, the L-Gates function as an instant-travel network once open, which collapses galactic distances and turns distant empires into sudden neighbours overnight. Think of it as an uncontrolled wormhole grid: excellent positional upside if you control the choke, a serious liability if you don't. Plan your fortress layout around your nearest gate before you or anyone else opens it. Where Distant Stars falls short is scope. It does not add new empire types, new civics, new ship classes, or any rework of the mid-to-late game systems that have historically drawn the sharpest Stellaris criticism. Diplomacy and federation tools are untouched. If you came in expecting Apocalypse-tier content density, you will be disappointed. Some community voices reasonably describe it as Leviathans 2.0, a companion piece rather than a standalone statement. That framing is fair. Post-launch, Paradox did push a free content update that added new anomaly outcomes and expanded the L-Cluster event tree, which meaningfully improved the value proposition for owners at no extra cost. For where it sits in the DLC tier list, Distant Stars is the right buy for players who genuinely enjoy Stellaris' exploration phase and want their science ship runs to feel less repetitive across 300-hour careers. If you skip past anomalies or rush to mid-game consolidation, very little of this pack ever fires. But if you are the type who keeps a spreadsheet of which system anomalies you have seen across your last ten games (I will not apologise), the additional event chains and the L-Cluster's strategic implications add a real layer of replayability to every galaxy seed. It slots neatly alongside Leviathans as background content that quietly enriches every run rather than demanding attention. Not the first DLC to buy, but a comfortable third or fourth. Diego, Scout Team

Stellaris: Distant Stars Story Pack (DLC)
Single PlayerStrategy

Stellaris: Distant Stars Story Pack (DLC)

May 22, 2018Paradox Development StudioParadox Interactive
GamerScout Says

Stellaris' exploration-focused story pack doubles your anomaly pool, adds the L-Gate network, and drops three new Leviathans into the void. Thin on systems depth, dense on discovery.

PC
Best Price Available
€0.00
at N/A
Historical low: €3.69

GamerScout Verdict

Worth it for exploration-obsessed Stellaris players who want richer anomaly runs; skip it if you fast-forward past science ships.

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About Stellaris: Distant Stars Story Pack (DLC)

Distant Stars is Paradox's second story pack for Stellaris, released in May 2018, and its entire design thesis is a bet that the early-game feeling of pointing a science ship into the unknown and finding something genuinely strange is worth paying to amplify. That bet mostly pays off. The pack roughly doubles the number of anomalies available in any given run, and the writing quality across those new events is noticeably better than the baseline game's older entries. Anomalies can no longer be outright failed, which removes one of the more frustrating early-game tax events and means every scan actually returns something. Three new Leviathan-class space creatures join the roster: the Voidspawn, the Tiyanki Matriarch, and the Scavenger Bot. Each has its own flavour, though community consensus is that like the original Leviathans, your interaction options mostly bottleneck into a fight. The pack also seeds the galaxy with unique named solar systems that carry bespoke layouts and local storylines, including multi-star configurations that feel meaningfully different from generic procedural systems. The headline mechanical addition is the L-Cluster, a constellation of roughly eight star systems sitting just outside the galactic rim, locked behind an ancient gate network scattered across the map. Researching the keys to open an L-Gate is a mid-game quest chain built around nanite archaeology, and the payoff varies wildly per run: sometimes you get a windfall of exotic resources and defensible chokepoints, sometimes you pop the seal and release a Grey Tempest crisis that floods the galaxy with nanite warships before your fleet comp is ready for them. That variance is a real talking point in the community. Some players find the unpredictability exciting; others find it punishing if the AI triggers the crisis early. Tactically, the L-Gates function as an instant-travel network once open, which collapses galactic distances and turns distant empires into sudden neighbours overnight. Think of it as an uncontrolled wormhole grid: excellent positional upside if you control the choke, a serious liability if you don't. Plan your fortress layout around your nearest gate before you or anyone else opens it. Where Distant Stars falls short is scope. It does not add new empire types, new civics, new ship classes, or any rework of the mid-to-late game systems that have historically drawn the sharpest Stellaris criticism. Diplomacy and federation tools are untouched. If you came in expecting Apocalypse-tier content density, you will be disappointed. Some community voices reasonably describe it as Leviathans 2.0, a companion piece rather than a standalone statement. That framing is fair. Post-launch, Paradox did push a free content update that added new anomaly outcomes and expanded the L-Cluster event tree, which meaningfully improved the value proposition for owners at no extra cost. For where it sits in the DLC tier list, Distant Stars is the right buy for players who genuinely enjoy Stellaris' exploration phase and want their science ship runs to feel less repetitive across 300-hour careers. If you skip past anomalies or rush to mid-game consolidation, very little of this pack ever fires. But if you are the type who keeps a spreadsheet of which system anomalies you have seen across your last ten games (I will not apologise), the additional event chains and the L-Cluster's strategic implications add a real layer of replayability to every galaxy seed. It slots neatly alongside Leviathans as background content that quietly enriches every run rather than demanding attention. Not the first DLC to buy, but a comfortable third or fourth.

Diego
Diego · Scout Team

Strategy & simulation

Tags

steamStory PackExploration-FocusedEvent ChainsMid-Game ContentL-Gate NetworkSpace CreaturesAnomaly SystemCrisis EventsReplayability

System Requirements

Minimum

Memory
4 GB RAM
DirectX
9.0c
Network
Broadband Internet connection
Storage
10 GB
Graphics
Nvidia® GeForce™ GTX 460 or AMD® ATI Radeon™ HD 5870 (1GB VRAM), or AMD® Radeon™ RX Vega 11 or Intel® HD Graphics 4600
Processor
Intel® iCore™ i3-530 or AMD® FX-6350
System requirements
Windows® 7 SP1 64 Bit

Recommended

OS
Windows® 10 Home 64 Bit
Processor
Intel® iCore™ i5-3570K or AMD® Ryzen™ 5 2400G
Memory
4 GB RAM
Graphics
Nvidia® GeForce™ GTX 560 Ti (1GB VRAM) or AMD® Radeon™ R7 370 (2 GB VRAM)
DirectX
Versio…

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Game Info

Developer
Paradox Development Studio
Publisher
Paradox Interactive
Release Date
May 22, 2018

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Frequently asked questions about Stellaris: Distant Stars Story Pack (DLC)

How much does Stellaris: Distant Stars Story Pack (DLC) cost?

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What platforms is Stellaris: Distant Stars Story Pack (DLC) available on?

Stellaris: Distant Stars Story Pack (DLC) is available on PC.

When was Stellaris: Distant Stars Story Pack (DLC) released?

Stellaris: Distant Stars Story Pack (DLC) was released on 22 May 2018.

Who developed Stellaris: Distant Stars Story Pack (DLC)?

Stellaris: Distant Stars Story Pack (DLC) was developed by Paradox Development Studio and published by Paradox Interactive.